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{{Related|Olthoi Queen (Quest)}}
{{Quest Summary
__NOTOC__
|              Level = Any
{|border=1 cellpadding=3 cellspacing=1 width=300
|  Recommended Level = 50
!colspan=2 bgcolor=#F0F0F0| Quest Summary
|          Quest Type = Solo
|-
|        Starts With =
!Quest type
|          Starts At = [[Marae Lassel Plateau]]
| Solo/Group
|              Route = [[Timaru]]
|-
|       Repeat Timer = 20 Hours
!XP Reward
|    Time to Complete =
| 1 point of skill (Tessara determines skill)
|          Contracts =
|-
}}
!XP Cap
== Overview ==
| 350,046,134
This is an optional side quest of the [[Olthoi Queen]] that gives items redeemable for one point in a particular skill (essentially being an experience reward equal to the cost of the next point in that skill). After the fifth and final bell has been handed, progressive olthoi spawns begin to appear across the entire [[Marae Lassel Plateau]]. There are five regions and each is independent of the other. These regions remain active until all stages have been advanced and the tesserae bearing [[Olthoi Brood Noble]]s killed or when the Queen is killed.
|-
 
!Item Reward
* There is a maximum of 5 Tessera allowed per character.
| None
 
|-
== Walkthrough & Notes ==
!Title Reward
# Hand in the five [[Pyreal Bell]]s as described in the [[Olthoi Queen]] quest.
| None
# After the final bell has been handed, the five regions of [[Marae Lassel Plateau]] start spawning swarm olthoi. These are named the same as normal olthoi but have higher stats. The spawns are progressive, meaning that in each region there is a random olthoi (cannot tell which one until killed) that will give a local on death and cause all current spawn in that region to disappear and be replaced by new higher level spawn.
|-
# The first random olthoi will be a Soldier, the next an Eviscerator, the next an Olthoi Noble, and finally the [[Olthoi Brood Noble]]s will spawn. Most people believe there are two tessera bearing broods per region, though some people believe there are three or even four.
!Starting location
# If the queen dies while hunting broods, landblocks with players in them will continue to have spawn, but once they have been killed (or the landblock is left for a few minutes) it will reset to its normal non-swarm status.
| [[Timaru]]
# Turn the tesserae in to [[Aun Hareltah]] in [[Timaru]] for one point in that skill. It is in your interest to have a high point cost, characters can turn in a maximum of five (5) tesserae. There is also a two week timer to hand in each tessera (so it would take two months to hand in all five). Also you cannot use a tessera for a skill that has been untrained in the past two weeks.
|-
 
!Timer
{{Item Table|Caption=[[Quest Items]]
| 2 Weeks per turn in
| Alchemy Tessera
|-
| Arcane Lore Tessera
!Level Restrictions
| Armor Tinkering Tessera
| 1+
| Cooking Tessera
|-
| Creature Assessment Tessera
!Level Suggestions
| Creature Enchantment Tessera
| 60+ to hunt (130+ for turn in)
| Deception Tessera
|-
| Dirty Fighting Tessera
!Introduced in
| Dual Wield Tessera
| [[Dark Majesty (Expansion)]]
| Finesse Weapons Tessera
|-
| Fletching Tessera
|}
| Healing Tessera
| Item Enchantment Tessera
| Item Tinkering Tessera
| Jump Tessera
| Leadership Tessera
| Life Magic Tessera
| Light Weapons Tessera
}}
{{Item Table
| Lockpick Tessera
| Loyalty Tessera
| Heavy Weapons Tessera
| Magic Defense Tessera
| Magic Item Tinkering Tessera
| Mana Conversion Tessera
| Melee Defense Tessera
| Missile Defense Tessera
| Missile Weapons Tessera
| Person Assessment Tessera
| Recklessness Tessera
| Run Tessera
| Shield Tessera
| Sneak Attack Tessera
| Two Handed Combat Tessera
| Void Magic Tessera
| War Magic Tessera
| Weapon Tinkering Tessera
}}


== General ==
== Dungeons & Maps ==
No quest dungeons.


This is an optional side quest of the [[Olthoi Queen]] that gives items redeemable for one point in a particular skill (essentially being an experience reward equal to the cost of the next point in that skill). After the fifth and final bell has been handed, progressive olthoi spawns begin to appear across the entire [[Marae Lassel Plateau]]. There are five regions and each is independent of the other. These regions remain active until all stages have been advanced and the tesserae bearing [[Olthoi Brood Noble]]s killed or when the Queen is killed.
== Rewards ==
=== Experience ===
* XP required for 1 point of skill at any level.
 
== Images ==
Click image for full size version.
<gallery widths=200px heights=200px perrow=3>
File:Aun Hareltah Live.jpg|Aun Hareltah
File:Olthoi Brood Noble Live.jpg|Olthoi Brood Noble
</gallery>


== Walkthrough ==
== Dialog ==
=== Handing in [Skill Name] Tessera ===
:You give Aun Hareltah War Magic Tessera
:Aun Hareltah turns the tessera over in his hands, and nods briefly
:Aun Hareltah tells you, "It is well. I grant you knowledge.
:He lightly taps your forehead
:You have gained a point of War Magic skill!<br>
:Aun Hareltah tells you, "Now meditate on what you have learned. If you receive another, return no sooner than two weeks from now.


#Hand in the five [[Pyreal Bell]]s as described in the [[Olthoi Queen]] quest.
== Update History ==
#After the final bell has been handed, the five regions of [[Marae Lassel Plateau]] start spawning swarm olthoi. These are named the same as normal olthoi but have higher stats. The spawns are progressive, meaning that in each region there is a random olthoi (cannot tell which one until killed) that will give a local on death and cause all current spawn in that region to disappear and be replaced by new higher level spawn.
{{Update History|
#The first random olthoi will be a Soldier, the next an Eviscerator, the next an Olthoi Noble, and finally the [[Olthoi Brood Noble]]s will spawn. Most people believe there are two tessera bearing broods per region, though some people believe there are three or even four.
[[Dark Majesty (expansion)]]
#If the queen dies while hunting broods, landblocks with players in them will continue to have spawn, but once they have been killed (or the landblock is left for a few minutes) it will reset to it's normal non-swarm status.
* Quest introduced.
#Turn the tesserae in to [[Aun Hareltah]] in [[Timaru]] for one point in that skill. It is in your interest to have a high point cost, characters can turn in a maximum of five (5) tesserae. During the ?? event, further restrictions were added. Now there is a two week timer to hand in each tessera (so it would take two months to hand in all five). Also you cannot use a tessera for a skill that has been untrained in the past two weeks.


== Items ==
[[Through Sacrifice, Strength]]
{|border=1 cellpadding=3 cellspacing=0
* 2 week timer for handing in Tesserae added.
!colspan=10| Available Tesserae
|-
| {{Icon|Alchemy Tessera}}
| [[Alchemy Tessera | Alchemy]]
| {{Icon|Arcane Lore Tessera}}
| [[Arcane Lore Tessera | Arcane Lore]]
| {{Icon|Armor Tinkering Tessera}}
| [[Armor Tinkering Tessera | Armor Tinkering]]
| {{Icon|Axe Tessera}}
| [[Axe Tessera | Axe]]
| {{Icon|Bow Tessera}}
| [[Bow Tessera | Bow]]
|-
| {{Icon|Cooking Tessera}}
| [[Cooking Tessera | Cooking]]
| {{Icon|Creature Assessment Tessera}}
| [[Creature Assessment Tessera | Creature Assessment]]
| {{Icon|Creature Enchantment Tessera}}
| [[Creature Enchantment Tessera | Creature Enchantment]]
| {{Icon|Crossbow Tessera}}
| [[Crossbow Tessera | Crossbow]]
| {{Icon|Dagger Tessera}}
| [[Dagger Tessera | Dagger]]
|-
| {{Icon|Deception Tessera}}
| [[Deception Tessera | Deception]]
| {{Icon|Fletching Tessera}}
| [[Fletching Tessera | Fletching]]
| {{Icon|Healing Tessera}}
| [[Healing Tessera | Healing]]
| {{Icon|Item Enchantment Tessera}}
| [[Item Enchantment Tessera | Item Enchantment]]
| {{Icon|Item Tinkering Tessera}}
| [[Item Tinkering Tessera | Item Tinkering]]
|-
| {{Icon|Jump Tessera}}
| [[Jump Tessera | Jump]]
| {{Icon|Leadership Tessera}}
| [[Leadership Tessera | Leadership]]
| {{Icon|Life Magic Tessera}}
| [[Life Magic Tessera | Life Magic]]
| {{Icon|Lockpick Tessera}}
| [[Lockpick Tessera | Lockpick]]
| {{Icon|Loyalty Tessera}}
| [[Loyalty Tessera | Loyalty]]
|-
| {{Icon|Mace Tessera}}
| [[Mace Tessera | Mace]]
| {{Icon|Magic Defense Tessera}}
| [[Magic Defense Tessera | Magic Defense]]
| {{Icon|Magic Item Tinkering Tessera}}
| [[Magic Item Tinkering Tessera | Magic Item Tinkering]]
| {{Icon|Mana Conversion Tessera}}
| [[Mana Conversion Tessera | Mana Conversion]]
| {{Icon|Melee Defense Tessera}}
| [[Melee Defense Tessera | Melee Defense]]
|-
| {{Icon|Missle Defense Tessera}}
| [[Missle Defense Tessera | Missle Defense]]
| {{Icon|Person Assessment Tessera}}
| [[Person Assessment Tessera | Person Assessment]]
| {{Icon|Run Tessera}}
| [[Run Tessera | Run]]
| {{Icon|Spear Tessera}}
| [[Spear Tessera | Spear]]
| {{Icon|Staff Tessera}}
| [[Staff Tessera | Staff]]
|-
| {{Icon|Sword Tessera}}
| [[Sword Tessera | Sword]]
| {{Icon|Thrown Weapons Tessera}}
| [[Thrown Weapons Tessera | Thrown Weapons]]
| {{Icon|Unarmed Tessera}}
| [[Unarmed Combat Tessera | Unarmed Combat]]
| {{Icon|War Magic Tessera}}
| [[War Magic Tessera | War Magic]]
| {{Icon|Weapon Tinkering Tessera}}
| [[Weapon Tinkering Tessera | Weapon Tinkering]]
|-
|}


== Lore & Dialog ==
[[Master of Arms]]
<font color=green>You give Aun Hareltah War Magic Tessera.<br>
* Retired weapon skill Tessera replaced with the new skills.
Aun Hareltah turns the tessera over in his hands, and nods briefly.<br>
<font color=darkgoldenrod>Aun Hareltah tells you, "It is well. I grant you knowledge."<br>
He lightly taps your forehead.<br></font>
You have gained a point of War Magic skill!<br></font>
<font color=darkgoldenrod>Aun Hareltah tells you, "Now meditate on what you have learned. If you receive another, return no sooner than two weeks from now."<br></font>


[[Category:Quest]]
[[The Quest for Freedom]]
* Repeat timer changed from 13 days per Tessera (5 max per character) to 20 hours per Tessera.
}}

Latest revision as of 11:39, 17 April 2020

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Tesserae
Level: Any
Rec. Level: 50
Type: Solo
Starts At: Marae Lassel Plateau
Route: Timaru
Repeat: 20 Hours

Overview Edit

This is an optional side quest of the Olthoi Queen that gives items redeemable for one point in a particular skill (essentially being an experience reward equal to the cost of the next point in that skill). After the fifth and final bell has been handed, progressive olthoi spawns begin to appear across the entire Marae Lassel Plateau. There are five regions and each is independent of the other. These regions remain active until all stages have been advanced and the tesserae bearing Olthoi Brood Nobles killed or when the Queen is killed.

  • There is a maximum of 5 Tessera allowed per character.

Walkthrough & Notes Edit

  1. Hand in the five Pyreal Bells as described in the Olthoi Queen quest.
  2. After the final bell has been handed, the five regions of Marae Lassel Plateau start spawning swarm olthoi. These are named the same as normal olthoi but have higher stats. The spawns are progressive, meaning that in each region there is a random olthoi (cannot tell which one until killed) that will give a local on death and cause all current spawn in that region to disappear and be replaced by new higher level spawn.
  3. The first random olthoi will be a Soldier, the next an Eviscerator, the next an Olthoi Noble, and finally the Olthoi Brood Nobles will spawn. Most people believe there are two tessera bearing broods per region, though some people believe there are three or even four.
  4. If the queen dies while hunting broods, landblocks with players in them will continue to have spawn, but once they have been killed (or the landblock is left for a few minutes) it will reset to its normal non-swarm status.
  5. Turn the tesserae in to Aun Hareltah in Timaru for one point in that skill. It is in your interest to have a high point cost, characters can turn in a maximum of five (5) tesserae. There is also a two week timer to hand in each tessera (so it would take two months to hand in all five). Also you cannot use a tessera for a skill that has been untrained in the past two weeks.

Alchemy Tessera Arcane Lore Tessera Armor Tinkering Tessera Cooking Tessera Creature Assessment Tessera Creature Enchantment Tessera Deception Tessera Dirty Fighting Tessera Dual Wield Tessera Finesse Weapons Tessera Fletching Tessera Healing Tessera Item Enchantment Tessera Item Tinkering Tessera Jump Tessera Leadership Tessera Life Magic Tessera Light Weapons Tessera

Lockpick Tessera Loyalty Tessera Heavy Weapons Tessera Magic Defense Tessera Magic Item Tinkering Tessera Mana Conversion Tessera Melee Defense Tessera Missile Defense Tessera Missile Weapons Tessera Person Assessment Tessera Recklessness Tessera Run Tessera Shield Tessera Sneak Attack Tessera Two Handed Combat Tessera Void Magic Tessera War Magic Tessera Weapon Tinkering Tessera

Dungeons & Maps Edit

No quest dungeons.

Rewards Edit

Experience Edit

  • XP required for 1 point of skill at any level.

Images Edit

Click image for full size version.

Dialog Edit

Handing in [Skill Name] Tessera Edit

You give Aun Hareltah War Magic Tessera
Aun Hareltah turns the tessera over in his hands, and nods briefly
Aun Hareltah tells you, "It is well. I grant you knowledge.
He lightly taps your forehead
You have gained a point of War Magic skill!
Aun Hareltah tells you, "Now meditate on what you have learned. If you receive another, return no sooner than two weeks from now.

Update History Edit

Dark Majesty (expansion)

  • Quest introduced.

Through Sacrifice, Strength

  • 2 week timer for handing in Tesserae added.

Master of Arms

  • Retired weapon skill Tessera replaced with the new skills.

The Quest for Freedom

  • Repeat timer changed from 13 days per Tessera (5 max per character) to 20 hours per Tessera.