(→‎Debuffing: updated weapon skills)
 
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* Use [[Alchemical Throwing Phials]]. These phials mimic the effects of imperil, vulnerability spells, and fester. They require base [[Alchemy]] skill to wield.
* Use [[Alchemical Throwing Phials]]. These phials mimic the effects of imperil, vulnerability spells, and fester. They require base [[Alchemy]] skill to wield.
* Use [[Gearcrafted_Devices#Lenses|Gearcrafted Lenses]]. These lenses mimic the effects of imperl. They require base [[Assess Creature]] skill to wield.
* Use [[Gearcrafted_Devices#Lenses|Gearcrafted Lenses]]. These lenses mimic the effects of imperl. They require base [[Assess Creature]] skill to wield.
* Use [[Princely Runed Weapons]] and [[Royal Runed Weapons]]. These weapon sets have a cast on strike [[Gossamer Flesh]] (Imperil VII) spell.
* Use [[Princely Runed Weapons]] and [[Royal Runed Weapons]]. These weapon sets have a cast on strike [[Gossamer Flesh]] (Imperil VII) spell. '''Heavy Weapon users''' also have the similar [[Sword of Soroku]] and [[Assassin's Edge]].
* '''Heavy Weapon users''' also have the similar [[Sword of Soroku]] and [[Assassin's Edge]].
* '''Heavy Weapon users''' only: Use the [[Blessed Spear of the Mosswart Gods]] which has a cast on strike [[Decrepitude's Grasp]] (Fester VII).
* '''Heavy Weapon users''' only: Use the [[Blessed Spear of the Mosswart Gods]] which has a cast on strike [[Decrepitude's Grasp]] (Fester VII).
* '''Finesse Weapon users''' only: Use [[Mi Krau-Li's Remastered Jitte]], the [[Club of Surprising Cunning]], or the [[Club of Remarkable Cunning]]. These weapons have cast on strike [[Bludgeoning Vulnerability Other VI]], Bludgeoning Vulnerability Other VI, and [[Tusker's Gift]], respectively.
* '''Finesse Weapon users''' only: Use [[Mi Krau-Li's Remastered Jitte]], the [[Club of Surprising Cunning]], or the [[Club of Remarkable Cunning]]. These weapons have cast on strike [[Bludgeoning Vulnerability Other VI]], Bludgeoning Vulnerability Other VI, and [[Tusker's Gift]], respectively.
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* Find and use loot generated orbs on other players, which can come with castable [[Heal (Spell)|Heal]], [[Revitalize (Spell)|Revitalize]], and [[Mana Boost (Spell)|Mana Boost]]. These spells are activated with the [[Arcane Lore]] skill.
* Find and use loot generated orbs on other players, which can come with castable [[Heal (Spell)|Heal]], [[Revitalize (Spell)|Revitalize]], and [[Mana Boost (Spell)|Mana Boost]]. These spells are activated with the [[Arcane Lore]] skill.
* Use [[Healing Kits]] on others, which requires [[Healing]] skill. These kits only restore health.
* Use [[Healing Kits]] on others, which requires [[Healing]] skill. These kits only restore health.
* Give  [[Trade Health Elixir]]s, [[Trade Mana Elixir]]s, [[Rations]]s, [[Mushroom Food]], or other [[Gems]], [[Potions]] and [[Food]] to others so they may consume them.
* Give  [[Trade Health Elixir]]s, [[Trade Mana Elixir]]s, [[Rations]], [[Mushroom Food]], or other [[Gems]], [[Potions]] and [[Food]] to others so they may consume them.


'''<font color=red>No Alternatives</font>''':
'''<font color=red>No Alternatives</font>''':

Latest revision as of 15:35, 3 February 2016

Related topics: Life Magic, Item Enchantment Alternatives, Creature Enchantment Alternatives, Character Templates

The Life Magic skill deals in protection and a wide variety of effects based on the secondary attributes of Health, Stamina, and Mana.

Buffing Edit

Life magic buffs can improve the natural armor, protection against the seven damage types, and regeneration of Health, Stamina, and Mana of the caster or target.

Self Edit

Alternatives:

Other Edit

Alternatives:

Debuffing Edit

Life magic debuffs can worsen the natural armor, protection against the seven damage types, and regeneration of Health, Stamina, and Mana of the target.

Alternatives:

No Alternatives:

  • Without life magic, there is no way to mimic the effects of Exhaustion.
  • Without life magic, there is no way to mimic the effects of Mana Depletion.

Secondary Attributes Edit

Life magic can manipulate the Health, Stamina, and Mana of the caster or target in a number of ways:

  • Through the use of Heal and Revitalize the caster can restore points of health or stamina to themselves or their target.
  • Through the use of Harm, Enfeeble, and Mana Drain the caster can remove points of health, stamina, or mana from their target.
  • Through the use of Infuse Health, Infuse Stamina, and Infuse Mana the caster can give a portion of their health, stamina, or mana to their target.
  • Through the use of Drain Health, Drain Stamina, and Drain Mana the caster can steal a portion of their target's health, stamina, or mana and add it to their own.
  • Through the use of six transfer spells, the caster can drain their own health, stamina, or mana, and restore one of the other two.
  • Through the use of Martyr Bolts, the caster can drain a portion of their own health, stamina, or mana, and fire it as a bolt which will drain the target's health, stamina, or mana.

Self Restoration Edit

Alternatives:

Other Restoration Edit

Alternatives:

No Alternatives:

Management Edit

Alternatives:

No Alternatives:

  • Without life magic, no transfer spells are available outside of the two listed on the casters above.

Damage Edit

Alternatives:

No Alternatives:

  • Without life magic, there are no ways to mimic a vast majority of the damaging life magic spells such as drains and martyr bolts.