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{{Quest Summary
{{Quest Summary
  |   Patch Introduced = [[Release]] ??
  |               Level = 10 |   Recommended Level = 50+
|     Related Quests =
|            Updated = [[Reforging the Past]] ??
|
|          Live Image = Live.jpg
|  Live Image Caption =  
  |          Quest Type = Solo
  |          Quest Type = Solo
  |           Kill Task = False
  |         Starts With =  
  |     Start Location = [[Zaikhal]]/[[Glenden Wood]]
  |           Starts At = [[Zaikhal]]/[[Glenden Wood]]
  |              Timer = 13 Days
  |              Route =
|        Repeat Timer = 20 Hours
  |    Time to Complete =  
  |    Time to Complete =  
|  Level Restrictions = 10+
  |          Contracts =  
|  Level Suggestions = 50+
|        Item Rewards =
|      Max XP Reward =
|              Titles =
|          Hub Quest =
|
|  Link Walk Through = True
  |          Link Maps = True
|          Link Items = True
|    Link XP Rewards = True
|  Link Title Rewards = False
|        Link Images = False
|  Link Lore & Dialog = True
|          Link Notes = False
}}
}}
== Quest Overview ==
== Overview ==
A very old quest (possibly introduced in Beta or Release) involving exploring the [[Mount Alphus Range]] and surrounding dungeons. The only rewards are a pull from the [[Laboratory Supply Chest]] which contains a low amount of low tier loot generated items.
A very old quest (possibly introduced in Beta or Release) involving exploring the [[Mount Alphus Range]] and surrounding dungeons. The only rewards are a pull from the [[Laboratory Supply Chest]] which contains a low amount of low tier loot generated items.
<br><br>While lockpicking is not required, a lockpicker can skip most of this quest.
 
== Walk Through ==
* While lockpicking is not required, a lockpicker can skip most of this quest.
# '''<font color=green><nowiki>[</nowiki>OPTIONAL<nowiki>]</nowiki></font>''' Purchase the [[Alphus Range Directions]] and [[Legend of the Undead Defender]] avialable from various barkeeps. While not specifically related to this quest, they provide clues to several locations you will visit.
 
== Walkthrough & Notes ==
# {{Optional}} Purchase the {{Itemlink|Alphus Range Directions}} and {{Itemlink|Legend of the Undead Defender}} avialable from various barkeeps. While not specifically related to this quest, they provide clues to several locations you will visit.
# Head to the [[Mount Alphus Range]]. See that page for route information.
# Head to the [[Mount Alphus Range]]. See that page for route information.
#* If you have no lockpicking skill, proceed to step 3.
#* If you can pick a resistance: 364 door, proceed to step 6.
#* If you can pick a resistance: 583 door, proceed to step 8.
# Head to 21.7N 19.4E and enter the [[Zabool Tower]]. Work your way to the top and take the exit portal to reach the summit of Mount Zabool. Head to the southern end of the plateau and take the portal to Mount Alphus.
# Head to 21.7N 19.4E and enter the [[Zabool Tower]]. Work your way to the top and take the exit portal to reach the summit of Mount Zabool. Head to the southern end of the plateau and take the portal to Mount Alphus.
# Head to 19.3N, 17.6E and approach [[Zalphoos the Shopkeeper]]. Purchase the [[Zalphoos' Key]] and optionally the [[Zalphoos Guidebook]] for more information on the area.
# Head to 19.3N, 17.6E and approach [[Zalphoos the Shopkeeper]]. Purchase the {{Itemlink|Zalphoos' Key}} and optionally the {{Itemlink|Zalphoos Guidebook}} for more information on the area.
# Head to 19.5N, 17.5E and take the portal to the Base of Mt. Alphus. Enter the nearby portal to Mt. Alphus Valley.
# Head to 19.5N, 17.5E and take the portal to the Base of Mt. Alphus. Enter the nearby portal to Mt. Alphus Valley.
# Head to 15.8N, 2.1E and enter the [[Alfreth Dungeon]]. It is a medium sized cave. Either path you take will lead you to a locked door (resistance: 364). Open this door with the Zalphoos' Key or pick the lock.
# Head to 20.5N, 13.2E and enter the [[Alfreth Dungeon]]. It is a medium sized cave. Either path you take will lead you to a locked door (resistance: 364). Open this door with the Zalphoos' Key or pick the lock.
# Jump into the pit beyond the locked doors and work your way to the end of the banderling area. Kill the Banderling Captain and take its [[Worn Key]].
# Jump into the pit beyond the locked doors and work your way to the end of the banderling area. Kill the Banderling Captain and take its [[Worn Key]].
# Proceed to the [[Sylsfear Dungeon]] located at 11N, 14.7E. There are two routes:
# Proceed to the [[Sylsfear Dungeon]] located at 11N, 14.7E. There are two routes:
#* Head to 17.8N 16.0E and enter the [[Bellig Tower]]. Work your way to the top, optionally stopping to kill the [[Revenant (Bellig Tower)|Belling Tower Revenant]] and taking its [[Hammer of Lightning]]. At the top take the exit portal to the summit of Mount Bellig. Head to the south end of the plateau and take the portal to Mount Gemm, from Gemm head to Mount Dalt, and from Dalt head to Mount Syliph. Enter the [[Syliph Tower]] located at 12.3N, 11.5E. Work your way down, stopping at [[Gemm the Smith]] if you wish, and exiting at the bottom to the base of Mt. Syliph. Near that drop point is another portal, leading just down the steep hills to Mt. Syliph Plain. Just west of this drop point, you will find the Slysfear Dungeon.
#* Head to 17.8N 16.0E and enter the [[Bellig Tower]]. Work your way to the top, optionally stopping to kill the [[Revenant (Bellig Tower)|Belling Tower Revenant]] and taking its {{Itemlink|Hammer of Lightning}}. At the top take the exit portal to the summit of Mount Bellig. Head to the south end of the plateau and take the portal to Mount Gemm, from Gemm head to Mount Dalt, and from Dalt head to Mount Syliph. Enter the [[Syliph Tower]] located at 12.3N, 11.5E. Work your way down, stopping at [[Gemm the Smith]] if you wish, and exiting at the bottom to the base of Mt. Syliph. Near that drop point is another portal, leading just down the steep hills to Mt. Syliph Plain. Just west of this drop point, you will find the Slysfear Dungeon.
#* Simply run outdoors to 11N, 14.7E. The Mount Alphus range provides an obstacle, so one must first run to the southern end of the valley and then to Sylsfear.
#* Simply run outdoors to 11N, 14.7E. The Mount Alphus range provides an obstacle, so one must first run to the southern end of the valley and then to Sylsfear.
# Inside Sylsfear you will find two hallways near the drop. Proceed down the left (south) hallway first. At the first turn, go right (west). You will come to a long hallway with many side hallways. Ignore all these and proceed straight (east). You will come to an intersection with a malformed lifestone in front of you and a [[Dusty Sign]] warning you not to take the right (east) path. Take this path anyway.
# Inside Sylsfear you will find two hallways near the drop. Proceed down the left (south) hallway first. At the first turn, go right (west). You will come to a long hallway with many side hallways. Ignore all these and proceed straight (east). You will come to an intersection with a malformed lifestone in front of you and a [[Dusty Sign]] warning you not to take the right (east) path. Take this path anyway.
# You will come to a locked door (resistance: 249). However, it is locked from the inside, and you can simply open it. Proceed with caution as this next area is filled with shadows and several magical traps. You will reach a final room. Kill the [[Trusted Tusker]] and loot its [[Worn Key]]. Kill the [[Revenant Antiquary]] and loot its [[Laboratory Key]] (timer: 13 Days).
# You will come to a locked door (resistance: 249). However, it is locked from the inside, and you can simply open it. Proceed with caution as this next area is filled with shadows and several magical traps. You will reach a final room. Kill the [[Trusted Tusker]] and loot its {{Itemlink|Worn Key}}. Kill the [[Revenant Antiquary]] and loot its {{Itemlink|Laboratory Key}}.
# Return to the start of the dungeon. If you choose to retrace your steps and you find that the door leading to the shadow area has locked behind you, the Worn Key from the tusker will open it. Alternatively, you may portal recall if you have the ability.
# Return to the start of the dungeon. If you choose to retrace your steps and you find that the door leading to the shadow area has locked behind you, the Worn Key from the tusker will open it. Alternatively, you may portal recall if you have the ability.
# From the entrance, take the right (west) hallway. Just beyond the two golems you will come to a locked door (resistance: 583). Open this door with the Worn Key taken from the Banderling Captain in the Alfreth Dungeon or pick the lock. This leads to the Laboratory area. Proceed with caution: The final area of the laboratory contains fire and lightning elementals, including an [[Astyrrian]] and [[Inferno]].
# From the entrance, take the right (west) hallway. Just beyond the two golems you will come to a locked door (resistance: 583). Open this door with the Worn Key taken from the Banderling Captain in the Alfreth Dungeon or pick the lock. This leads to the Laboratory area. Proceed with caution: The final area of the laboratory contains fire and lightning elementals, including an [[Astyrrian]] and [[Inferno]].
# Open the [[Laboratory Supply Chest]] (resistance: 2000) with the Laboratory Key. The loot generated contents are your reward for this quest.
# Open the [[Laboratory Supply Chest]] (resistance: 2000) with the [[Laboratory Key]] The loot generated contents are your reward for this quest.
::CAUTION: when opened, the chest casts Lightning Vulnerability VI on you at 500 spellcraft. If the Astyrrian is still alive, this can lead to the quick demise of an unprepared adventurer.
#* {{Warning}} when opened, the chest casts Lightning Vulnerability VI on you at 500 spellcraft. If the Astyrrian is still alive, this can lead to the quick demise of an unprepared adventurer.
 
;Notes
* Four versions of the text, {{Itemlink|A Scribbled Note}}, can also be found in the [[Alfreth Dungeon]] and [[Sylsfear Dungeon]]s.


== Maps ==
== Dungeons & Maps ==
{{Dungeon Table
{{Dungeon Table
  | Table Rows =  
  | Table Rows =  
Line 56: Line 46:
  |  Wiki Map File =  
  |  Wiki Map File =  
  |      ACmaps ID = 01D6
  |      ACmaps ID = 01D6
| Other Site Name =
| Other Site Link =
}}
}}
{{Dungeon Maps
{{Dungeon Maps
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  |  Wiki Map File =  
  |  Wiki Map File =  
  |      ACmaps ID = 01D4
  |      ACmaps ID = 01D4
| Other Site Name =
| Other Site Link =
}}
}}
{{Dungeon Maps
{{Dungeon Maps
Line 72: Line 58:
  |  Wiki Map File =  
  |  Wiki Map File =  
  |      ACmaps ID = 01D5
  |      ACmaps ID = 01D5
| Other Site Name =
| Other Site Link =
}}
}}
{{Dungeon Maps
{{Dungeon Maps
Line 80: Line 64:
  |  Wiki Map File =  
  |  Wiki Map File =  
  |      ACmaps ID = 01D7
  |      ACmaps ID = 01D7
| Other Site Name =
| Other Site Link =
}}
}}
{{Dungeon Maps
{{Dungeon Maps
Line 88: Line 70:
  |  Wiki Map File =  
  |  Wiki Map File =  
  |      ACmaps ID = 01D3
  |      ACmaps ID = 01D3
| Other Site Name =
| Other Site Link =
}}
}}
}}
}}


== Items ==  
== Rewards ==
{{Item Table
* Low tier [[Loot]].
| A Scribbled Note
| Alphus Range Directions
| Dusty Sign
| Laboratory Key
| Laboratory Supply Chest
| Legend of the Undead Defender
| Worn Key
| Zalphoos Guidebook
| Zalphoos' Key
}}


== Images ==
== Images ==
Click image for full size version.
Click image for full size version.
<gallery widths=200px heights=200px perrow=3>
<gallery widths=200px heights=200px perrow=3>
File:Live.jpg|Caption
File:Zalphoos the Shopkeeper Live.jpg|Zalphoos the Shopkeeper
File:Live.jpg|Caption
File:Sylsfear BZ Statue Live.jpg|Hopeslayer statue in Sylsfear
File:Revenant Antiquary Live.jpg|Revenant Antiquary
</gallery>
</gallery>


== Lore & Dialog ==
== Dialog ==
<font color=darkgoldenrod></font><br>
No quest dialog.
 
== Update History ==
{{Update History|
[[Release]]
* Quest introduced.
 
[[Reforging the Past]]
* Uniquely named key droppers added to Sylsfear replacing the Male Tusker and Revenant.
* Death messages added for key droppers.
 
[[The Quest for Freedom]]
* Repeat timer changed from 13 days to 20 hours.
}}


== Notes ==
== Trivia ==
* ??
* According to old entries on AC Explorer, the Sylsfear dungeon existed during beta (in October 1999) and the Male Tusker dropped its key back then.
* According to the [http://ac.warcry.com/db/quest/10 CoD AC Database entry on Sylsfear], originally "Undead controlled this facility," and "when the Hopeslayer's forces were loosed upon the land," the Undead inside Sylsfear collaborated with the Shadows, and now "the deepest reaches of it are full of Shadows and Undead." This likely means that originally, the Shadow/Undead area was only populated with Undead, and during some event in the Fourth Sending of Darkness the Shadows were added.

Latest revision as of 22:42, 9 January 2016

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Sylsfear Quest
Level: 10
Rec. Level: 50+
Type: Solo
Starts At: Zaikhal/Glenden Wood
Repeat: 20 Hours

Overview Edit

A very old quest (possibly introduced in Beta or Release) involving exploring the Mount Alphus Range and surrounding dungeons. The only rewards are a pull from the Laboratory Supply Chest which contains a low amount of low tier loot generated items.

  • While lockpicking is not required, a lockpicker can skip most of this quest.

Walkthrough & Notes Edit

  1. Optional: Purchase the Alphus Range Directions and Legend of the Undead Defender avialable from various barkeeps. While not specifically related to this quest, they provide clues to several locations you will visit.
  2. Head to the Mount Alphus Range. See that page for route information.
    • If you have no lockpicking skill, proceed to step 3.
    • If you can pick a resistance: 364 door, proceed to step 6.
    • If you can pick a resistance: 583 door, proceed to step 8.
  3. Head to 21.7N 19.4E and enter the Zabool Tower. Work your way to the top and take the exit portal to reach the summit of Mount Zabool. Head to the southern end of the plateau and take the portal to Mount Alphus.
  4. Head to 19.3N, 17.6E and approach Zalphoos the Shopkeeper. Purchase the Zalphoos' Key and optionally the Zalphoos Guidebook for more information on the area.
  5. Head to 19.5N, 17.5E and take the portal to the Base of Mt. Alphus. Enter the nearby portal to Mt. Alphus Valley.
  6. Head to 20.5N, 13.2E and enter the Alfreth Dungeon. It is a medium sized cave. Either path you take will lead you to a locked door (resistance: 364). Open this door with the Zalphoos' Key or pick the lock.
  7. Jump into the pit beyond the locked doors and work your way to the end of the banderling area. Kill the Banderling Captain and take its Worn Key.
  8. Proceed to the Sylsfear Dungeon located at 11N, 14.7E. There are two routes:
    • Head to 17.8N 16.0E and enter the Bellig Tower. Work your way to the top, optionally stopping to kill the Belling Tower Revenant and taking its Hammer of Lightning. At the top take the exit portal to the summit of Mount Bellig. Head to the south end of the plateau and take the portal to Mount Gemm, from Gemm head to Mount Dalt, and from Dalt head to Mount Syliph. Enter the Syliph Tower located at 12.3N, 11.5E. Work your way down, stopping at Gemm the Smith if you wish, and exiting at the bottom to the base of Mt. Syliph. Near that drop point is another portal, leading just down the steep hills to Mt. Syliph Plain. Just west of this drop point, you will find the Slysfear Dungeon.
    • Simply run outdoors to 11N, 14.7E. The Mount Alphus range provides an obstacle, so one must first run to the southern end of the valley and then to Sylsfear.
  9. Inside Sylsfear you will find two hallways near the drop. Proceed down the left (south) hallway first. At the first turn, go right (west). You will come to a long hallway with many side hallways. Ignore all these and proceed straight (east). You will come to an intersection with a malformed lifestone in front of you and a Dusty Sign warning you not to take the right (east) path. Take this path anyway.
  10. You will come to a locked door (resistance: 249). However, it is locked from the inside, and you can simply open it. Proceed with caution as this next area is filled with shadows and several magical traps. You will reach a final room. Kill the Trusted Tusker and loot its Worn Key. Kill the Revenant Antiquary and loot its Laboratory Key.
  11. Return to the start of the dungeon. If you choose to retrace your steps and you find that the door leading to the shadow area has locked behind you, the Worn Key from the tusker will open it. Alternatively, you may portal recall if you have the ability.
  12. From the entrance, take the right (west) hallway. Just beyond the two golems you will come to a locked door (resistance: 583). Open this door with the Worn Key taken from the Banderling Captain in the Alfreth Dungeon or pick the lock. This leads to the Laboratory area. Proceed with caution: The final area of the laboratory contains fire and lightning elementals, including an Astyrrian and Inferno.
  13. Open the Laboratory Supply Chest (resistance: 2000) with the Laboratory Key The loot generated contents are your reward for this quest.
    • Warning: when opened, the chest casts Lightning Vulnerability VI on you at 500 spellcraft. If the Astyrrian is still alive, this can lead to the quick demise of an unprepared adventurer.
Notes

Dungeons & Maps Edit

Dungeon Coordinates Wiki Map ACmaps
Alfreth Dungeon 15.8N, 2.1E -- 01D6
Bellig Tower 17.8N 16.0E (base), 17.5N, 16.1E (top) -- 01D4
Syliph Tower 12.3N, 11.5E -- 01D5
Sylsfear Dungeon 11N, 14.7E -- 01D7
Zabool Tower 21.7N 19.4E (base), 21.1N, 18.5E (top) -- 01D3

Rewards Edit

Images Edit

Click image for full size version.

Dialog Edit

No quest dialog.

Update History Edit

Release

  • Quest introduced.

Reforging the Past

  • Uniquely named key droppers added to Sylsfear replacing the Male Tusker and Revenant.
  • Death messages added for key droppers.

The Quest for Freedom

  • Repeat timer changed from 13 days to 20 hours.

Trivia Edit

  • According to old entries on AC Explorer, the Sylsfear dungeon existed during beta (in October 1999) and the Male Tusker dropped its key back then.
  • According to the CoD AC Database entry on Sylsfear, originally "Undead controlled this facility," and "when the Hopeslayer's forces were loosed upon the land," the Undead inside Sylsfear collaborated with the Shadows, and now "the deepest reaches of it are full of Shadows and Undead." This likely means that originally, the Shadow/Undead area was only populated with Undead, and during some event in the Fourth Sending of Darkness the Shadows were added.