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'''Introduced in:''' [[Under Cover of Night]]
{{Dungeon Summary
|  Patch Introduced = [[Under Cover of Night]]
|    Related Quests = [[Gateway to the Deep]]
|            Updated =
|      Wiki Map File = 003D.png
|      ACmaps.com ID =
|        Coordinates = 87.3N 51.2E on [[Aerlinthe]]
|          Landblock = 003D
|        Dereth Map = {{Map Point|87.3|N|51.2|E|Marker=Dungeon}}
|      Nearest Town =
|        Nearest LS =
|              Route = From the [[Aerlinthe]] Drop, follow the beach east then north to 87.3N 51.2E to the [[Devastated Watcher]].
| Level Restrictions = 130
|            Tieable =
|        Recallable =
|        Summonable =
|  Lifestone if Log =
|        Quest Flag = Give the [[Devastated Watcher]] the [[Watcher Token]].


{|border=1 width=300 cellpadding=3
}}
!colspan=2| [[Image:Portal icon.png]] Dungeon Summary
== Notes ==
|-
The exit portal that takes you to the [[Gatekeepers]] is very heavily guarded by Entropy Wisps, Doomed Spirits, Mu-miyahs Sentinels, and a couple of Bone Scourge. The mu-miyahs in particular hit very hard. The ghosts cast level 6 War spells and also Wall spells. Because Entropy Wisps are black, they can be difficult to see and block your way at two locations (below). These need to be killed before proceeding, preferably with War or Missile weapons.
!Location
| 87.3N 51.2E
|-
!Restrictions
| 130+, Cannot be Tied/Recalled/Summoned, Give the [[Devastated Watcher]] the [[Watcher Token]].
|-
!Related Quests
| [[Gateway to the Deep]]
|-
!Map
|[[Media:003A.png | Devastated Falatacot Temple]]
|-
!Route
| From the [[Aerlinthe Drop]], follow the beach east then north to 87.3N 51.2E to the [[Devastated Watcher]].
|-
|}


1. The large room (on the map with the red square). Also, after going up the ramp and reentering the room from the North, it appears as if there is no floor, but it is invisible. Additionally, monsters can fall into the pit and get stuck.


== General ==
2. The final room in the Southwest corner.
The exit portal that takes you to the [[Gatekeepers]] is very heavily guarded by wisps, ghosts, and mu-miyahs. The mu-miyahs in particular hit very hard. There is a door right before the exit portal that is usually blocked by a wisp. It makes it a lot easier to open the door if you can war or missle the wisp in front of the door from a distance before running up. Get through the portal as fast as possible.


== Map ==
If you are lower level or do not have a good escort team, get through the as fast and carefully as possible.
[[Image:003A.png]]


== Creatures ==
<br>
There are three fixed location [[Sturdy Steel Chest]]s found in this dungeon.


'''[[Ghost]]'''
== Maps ==
* [[Doomed Spirit]]
* Wiki Map:
<div style="overflow:hidden">[[File:003D.png|200px]]</div>


'''[[Undead]]'''
== Creatures ==
* [[Mu-miyah Sentinel]]
{{Creature Class|Ghost
| Location = Dungeon
| Doomed Spirit
}}
{{Creature Class|Skeleton
| Location = Dungeon
| Bone Scourge
}}
{{Creature Class|Undead
| Location = Dungeon
| Mu-miyah Sentinel
}}
{{Creature Class|Wisp
| Location = Dungeon
| Entropy Wisp
}}


'''[[Skeleton]]'''
== Items and Objects ==
* [[Bone Scourge]]
* {{Itemlink|Sturdy Steel Chest}} - See Map.


'''[[Wisp]]'''
== Portals ==
* [[Entropy Wisp]]
* [[Gatekeepers]].


[[Category:Location]]
== Images ==
[[Category:Dungeon]]
Click image for full size version.
<gallery heights=200px widths=200px perrow=3>
File:Devastated Watcher Live.jpg|Devastated Watcher
File:Image.jpg|Caption
</gallery>

Latest revision as of 18:03, 3 July 2017

Maps     NPCs     Creatures     Items and Objects     Portals     Images     Update History
Devastated Falatacot Temple
Quests Gateway to the Deep
Restrictions Level: 130
Quest Flagged
Tieable: No
Recallable: No
Summonable: No
Coordinates 87.3N 51.2E on Aerlinthe
Nearest LS ??
Route From the Aerlinthe Drop, follow the beach east then north to 87.3N 51.2E to the Devastated Watcher.
Map Files: Wiki Map
Show location on Dereth map

Map Dereth Point

003D

Notes Edit

The exit portal that takes you to the Gatekeepers is very heavily guarded by Entropy Wisps, Doomed Spirits, Mu-miyahs Sentinels, and a couple of Bone Scourge. The mu-miyahs in particular hit very hard. The ghosts cast level 6 War spells and also Wall spells. Because Entropy Wisps are black, they can be difficult to see and block your way at two locations (below). These need to be killed before proceeding, preferably with War or Missile weapons.

1. The large room (on the map with the red square). Also, after going up the ramp and reentering the room from the North, it appears as if there is no floor, but it is invisible. Additionally, monsters can fall into the pit and get stuck.

2. The final room in the Southwest corner.

If you are lower level or do not have a good escort team, get through the as fast and carefully as possible.


There are three fixed location Sturdy Steel Chests found in this dungeon.

Maps Edit

  • Wiki Map:

Creatures Edit

Ghost

Skeleton

Undead

Wisp

Items and Objects Edit

Portals Edit

Images Edit

Click image for full size version.