Combat Dialog: Difference between revisions
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== Successful hits == | == Successful hits == | ||
On a successful hit, the game will display a damage message in relation to the elemental damage type you are using. For example, a melee character swinging a sword at an Eater may recieve this message: "You slash Eater for 119 points of Slashing damage!" | |||
The verb used in dialogue indicates the damage done in relation to the total health of the creature. (Interestingly the verb is called an "adjective" in the code.) | |||
{| class="wikitable" | |||
|- | |||
! Damage Type | |||
! >50% | |||
! >25% | |||
! >10% | |||
! <10% | |||
|- | |||
| Nether | |||
| eradicate(s) | |||
| wither(s) | |||
| twist(s) | |||
| scar(s) | |||
|- | |||
| Health | |||
| deplete(s) | |||
| siphon(s) | |||
| exhaust(s) | |||
| drain(s) | |||
|- | |||
|Slashing | |||
| mangle(s) | |||
| slash(es) | |||
| cut(s) | |||
| scratch(es) | |||
|- | |||
|Piercing | |||
| gore(s) | |||
| impale(s) | |||
| stab(s) | |||
| nick(s) | |||
|- | |||
|Bludgeoning | |||
| crush(es) | |||
| smash(es) | |||
| bash(es) | |||
| graze(s) | |||
|- | |||
|Fire | |||
| incinerate(s) | |||
| burn(s) | |||
| scorch(es) | |||
| singe(s) | |||
|- | |||
|Cold | |||
| freeze(s) | |||
| frost(s) | |||
| chill(s) | |||
| numb(s) | |||
|- | |||
|Acid | |||
| dissolve(s) | |||
| corrode(s) | |||
| sear(s) | |||
| blister(s) | |||
|- | |||
|Electric | |||
| blast(s) | |||
| jolt(s) | |||
| shock(s) | |||
| spark(s) | |||
|} | |||
== Magic == | == Magic == | ||
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* [[Combat]] | * [[Combat]] | ||
* [[Utterances]] | * [[Utterances]] | ||
[[Category:Trivia]] | [[Category:Trivia]] | ||
[[Category:In Progress]] | [[Category:In Progress]] |
Latest revision as of 17:18, 25 September 2018
Successful hits Edit
On a successful hit, the game will display a damage message in relation to the elemental damage type you are using. For example, a melee character swinging a sword at an Eater may recieve this message: "You slash Eater for 119 points of Slashing damage!"
The verb used in dialogue indicates the damage done in relation to the total health of the creature. (Interestingly the verb is called an "adjective" in the code.)
Damage Type | >50% | >25% | >10% | <10% |
---|---|---|---|---|
Nether | eradicate(s) | wither(s) | twist(s) | scar(s) |
Health | deplete(s) | siphon(s) | exhaust(s) | drain(s) |
Slashing | mangle(s) | slash(es) | cut(s) | scratch(es) |
Piercing | gore(s) | impale(s) | stab(s) | nick(s) |
Bludgeoning | crush(es) | smash(es) | bash(es) | graze(s) |
Fire | incinerate(s) | burn(s) | scorch(es) | singe(s) |
Cold | freeze(s) | frost(s) | chill(s) | numb(s) |
Acid | dissolve(s) | corrode(s) | sear(s) | blister(s) |
Electric | blast(s) | jolt(s) | shock(s) | spark(s) |