>Arkalor's Bot
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{{Item
{{Item
|        Category 1 =
|        Category 2 =
  |              Name = Emerald Salvage (100)
  |              Name = Emerald Salvage (100)
  |        Icon Image = Emerald Salvage Icon.png
  |        Icon Image = Emerald Salvage Icon.png
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  |            Burden = 100
  |            Burden = 100
  |        Description = Chips of emerald material salvaged from old items.<br><br>Workmanship: Variable<br><br>Salvaged from ?? items
  |        Description = Chips of emerald material salvaged from old items.<br><br>Workmanship: Variable<br><br>Salvaged from ?? items
  |   Description Two = Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Acid Vulnerability spells.
  |         Additional = Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Acid Vulnerability spells.
  | Special Properties = [[Bonded]]
  | Special Properties = [[Bonded]]
  |    Cannot Be Sold =  
  |    Cannot Be Sold =  

Latest revision as of 06:17, 9 December 2014

Introduced:  Repercussions Related Quests:  Salvaging Updated:  A Swelling Tide, Master of Design
Emerald Salvage (100)
  • Value: Variable
  • Burden: 100
  • Properties: Bonded
  • Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks. The amount of vulnerability depends on the attack skill of the wielder. This effect does not stack with Acid Vulnerability spells.
  • Chips of emerald material salvaged from old items.

    Workmanship: Variable

    Salvaged from ?? items

Notes Edit