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{{Quest Summary
{{Quest Summary
  |   Patch Introduced = [[Toward Ancient Shores]]
  |               Level = 150 |   Recommended Level =  
|     Related Quests = [[Gateway to the Deep]]
  |          Quest Type = Solo
|            Updated =
  |         Starts With = [[Lanaith]]
|
  |           Starts At = 70.4N, 50.5E near [[Bandit Castle]]
|          Live Image = Deep Mukkir Nest Live.jpg
  |              Route =  
|  Live Image Caption = Deep Mukkir Nest
  |        Repeat Timer = Non Repeatable
  |          Quest Type = Solo/Group
  |    Time to Complete =  
  |           Kill Task = False
  |          Contracts =  
  |     Start Location = [[Bandit Castle]]
  |              Timer = Once per character (repeatable but no rewards)
|  Level Restrictions = 150+
|  Level Suggestions = 150+
  |        Item Rewards =  
  |    Luminance Reward =  
|      Max XP Reward = None
|              Titles =
|
|  Link Walk Through = True
  |          Link Maps = True
|          Link Items = True
|    Link XP Rewards = False
|  Link Title Rewards = False
|        Link Images = False
|  Link Lore & Dialog = True
|          Link Notes = False
}}
}}
== Quest Overview ==
== Overview ==
'''Dark Isle Quest - 150 Flagging'''
 
This is a simple quest that gives access to [[Dark Isle]] for the first time and flags you to use the Dark Isle portal on the east end of [[Vissidal]].
This is a simple quest that gives access to [[Dark Isle]] for the first time and flags you to use the Dark Isle portal on the east end of [[Vissidal]].
* You must have completed the [[Gateway to the Deep]] before attempting this quest.
* You must have completed the [[Gateway to the Deep]] before attempting this quest.
* If you are planning to do this solo, using a weapon with a high melee bonus comes in handy when running through. The [[Mukkir]] all ignore shields but do use [[War Magic]], so wielding a magic absorbing shield such as the [[Sanguinary Aegis]] will help.


== Walk Through ==
== Walkthrough & Notes ==
# Speak to [[Kiriel Shadowborn]] at 66.3N 50.0E, in the [[Bandit Castle]].
# Speak to [[Lanaith]] at 70.4N, 50.5E. This will flag you to enter the [[Deep Mukkir Nest]] on [[Vissidal]].
# Speak to [[Lanaith]] at 70.4N 50.5E. This flags you to enter the [[Deep Mukkir Nest]]. (The flagging is permanent.)
#*Route 1: Run north from [[Bandit Castle]].
# Enter the [[Deep Mukkir Nest]] portal at 81.0N 59.3E on [[Vissidal Island]].
#*Route 2: From [[Arwic]], take the [[Norvale]] Settlement Portal. From Norvale, run southwest.
# Kill the [[Fanatical Mukkir Ward Guardian]]. See below for directions.
# Make your way to [[Vissidal]].
# Unlock the door with the [[Locked Gate Key]] found on the guardian.
#* Route 1: From [[Cragstone]], take the [[Haliana]] Settlement Portal. From Haliana, run southeast to the Vissidal portal at 70.2N, 65.6E.
# Destroy the [[Dark Crystal Spire]], and enter the portal that appears.  This drops you on [[Dark Isle]], and flags you to use the [[Vissidal Portal to Dark Isle|Dark Isle portal on Vissidal Island]].
#* Route 2: Recall to Vissidal (if tied there), or use a [[Vissidal Island Portal Gem]].  
 
# Run north from the Vissidal portal drop point and Enter the [[Deep Mukkir Nest]] at 81.0N 59.3E.
== Detailed Walkthrough ==
* If you are planning to do this solo, also for mages and archers a Covenant Shield tinked up for the elemental attacks of the Mukkir, and a (racial) melee weapon with a high melee bonus comes in handy when running through.
 
=== Directions in the [[Deep Mukkir Nest]] ===
# From drop go down, and hang left until a room with pillars, and multiple exits.
# From drop go down, and hang left until a room with pillars, and multiple exits.
# Take the West exit and stick to the right wall, there will be one dead end but just turn around and keep sticking to the right wall until you enter a 4 way intersection heading north. Continue straight north (the west and east tunnels connect to each other and take you right back to the intersection).
# Take the East exit and stick to the right wall, there will be one dead end but just turn around and keep sticking to the right wall until you enter a 4 way intersection heading north. Continue straight north (the west and east tunnels connect to each other and take you right back to the intersection).
# You'll come to some bridge like ledges over a pit. Go due north and once out of the pit room stick right and go down a few levels, continue until you go up a level.
# You'll come to some bridge like ledges over a pit. Go due north and once out of the pit room stick right and go down a few levels, continue until you go up a level.
# At next intersection, go left (W), next one right (S), then left (W). You will be in a corridor with windows looking into a very large room. Go into the room and take the W exit.
# At next intersection, go left (W), next one right (S), then left (W). You will be in a corridor with windows looking into a very large room. Go into the room and take the W exit.
# You will find an unlocked gate. Go through, and stick right.  
# You will find an unlocked gate. Go through, and stick right.  
# There will be one last [[Barbaric Mukkir]] in the (circular) hallway before the room with Guardian. If you solo this, and have been running through, it might be an idea to kill this Mukkir in the hallway away from the room, so it doesn't come to the Guardian's aid (and does not lure the Mukkir on the other side of the circular hallway).
# There will be one last [[Barbaric Mukkir]] in the (circular) hallway before the room with [[Fanatical Mukkir Ward Guardian]]. If you solo this, and have been running through, it might be an idea to kill this Mukkir in the hallway away from the room, so it doesn't come to the Guardian's aid (and does not lure the Mukkir on the other side of the circular hallway).
# If you are ranged or a mage, you can jump on the frame of the door, and the Guardian will not be able to reach you with melee attacks and rings, making him an easily kill.
# If you are ranged or a mage, you can jump on the frame of the door, and the Guardian will not be able to reach you with melee attacks and rings, making him an easily kill.
# After killing the Guardian and opening the door, it is a relatively short run, generally N, past a few Undead Ruschk. Note that the door closes very quickly.[[Image:0054.gif|right|100px]]
# Kill the Guardian and loot the {{Itemlink|Locked Gate Key}}.
# Unlock the door with the key and run, generally, north past a few Undead Ruschk.
#* Note that the door closes very quickly.
# One last Mukkir before the [[Dark Crystal Spire]]. You can kill it or, in the room with the Spire, there is a hallway to the left with a surface portal at the end. If you are ranged/mage, you can attack the Spire without any Mukkir coming into the room from this hallway. Archers can go full speed (the Spire has no missile def). Mages do best using walls (especially Tusker Fist).
# One last Mukkir before the [[Dark Crystal Spire]]. You can kill it or, in the room with the Spire, there is a hallway to the left with a surface portal at the end. If you are ranged/mage, you can attack the Spire without any Mukkir coming into the room from this hallway. Archers can go full speed (the Spire has no missile def). Mages do best using walls (especially Tusker Fist).
# The portal spawned by the Spire needs to be double clicked to be used.
# The portal spawned by the Spire needs to be double clicked to be used.
# Destroy the [[Dark Crystal Spire]], and enter the portal that appears.  This drops you on [[Dark Isle]], and flags you to use the [[Vissidal Portal to Dark Isle|Dark Isle portal on Vissidal Island]].


== Maps ==
== Dungeons & Maps ==
{{Dungeon Table
{{Dungeon Table
  | Table Rows =  
  | Table Rows =  
Line 63: Line 49:
}}
}}


== Items ==  
== Rewards ==
{{Item Table|Caption=Quest Items|Locked Gate Key|Dark Crystal Spire}}
* Access to [[Dark Isle]].


== Lore & Dialog ==
== Images ==
<font color=darkgoldenrod>Lanaith tells you, "As was promised, my Master has opened the path to the Dark Isle. However, the Mukkir have reacted quickly, raising Wards about the Isle to stop us from gaining access to it."</font><br>
Click image for full size version.
<font color=darkgoldenrod>Lanaith tells you, "My Master has located a nest of Mukkir on Vissidal Isle, near that village of strange Merwarts. He believes they are the ones holding the Wards in place.  Go there, find a way to bypass their Wards, gain entry to the Dark Isle."</font><br>
<gallery widths=200px heights=200px perrow=3>
File:Lanaith Live.jpg|Lanaith
File:Deep Mukkir Nest Live.jpg|Deep Mukkir Nest
File:Dark Crystal Spire Live.jpg|Dark Crystal Spire
</gallery>


----
== Dialog ==
:Lanaith tells you, "As was promised, my Master has opened the path to the Dark Isle.  However, the Mukkir have reacted quickly, raising Wards about the Isle to stop us from gaining access to it."
:Lanaith tells you, "My Master has located a nest of Mukkir on Vissidal Isle, near that village of strange Merwarts.  He believes they are the ones holding the Wards in place.  Go there, find a way to bypass their Wards, gain entry to the Dark Isle."


<font color=crimson>You split Dark Crystal Spire apart!</font><br>
== Update History ==
{{Update History|
[[Toward Ancient Shores]]
* Quest introduced.
}}

Latest revision as of 18:34, 23 August 2020

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Dark Isle Flagging
Level: 150
Type: Solo
Starts With: Lanaith
Starts At: 70.4N, 50.5E near Bandit Castle
Repeat: Non Repeatable

Overview Edit

Dark Isle Quest - 150 Flagging

This is a simple quest that gives access to Dark Isle for the first time and flags you to use the Dark Isle portal on the east end of Vissidal.

  • You must have completed the Gateway to the Deep before attempting this quest.
  • If you are planning to do this solo, using a weapon with a high melee bonus comes in handy when running through. The Mukkir all ignore shields but do use War Magic, so wielding a magic absorbing shield such as the Sanguinary Aegis will help.

Walkthrough & Notes Edit

  1. Speak to Lanaith at 70.4N, 50.5E. This will flag you to enter the Deep Mukkir Nest on Vissidal.
  2. Make your way to Vissidal.
    • Route 1: From Cragstone, take the Haliana Settlement Portal. From Haliana, run southeast to the Vissidal portal at 70.2N, 65.6E.
    • Route 2: Recall to Vissidal (if tied there), or use a Vissidal Island Portal Gem.
  3. Run north from the Vissidal portal drop point and Enter the Deep Mukkir Nest at 81.0N 59.3E.
  4. From drop go down, and hang left until a room with pillars, and multiple exits.
  5. Take the East exit and stick to the right wall, there will be one dead end but just turn around and keep sticking to the right wall until you enter a 4 way intersection heading north. Continue straight north (the west and east tunnels connect to each other and take you right back to the intersection).
  6. You'll come to some bridge like ledges over a pit. Go due north and once out of the pit room stick right and go down a few levels, continue until you go up a level.
  7. At next intersection, go left (W), next one right (S), then left (W). You will be in a corridor with windows looking into a very large room. Go into the room and take the W exit.
  8. You will find an unlocked gate. Go through, and stick right.
  9. There will be one last Barbaric Mukkir in the (circular) hallway before the room with Fanatical Mukkir Ward Guardian. If you solo this, and have been running through, it might be an idea to kill this Mukkir in the hallway away from the room, so it doesn't come to the Guardian's aid (and does not lure the Mukkir on the other side of the circular hallway).
  10. If you are ranged or a mage, you can jump on the frame of the door, and the Guardian will not be able to reach you with melee attacks and rings, making him an easily kill.
  11. Kill the Guardian and loot the Locked Gate Key.
  12. Unlock the door with the key and run, generally, north past a few Undead Ruschk.
    • Note that the door closes very quickly.
  13. One last Mukkir before the Dark Crystal Spire. You can kill it or, in the room with the Spire, there is a hallway to the left with a surface portal at the end. If you are ranged/mage, you can attack the Spire without any Mukkir coming into the room from this hallway. Archers can go full speed (the Spire has no missile def). Mages do best using walls (especially Tusker Fist).
  14. The portal spawned by the Spire needs to be double clicked to be used.
  15. Destroy the Dark Crystal Spire, and enter the portal that appears. This drops you on Dark Isle, and flags you to use the Dark Isle portal on Vissidal Island.

Dungeons & Maps Edit

Dungeon Coordinates Wiki Map ACmaps
Deep Mukkir Nest 81.0N 59.3E 0054.gif --

Rewards Edit

Images Edit

Click image for full size version.

Dialog Edit

Lanaith tells you, "As was promised, my Master has opened the path to the Dark Isle. However, the Mukkir have reacted quickly, raising Wards about the Isle to stop us from gaining access to it."
Lanaith tells you, "My Master has located a nest of Mukkir on Vissidal Isle, near that village of strange Merwarts. He believes they are the ones holding the Wards in place. Go there, find a way to bypass their Wards, gain entry to the Dark Isle."

Update History Edit

Toward Ancient Shores

  • Quest introduced.