>An Adventurer
(cleaning up route instructions)
 
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__NOTOC__
{{Quest Summary
{|border=1 cellpadding=3 cellspacing=1 width=300
|               Level = 150 |  Recommended Level =  
!colspan=2 bgcolor=#F0F0F0| Quest Summary
|         Quest Type = Solo
|-
|         Starts With = [[Lanaith]]
!Quest type
|           Starts At = 70.4N, 50.5E near [[Bandit Castle]]
| Group
|               Route =
|-
|        Repeat Timer = Non Repeatable
!Starting location
|   Time to Complete =
| [[Bandit Castle]]
|           Contracts =
|-
}}
!Timer
== Overview ==
| Once per character
'''Dark Isle Quest - 150 Flagging'''
|-
 
!Level Restrictions
This is a simple quest that gives access to [[Dark Isle]] for the first time and flags you to use the Dark Isle portal on the east end of [[Vissidal]].
| 150+
|-
!Level Suggestions
| 150+
|-
!Introduced in
| [[Toward Ancient Shores]]
|-
|}


== General ==
* You must have completed the [[Gateway to the Deep]] before attempting this quest.
* You must have completed the [[Gateway to the Deep]] before attempting this quest.
* If you are planning to do this solo, using a weapon with a high melee bonus comes in handy when running through. The [[Mukkir]] all ignore shields but do use [[War Magic]], so wielding a magic absorbing shield such as the [[Sanguinary Aegis]] will help.


== Walk Through ==
== Walkthrough & Notes ==
# Speak to [[Kiriel Shadowborn]] at 66.3N 50.0E, in the [[Bandit Castle]].
# Speak to [[Lanaith]] at 70.4N, 50.5E. This will flag you to enter the [[Deep Mukkir Nest]] on [[Vissidal]].
# Speak to [[Lanaith]] at 70.4N 50.5E. This flags you to enter the [[Deep Mukkir Nest]]. (The flagging is permanent.)
#*Route 1: Run north from [[Bandit Castle]].
# Enter the [[Deep Mukkir Nest]] portal at 81.0N 59.3E on [[Vissidal Island]].
#*Route 2: From [[Arwic]], take the [[Norvale]] Settlement Portal. From Norvale, run southwest.
# Kill the [[Fanatical Mukkir Ward Guardian]]. See below for directions.
# Make your way to [[Vissidal]].
# Unlock the door with the [[Locked Gate Key]] found on the guardian.
#* Route 1: From [[Cragstone]], take the [[Haliana]] Settlement Portal. From Haliana, run southeast to the Vissidal portal at 70.2N, 65.6E.
#* Route 2: Recall to Vissidal (if tied there), or use a [[Vissidal Island Portal Gem]].  
# Run north from the Vissidal portal drop point and Enter the [[Deep Mukkir Nest]] at 81.0N 59.3E.
# From drop go down, and hang left until a room with pillars, and multiple exits.
# Take the East exit and stick to the right wall, there will be one dead end but just turn around and keep sticking to the right wall until you enter a 4 way intersection heading north. Continue straight north (the west and east tunnels connect to each other and take you right back to the intersection).
# You'll come to some bridge like ledges over a pit. Go due north and once out of the pit room stick right and go down a few levels, continue until you go up a level.
# At next intersection, go left (W), next one right (S), then left (W). You will be in a corridor with windows looking into a very large room. Go into the room and take the W exit.
# You will find an unlocked gate. Go through, and stick right.
# There will be one last [[Barbaric Mukkir]] in the (circular) hallway before the room with [[Fanatical Mukkir Ward Guardian]]. If you solo this, and have been running through, it might be an idea to kill this Mukkir in the hallway away from the room, so it doesn't come to the Guardian's aid (and does not lure the Mukkir on the other side of the circular hallway).
# If you are ranged or a mage, you can jump on the frame of the door, and the Guardian will not be able to reach you with melee attacks and rings, making him an easily kill.
# Kill the Guardian and loot the {{Itemlink|Locked Gate Key}}.
# Unlock the door with the key and run, generally, north past a few Undead Ruschk.
#* Note that the door closes very quickly.
# One last Mukkir before the [[Dark Crystal Spire]]. You can kill it or, in the room with the Spire, there is a hallway to the left with a surface portal at the end. If you are ranged/mage, you can attack the Spire without any Mukkir coming into the room from this hallway. Archers can go full speed (the Spire has no missile def). Mages do best using walls (especially Tusker Fist).
# The portal spawned by the Spire needs to be double clicked to be used.
# Destroy the [[Dark Crystal Spire]], and enter the portal that appears.  This drops you on [[Dark Isle]], and flags you to use the [[Vissidal Portal to Dark Isle|Dark Isle portal on Vissidal Island]].
# Destroy the [[Dark Crystal Spire]], and enter the portal that appears.  This drops you on [[Dark Isle]], and flags you to use the [[Vissidal Portal to Dark Isle|Dark Isle portal on Vissidal Island]].


== Detailed Walkthrough ==
== Dungeons & Maps ==
* If you are planning to do this solo, also for mages and archers a Covenant Shield tinked up for the elemental attacks of the Mukkir, and a (racial) melee weapon with a high melee bonus comes in handy when running through.
{{Dungeon Table
 
| Table Rows =
=== Directions in the [[Deep Mukkir Nest]] ===
{{Dungeon Maps
(note: tentative directions, this might not be the shortest route, but it works)
|        Dungeon = Deep Mukkir Nest
 
|    Coordinates = 81.0N 59.3E
# From drop go down, and hang left until a room with pillars, and multiple {2?) exits.
|  Wiki Map File = 0054.gif
# Take the West exit, go through a small room and exit S. Turn right (West), down, and you will be in a large room with black & white tiles, and 4 (?) exits.
}}
# Take the exit to the E, and left hand rule until another room, go straight (east again), next left, and straight (N) over a bridge.
}}
# This part is a bit like a maze. Go generally N-NW (more or less straight-leftish) until you hit an intersection, left hand rule and go generally N and go up a ramp.
# At next intersection, go left, next one right (S), then left (W). You will be in a corridor with windows looking into a very large room. Go into the room and take the W exit.
# You will find an unlocked gate. Go through, and left hand rule.
# There will be one last [[Barbaric Mukkir]] in the (circular) hallway before the room with Guardian. If you solo this, and have been running through, it might be an idea to kill this Mukkir in the hallway away from the room, so it doesn't come to the Guardian's aid (and does not lure the Mukkir on the other side of the circular hallway).
# In the large room with the Guardian, to the right there is a cubicle with a statue. If you are ranged or a mage, you can lurk in the corner behind the statue, and the Guardian might not be able to reach you with melee attacks and rings.
# After killing the Guardian and opening the door, it is a relatively short run, generally N, past a few Undead Ruschk.
# One last Mukkir before the Pillar. You can kill it, or in the room with the Pillar, there is a hallway to the left with a surface portal at the end. If you are ranged/mage, you can attack the pillar without any Mukkir coming into the room from this hallway. Archers can go full speed (the Pillar has no missile def).
# The portal spawned by the Pillar needs to be double clicked to be used.
 
== Lore & Dialog ==
 
<font color=darkgoldenrod>Lanaith tells you, "As was promised, my Master has opened the path to the Dark Isle.  However, the Mukkir have reacted quickly, raising Wards about the Isle to stop us from gaining access to it."</font><br>
<font color=darkgoldenrod>Lanaith tells you, "My Master has located a nest of Mukkir on Vissidal Isle, near that village of strange Merwarts.  He believes they are the ones holding the Wards in place.  Go there, find a way to bypass their Wards, gain entry to the Dark Isle."</font><br>


----
== Rewards ==
* Access to [[Dark Isle]].


You split Dark Crystal Spire apart!
== Images ==
Click image for full size version.
<gallery widths=200px heights=200px perrow=3>
File:Lanaith Live.jpg|Lanaith
File:Deep Mukkir Nest Live.jpg|Deep Mukkir Nest
File:Dark Crystal Spire Live.jpg|Dark Crystal Spire
</gallery>


== Items ==
== Dialog ==
* [[Image:Locked Gate Key icon.png]] [[Locked Gate Key]]
:Lanaith tells you, "As was promised, my Master has opened the path to the Dark Isle. However, the Mukkir have reacted quickly, raising Wards about the Isle to stop us from gaining access to it."
* [[Image:Dark Crystal Spire icon.png]] [[Dark Crystal Spire]]
:Lanaith tells you, "My Master has located a nest of Mukkir on Vissidal Isle, near that village of strange Merwarts.  He believes they are the ones holding the Wards in place.  Go there, find a way to bypass their Wards, gain entry to the Dark Isle."


[[Category:Quest]]
== Update History ==
[[Category:In Progress]]
{{Update History|
[[Toward Ancient Shores]]
* Quest introduced.
}}

Latest revision as of 18:34, 23 August 2020

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Dark Isle Flagging
Level: 150
Type: Solo
Starts With: Lanaith
Starts At: 70.4N, 50.5E near Bandit Castle
Repeat: Non Repeatable

Overview Edit

Dark Isle Quest - 150 Flagging

This is a simple quest that gives access to Dark Isle for the first time and flags you to use the Dark Isle portal on the east end of Vissidal.

  • You must have completed the Gateway to the Deep before attempting this quest.
  • If you are planning to do this solo, using a weapon with a high melee bonus comes in handy when running through. The Mukkir all ignore shields but do use War Magic, so wielding a magic absorbing shield such as the Sanguinary Aegis will help.

Walkthrough & Notes Edit

  1. Speak to Lanaith at 70.4N, 50.5E. This will flag you to enter the Deep Mukkir Nest on Vissidal.
  2. Make your way to Vissidal.
    • Route 1: From Cragstone, take the Haliana Settlement Portal. From Haliana, run southeast to the Vissidal portal at 70.2N, 65.6E.
    • Route 2: Recall to Vissidal (if tied there), or use a Vissidal Island Portal Gem.
  3. Run north from the Vissidal portal drop point and Enter the Deep Mukkir Nest at 81.0N 59.3E.
  4. From drop go down, and hang left until a room with pillars, and multiple exits.
  5. Take the East exit and stick to the right wall, there will be one dead end but just turn around and keep sticking to the right wall until you enter a 4 way intersection heading north. Continue straight north (the west and east tunnels connect to each other and take you right back to the intersection).
  6. You'll come to some bridge like ledges over a pit. Go due north and once out of the pit room stick right and go down a few levels, continue until you go up a level.
  7. At next intersection, go left (W), next one right (S), then left (W). You will be in a corridor with windows looking into a very large room. Go into the room and take the W exit.
  8. You will find an unlocked gate. Go through, and stick right.
  9. There will be one last Barbaric Mukkir in the (circular) hallway before the room with Fanatical Mukkir Ward Guardian. If you solo this, and have been running through, it might be an idea to kill this Mukkir in the hallway away from the room, so it doesn't come to the Guardian's aid (and does not lure the Mukkir on the other side of the circular hallway).
  10. If you are ranged or a mage, you can jump on the frame of the door, and the Guardian will not be able to reach you with melee attacks and rings, making him an easily kill.
  11. Kill the Guardian and loot the Locked Gate Key.
  12. Unlock the door with the key and run, generally, north past a few Undead Ruschk.
    • Note that the door closes very quickly.
  13. One last Mukkir before the Dark Crystal Spire. You can kill it or, in the room with the Spire, there is a hallway to the left with a surface portal at the end. If you are ranged/mage, you can attack the Spire without any Mukkir coming into the room from this hallway. Archers can go full speed (the Spire has no missile def). Mages do best using walls (especially Tusker Fist).
  14. The portal spawned by the Spire needs to be double clicked to be used.
  15. Destroy the Dark Crystal Spire, and enter the portal that appears. This drops you on Dark Isle, and flags you to use the Dark Isle portal on Vissidal Island.

Dungeons & Maps Edit

Dungeon Coordinates Wiki Map ACmaps
Deep Mukkir Nest 81.0N 59.3E 0054.gif --

Rewards Edit

Images Edit

Click image for full size version.

Dialog Edit

Lanaith tells you, "As was promised, my Master has opened the path to the Dark Isle. However, the Mukkir have reacted quickly, raising Wards about the Isle to stop us from gaining access to it."
Lanaith tells you, "My Master has located a nest of Mukkir on Vissidal Isle, near that village of strange Merwarts. He believes they are the ones holding the Wards in place. Go there, find a way to bypass their Wards, gain entry to the Dark Isle."

Update History Edit

Toward Ancient Shores

  • Quest introduced.