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* Note: There are three versions of this quest. See the [[Guide to Fighting the Harbinger]].
#redirect[[Harbinger]]
** Weakened Harbinger - Original Version of [[The Iron Coast]]. See [[Harbinger Quest#Easy Version|Easy Version]] below
** Essenceless Harbinger - [[Harbinger Quest#Medium Version|Medium Version]], a variation of the quest introduced during [[Shining Runes and Shadowed Hands]] - Also known as "Harbinger Über" - See also [[Prismatic Shadow Armor Quest]]
** Empowered Harbinger - [[Harbinger Quest#Hard Version|Hard Version]], without weakening the [[Harbinger]] - Also known as "Harbinger Extreme".
* The Easy, Medium and Hard Version require you to hand in a [[Harbinger Quest#Harbinger Items|Harbinger Item]] to either [[Issk]] or [[Vincadi]]
 
 
== Hard Version ==
{{Quest Summary
|    Patch Introduced = [[Verdict]]
|      Related Quests = [[Aerbax's Prodigal Harbinger]]
|            Updated = [[The Iron Coast]], [[Into the Darkness]]
|          Live Image = Harbinger Live Scale.jpg
|  Live Image Caption = Harbinger
|          Quest Type = Group
|          Kill Task = False
|      Start Location = [[Yanshi]]
|              Timer = 27 Days
|  Level Restrictions = 60+
|  Level Suggestions = 120+
|        Item Rewards =  [[Pack Harbinger]]<br>[[Harbinger Arm Guard]]<br>[[Finger of the Harbinger]]
|    Luminance Reward = 15,000
|      Max XP Reward = 655 Million + 255 Million XP
|              Titles = Master of the Elements
|
|  Link Walk Through = True
|          Link Maps = True
|          Link Items = True
|    Link XP Rewards = True
|  Link Title Rewards = True
|        Link Images = False
|  Link Lore & Dialog = True
|          Link Notes = False
}}
=== Walk Through ===
* Make sure everyone from your fellow has a [[#Harbinger Items|Harbinger Items]] (see below) before starting.  You must have
 
==== Step 1: The Tunnels ====
# From [[Yanshi]], run to either [[Issk]] @ 12.9S, 46.5E or [[Vincadi]] @ 12.6S 46.7E.
#* '''Note:''' Each NPC offers the same quest, however the lore is different for each.  Flagging with one will prevent you from accessing the other, so be sure your whole group flags with the same NPC.
#* '''Tip:''' Soft tie to the surface portal @ 13.0S, 47.3E for convenience.  If you die, you'll want an easy way to get back quickly.
# When your group is ready, everyone should hand their [[Harbinger Items]] to the NPC (either [[Issk]] or [[Vincadi]]) and then use the nearby [[Tunnels to the Harbinger (Issk)|Tunnels to the Harbinger]] portal to begin.
#* '''Note:''' If you are already flagged to enter the dungeon you do not need to turn in an item before doing the quest. You can do the quest then find the item for the skill you want afterward. Also even if you have never done the quest before and you are not flagged to enter you may hand in any Harbinger item (a common one like a [[Wood Heart]]) then after the quest is done find the item for the skill you really want and hand that in then talk to the NPC. You will be rewarded based on the last item you turn in to the NPC before talking to them.
# Once inside, the dungeon is linear to the bottom (keep heading down).  The only obstacles are a series of 4 jumps that must be made.
# Choosing Vincadi means you fight through Sclavi and tentacles on the way down.  Choosing Issk means you fight Virindi and Tentacles.
#* '''Jump 1: Acid Pit''' - Full jump ahead (land on invisible platform). Hit the far wall.
#* '''Jump 2: Lava Pit''' - Jump into the pit and take the hallway out.
#* '''Jump 3: Ice Shelf ''' - Shift-jump down onto the platform above the ice shelf, clear the spawn, and wait for your group.
#* '''Jump 4: Ice/Acid Pit Combo''' - Dispell, then shift Jump down onto the ice shelf and '''quicky''' run to the edge and full jump across the acid pit (land on invisible platform).  Hit the far wall, preferrably above the door.  The ice ''hurts'', so be quick.
#* '''Jump 5: Staging Area''' - Shift jump down and quickly move to the south (near the portals).
# At this point, everyone should check buffs, and when ready, use the [[Harbinger's Lair]] portal to begin the fight.
 
==== Step 2: Harbinger ====
 
# When you get inside, someone should debuff Harbinger fully.  Start with UA/Strength and then Imperil, Slash/Blud/Pierce Vuln, Fester, etc...  He is basically immune to Elemental damage, but takes equal damage from all Physicals...thus, Pierce or Slash is the best way to go.
# Rapid kills of the Harbinger are accomplished by holding him in place with a circle of archers, healers, and/or non-attacking melees...and then Tusker Fisting the crap out of him.  Pure attacking him is slow, as he has 500k+ hit points and is resistant to weapon damage.
'''Special Note''': The Harbingers are Elementals.  A Prismatic Atlan Wand thus deals double damage on them.  A Tusker Fisting mage with such a wand is basically equal to two of himself.  Having someone with life magic on hand to keep their mana full basically means he can nonstop Fist.
#* '''Tip:''' If you have low level players in your group, it is a good idea to designate them as fellowship healers.
# Throughout the fight, ''Hands'' will spawn.  Stop attacking Harbinger and team up on each Hand one at a time. The Hands are an Imperil Vulnerable creature...don't use Armor Renders or Vulns, they counter buff.  Imperil them and use standard physical weapons for best all around results.  They also take little damage from magic, so melee and archers are the best to kill them with.
## GREEN - [[Hand of Verdancy]]
## BLUE - [[Hand of Enchantment]]
## PURPLE - [[Hand of Artifice]]
## RED - [[Hand of Strife]]
# Once Harbinger's health gets below 50%, ''Essences'' will spawn around the Harbinger (Note: If he's backed up against a wall, only two or three might spawn!)  Stop attacking Harbinger and team up on each Essence one at a time. Essences no longer smite.  The fastest way to kill them is Armor Rend Elemental weapons of the opposed elements, although Physicals work roughly half as well.  For instance, The Purple Essence is best Acid Vulned, Imperiled, and then attacked with AR ACid.
## PURPLE - [[Essence of Artifice]].  Highest rate of fire, this essence kills a lot of people, because it never uses Item magic, basically war war war.
## BLUE - [[Essence of Enchantment]].  Debuffs, and uses Cold magic.
## RED - [[Essence of Strife]].  Fire magic and vulns.
## GREEN - [[Essence of Verdancy]].  Uses a lot of life magic, and no longer Smites (the Harbinger does that).
 
# When the Harbinger dies, loot a [[Harbinger Arm Token]] from the ground and then take the surface portal that spawns.  Taking the Portal is ONE OF THE FLAGS...you cannot teleport out!  If you do, you can't get the skill point xp!
 
'''Note:''' If you die, portal recall and run back to the [[Tunnels to the Harbinger (Issk)|Tunnels to the Harbinger]], near [[Issk]] or [[Vincadi]].  When you click to enter the portal it will ask you if you want to return to Harbinger's Lair. Click '''YES'''.
 
=== Items ===
* {{Icon|Harbinger Arm Token}} [[Harbinger Arm Token]]
* {{Icon|Pack Harbinger}} [[Pack Harbinger]]
* {{Icon|Harbinger Arm Guard}} [[Harbinger Arm Guard]]
* {{Icon|Finger of the Harbinger}} [[Finger of the Harbinger]]
 
== Title Rewards ==
{{Title Rewards Table
| Table Rows =
{{Title
| Title = Master of the Elements
|  Task = Complete Harbinger Hard
}}
}}
 
=== Lore & Dialog ===
<font color=green>You give Vincadi Bloodthirsty Monouga Idol.<br></font>
<font color=darkgoldenrod>Vincadi tells you, "You have chosen to enhance your understanding of Weapon Tinkering."<br></font>
<font color=darkgoldenrod>Vincadi tells you, "If you are not already aware of the fundamentals of this skill you will earn nothing. You have been warned. Now enter the Harbinger's Lair so that we might one day reach our goal."<br></font>
----
<font color=green>"It cannot be. I am the well of world blood given consciousness, your blades should not matter. They will not stop me. I will not fall to darkness. I will not listen to her sweet song. They both mean to imprison me for their own purposes. No! I shall return, I have tasted freedom, I shall rise again!"<br></font>
----
<font color=darkgoldenrod>Vincadi tells you, "You have done well to earn your reward."<br></font>
<font color=green>Your base Weapon Tinkering skill is now 526 and has reached its upper limit!<br></font>
----
'''Giving the Harbinger Arm Token to Ciandra, Arcanum Alchemist'''<br>
<font color=green>You give Ciandra, Arcanum Alchemist Harbinger Arm Token.<br></font>
<font color=darkgoldenrod>Ciandra, Arcanum Alchemist tells you, "Ah, excellent, an arm from the Harbinger! Oh, just look at the glow it has! That's thaumic residue from the absorbtion of the Essences! This is so exciting, I can't wait to begin testing this! Here take this as a reward for helping to keep the Harbinger in check. Return it to me if you would prefer a different reward."<br></font>
<font color=green>Ciandra, Arcanum Alchemist gives you Harbinger Arm Guard.<br></font>
----
'''Giving the Arm Guard back to Ciandra for the Finger of the Harbinger'''<br>
<font color=green>You give Ciandra, Arcanum Alchemist Harbinger Arm Guard.</font><br>
<font color=darkgoldenrod>Ciandra, Arcanum Alchemist tells you, "No problem, let's see, I hope you can use this. If not, then return it to me for a less tangible reward."</font><br>
<font color=green>Ciandra, Arcanum Alchemist gives you Finger of the Harbinger.</font>
----
'''Giving the Harbinger Arm Token to the Emissary of Asheron'''<br>
<font color=green>You give Emissary of Asheron Harbinger Arm Token.</font><br>
<font color=darkgoldenrod>Emissary of Asheron tells you, "I award you the title Master of the Elements. We are indebted to you for your efforts in keeping the Harbinger down."</font><br>
<font color=green>You've earned 256,322,255 experience.<br>
You've earned 15,000 Luminance.</font><br>
----
'''Additional Reward from the Emissary of Asheron (random chance)'''<br>
<font color=darkgoldenrod>Emissary of Asheron tells you, "Here, take this as well. It is my hope that these pack dolls will prove an incentive for people to fight the Harbinger."</font><br>
<font color=green>Emissary of Asheron gives you Pack Harbinger.</font>
 
== Notes ==
* ??
 
 
----
 
== Medium Version ==
 
{{Quest Summary
|    Patch Introduced = [[Shining Runes and Shadowed Hands]]
|      Related Quests = [[Prismatic Shadow Armor Quest]]
|            Updated = [[The Price of Loyalty]], [[Dark Materials]]
|
|          Live Image =  Live.jpg
|  Live Image Caption =
|          Quest Type = Group
|          Kill Task = False
|      Start Location = [[Old Yanshi]]
|              Timer = 27 Days
|  Level Restrictions = 60+
|  Level Suggestions = 100+
|        Item Rewards = [[Prismatic Oil]]
|    Luminance Reward =
|      Max XP Reward = 350 Million (1 point in Skill)
|              Titles = Harbinger's Bane
|
|  Link Walk Through = True
|          Link Maps = True
|          Link Items = True
|    Link XP Rewards = True
|  Link Title Rewards = False
|        Link Images = False
|  Link Lore & Dialog = True
|          Link Notes = False
}}
 
== Quest Overview ==
The medium one is where you first kill the Essences to weaken the Harbinger.<br>
Introduced in [[Shining Runes and Shadowed Hands]], the Essences were outdoor creature spawns, located near the Essences which were used to obtain level 7 Spells.<br>
The Essences were moved into a separate dungeon, the [[Essence Chamber]], during the [[Price of Loyalty]] event. Also, the [[Reflection of the Harbinger]] became part of the Easy version (See below), rather than the Medium one.<br>
''unconfirmed'': Handing the [[Harbinger Arm Token]] from this version to [[Ciandra]] (also?) gives [[Prismatic Oil]] and other rewards.
 
== Walk Through ==
 
* Make sure everyone from your fellow has a [[Harbinger Quest#Harbinger Item|Harbinger Item]] (see below) before starting.
 
==== Step 1: The Tunnels ====
# From [[Yanshi]], run to either [[Issk]] @ 12.9S, 46.5E or [[Vincadi]] @ 12.6S 46.7E.
#* '''Note:''' Each NPC offers the same quest, however the lore is different for each.  Flagging with one will prevent you from accessing the other, so be sure your whole group flags with the same NPC.
#* '''Tip:''' Soft tie to the surface portal @ 13.0S, 47.3E for convenience.  If you die, you'll want an easy way to get back quickly.
# When your group is ready, everyone should hand their [[Harbinger Item]] to the NPC (either [[Issk]] or [[Vincadi]]) and then use the nearby [[Tunnels to the Harbinger (Issk)|Tunnels to the Harbinger]] portal to begin.
# Once inside, the dungeon is linear to the bottom (keep heading down).  The only obstacles are a series of 4 jumps that must be made.
#* '''Jump 1: Acid Pit''' - Full jump ahead (land on invisible platform)
#* '''Jump 2: Lava Pit''' - Jump into the pit and take the hallway to the North
#* '''Jump 3: Ice Shelf ''' - Shift-jump down onto the platform above the ice shelf, clear the spawn, and wait for your group.
#* '''Jump 4: Ice/Acid Pit Combo''' - Dispell, then shift Jump down onto the ice shelf and '''quicky''' run to the edge and full jump across the acid pit (land on invisible platform).  The ice ''hurts'', so be quick.
#* '''Jump 5: Staging Area''' - Shift jump down and quickly move to the south (near the portals).
# Take the [[Essence Chamber]] Portal
# Kill each of the 4 Essences, the [[Essence of Strife]], [[Essence of Enchantment]], [[Essence of Artifice]] and the [[Essence of Verdancy]]
# Each will drop multiple Crystallized Essences
# After all 4 are killed, a portal will spawn to the [[Harbinger]]
# Kill the [[Harbinger]], loot a [[Harbinger Arm Token]], and take portal which spawns after he dies
# Talk to [[Issk]] or [[Vincadi]] for 1 point in the skill
# Hand the [[Harbinger Arm Token]] to the [[Emissary of Asheron]] for the title "Harbinger's Bane"
# Handing the [[Harbinger Arm Token]] to [[Ciandra]] gives you [[Shimmering Prismatic Oil]]
# Combine the Crystallized Essences with 4 [[Decanter of Essence]]
# Hand the 4 Decanter of Essence of Artifice, Strife, Verdancy and Enchantment to [[Talar the Apprentice]] to receive [[Prismatic Oil]]
# You can apply the [[Shimmering Prismatic Oil]] to a [[Diamond Shield]], a [[Helm of the Elements]], and use the [[Prismatic Oil]] in the [[Prismatic Shadow Armor Quest]] to upgrade [[Shadow Armor]]
# <font color=red>'''IMPORTANT NOTE'''</font> All Harbinger quests SHARE a Timer.
 
== Maps ==
{{Dungeon Table
| Table Rows =
{{Dungeon Maps
|        Dungeon = Tunnels to the Harbinger (Issk)
|    Coordinates = 12.9S 46.5E
|  Wiki Map File =
|      ACmaps ID =
| Other Site Name =
| Other Site Link =
}}
{{Dungeon Maps
|        Dungeon = Tunnels to the Harbinger (Vincadi)
|    Coordinates = 12.6S 46.7E
|  Wiki Map File =
|      ACmaps ID =
| Other Site Name =
| Other Site Link =
}}
}}
 
== Items ==
{{Item Table|Caption=Quest Items|Crystallized Essence of Artifice|Crystallized Essence of Enchantment|Crystallized Essence of Strife|Crystallized Essence of Verdancy|Harbinger Arm Token|Decanter of Essence of Artifice|Decanter of Essence of Enchantment|Decanter of Essence of Strife|Decanter of Essence of Verdancy|Prismatic Oil}}
 
{{Item Table|Caption=Rewards|Greater Helm of the Elements|Prismatic Diamond Shield}}
 
== Experience Rewards ==
 
{{Quest Experience Table
| Repeat Differs = False
|    Table Rows =
{{Quest Task
|      Description =
|          Max XP =
| Percent of Level =
|        Level Cap =
}}
}}
 
== Title Rewards ==
{{Title Rewards Table
| Table Rows =
{{Title
| Title = Harbinger's Bane
|  Task = Hand [[Harbinger Arm Token]] of the "medium version" to the [[Emissary of Asheron]]
}}
}}
 
== Images ==
<gallery widths=200px heights=200px perrow=3>
File: Essence of Strife Outdoors Live.jpg|Fighting the Essence of Strife during its introduction in [[Shining Runes and Shadowed Hands]]
File: Live.jpg|
</gallery>
 
== Lore & Dialog ==
<font color=green>
The Crystallized Essence of Verdancy is drawn into the Enchanted Decanter, liquefying on contact. As the last drop of essence is taken the decanter magically seals itself.<br>
The Crystallized Essence of Strife is drawn into the Enchanted Decanter, liquefying on contact. As the last drop of essence is taken the decanter magically seals itself.<br>
The Crystallized Essence of Enchantment is drawn into the Enchanted Decanter, liquefying on contact. As the last drop of essence is taken the decanter magically seals itself.<br>
The Crystallized Essence of Artifice is drawn into the Enchanted Decanter, liquefying on contact. As the last drop of essence is taken the decanter magically seals itself.<br></font>
----
<font color=green>You give Talar the Apprentice Decanter of Essence of Artifice.<br>
<font color=darkgoldenrod>Talar the Apprentice tells you, "Ah, Essence of Artifice! I can't wait to start testing this. These Essences react differently to various alchemical tests than the pure essence we collect from the Fathomless Chasm."<br>
Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Enchantment for me."<br>
Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Verdancy for me."<br>
Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Strife for me."</font><br>
You give Talar the Apprentice Decanter of Essence of Enchantment.<br>
<font color=darkgoldenrod>Talar the Apprentice tells you, "Ah, Essence of Enchantment! You didn't get any on you I hope. I theorize that this essence could have dangerous effects if it comes in contact with a creature. I'll have to be very careful while I'm testing this."<br>
Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Verdancy for me."<br>
Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Strife for me."</font><br>
You give Talar the Apprentice Decanter of Essence of Strife.<br>
<font color=darkgoldenrod>Talar the Apprentice tells you, "Ah, Essence of Strife! War in a bottle eh? I don't know where to begin testing this. I'll have to confer with some of the Arcanum's War Magic specialists."<br>
Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Verdancy for me."</font><br>
You give Talar the Apprentice Decanter of Essence of Verdancy.<br>
Talar the Apprentice gives you Prismatic Oil.<br>
Talar the Apprentice gives you An Ancient Masonry on Aerlinthe.<br>
<font color=darkgoldenrod>Talar the Apprentice tells you, "Ah, Essence of Verdancy! It's a good thing this decanter is enchanted or the essence would have eaten right through it and through the floor stones and through the ground beneath. In fact I don't think it would stop until it reached its source."<br>
Talar the Apprentice tells you, "Let's see, where did I put those enchanted gloves."<br>
Talar the Apprentice tells you, "Excellent, more essence samples. These will prove invaluable in my continuing research. Let me mix your reward."</font><br>
Talar combines a small amount of each essence into a small vial of viscous red oil. He holds the bottle up to the light and watches as the oil clears and prismatic colors can be seen spinning in vial.</font><br>
<font color=darkgoldenrod>Talar the Apprentice tells you, "Here you go. This oil works on the same principle of elemental energies that the Prismatic Plume uses. Apply this oil to a piece of Greater Amuli Shadow Armor and you should be able to instill it with an impressive amount of elemental protection. If you would prefer a different reward then give me back the Prismatic Oil and I'll see what I can do."<br>
Talar the Apprentice tells you, "If you wish to apply the Prismatic Oil to one of the other Greater Shadow Armor pieces you should read this report we received from an Arcanum Researcher on Aerlinthe Island. He found a buried structure there which may hold the required intermediary you need to instill the other armor sets with the Prismatic Oil."</font><br>
----
<font color=green>
You apply the oil to the surface of the shield. The oil hardens into a hard prismatic crystalline shell. A soft glow surrounds the shield and storms become visible in the prismatic coating.</font>
 
== Notes ==
* ??
 
 
----
 
== Easy Version ==
 
{{Quest Summary
|    Patch Introduced = [[Verdict]]
|      Related Quests =
|            Updated = [[The Iron Coast]], [[Shining Runes and Shadowed Hands]], [[Dark Materials]]
|
|          Live Image = Reflection of the Harbinger Live.jpg
|  Live Image Caption = Reflection of the Harbinger
|          Quest Type = Group
|          Kill Task = False
|      Start Location = [[Old Yanshi]]
|              Timer = 27 Days
|  Level Restrictions = 60+
|  Level Suggestions = 100+
|        Item Rewards = [[Royal Coat of Arms Stamp]]
|    Luminance Reward =
|      Max XP Reward = 350 Million (1 point in Skill)
|              Titles = Champion of Dereth
|
|  Link Walk Through = True
|          Link Maps = True
|          Link Items = True
|    Link XP Rewards = True
|  Link Title Rewards = False
|        Link Images = False
|  Link Lore & Dialog = True
|          Link Notes = False
}}
 
== Quest Overview ==
The easy one is where you hand the [[Decanter of Nullified Essence]] to the [[Stone of Yanshi]] to do the original version of the quest, which was introduced during the [[The Iron Coast]] event.
 
== Walk Through ==
# Buy a [[Decanter of Nullified Essence]] from [[Beldin the Gem Dealer]] for 27p
# Everyone hand their Decanter to the [[Stone of Yanshi]]
# Different creatures will spawn, first a wave of [[Elemental]]s, next [[Child of Acid]], [[Child of Fire]], [[Child of Frost]] and [[Child of Lightning]], then [[Caustic Knight]], [[Galvanic Knight]]s, [[Incendiary Knight]]s and [[Glacial Knight]]s
# Then the [[Reflection of the Harbinger]] will spawn
# Kill it, it drops a [[Reflective Shard]]
# Hand your item to [[Issk]] or [[Vincadi]].
# Take the portal, you will find yourself in the original dungeon
# Creatures in here are slightly less difficult
# Jumps are slightly different
# There is NO portal to the [[Harbinger]], if you die, you have to start over
# Best is to keep a few healers on top
# With the [[Harbinger]], a few [[Elemental]]s will spawn
# No Essences, or Children
# Kill the [[Harbinger]], loot a [[Harbinger Arm Token]], and take portal which spawns after he dies
# Talk to [[Issk]] or [[Vincadi]] for 1 point in the skill
# Hand the [[Harbinger Arm Token]] to the [[Emissary of Asheron]] for the title "Champion of Dereth" and the [[Royal Coat of Arms Stamp]]
# <font color=green>[OPTIONAL]</font> Hand the [[Reflective Shard]] to [[Ciandra]] for 7,500,000xps
# <font color=red>'''IMPORTANT NOTE'''</font> Both Harbinger quests SHARE a Timer.
 
== Maps ==
{{Dungeon Table
| Table Rows =
{{Dungeon Maps
|        Dungeon = Tunnels to the Harbinger (Issk)
|    Coordinates = 12.9S 46.5E
|  Wiki Map File =
|      ACmaps ID = 6447
| Other Site Name =
| Other Site Link =
}}
{{Dungeon Maps
|        Dungeon = Tunnels to the Harbinger (Vincadi)
|    Coordinates = 12.6S 46.7E
|  Wiki Map File =
|      ACmaps ID = 6446
| Other Site Name =
| Other Site Link =
}}
}}
 
== Items ==
{{Item Table|Caption=Quest Items|Decanter of Nullified Essence|Reflective Shard|Harbinger Arm Token}}
 
{{Item Table|Caption=Rewards|Royal Coat of Arms Stamp}}
 
== Experience Rewards ==
 
{{Quest Experience Table
| Repeat Differs = False
|    Table Rows =
{{Quest Task
|      Description = Hand below mentioned item to either [[Issk]] or [[Vincadi]], loot [[Harbinger Arm Token]], take portal and talk again
|          Max XP = 350 million (1 point in skill)
| Percent of Level =
|        Level Cap =
}}
{{Quest Task
|      Description = Hand [[Reflective Shard]] to [[Ciandra]]
|          Max XP = 7,500,000
| Percent of Level =
|        Level Cap =
}}
}}
 
== Title Rewards ==
{{Title Rewards Table
| Table Rows =
{{Title
| Title = Champion of Dereth
|  Task = Hand [[Harbinger Arm Token]] of the "easy version"to the [[Emissary of Asheron]]
}}
}}
 
== Images ==
<gallery widths=200px heights=200px perrow=3>
File:Harbinger Easy Last Jump Live.jpg|Final Floor before the Harbinger
File:Harbinger Easy Live.jpg|"Original" Harbinger
</gallery>
 
== Lore & Dialog ==
<font color=darkgoldenrod>Beldin the Gem Dealer tells you, "Greetings, the Arcanum has arranged for me to remain in this burnt husk of a town in order to provide a faster means of travel for the people keeping the Harbinger under control. I don't know what I did wrong to get assigned here. Oh well, did you need anything?"<br></font>
 
<font color=darkgoldenrod>Beldin the Gem Dealer tells you, "Thank you. All sales are final. Any problems that you may have with our products should be directed to the Arcanum's Magical Rites and Incantations Department."<br></font>
 
<font color=green>You give Stone of Yanshi Decanter of Nullified Essence.<br>
<font color=darkgoldenrod>Stone of Yanshi tells you, "You pour the Nullified Essence onto the Stone of Yanshi. It crackles and sparks on contact. Steam rises from the rock as it seeps into the stone."<br></font>
The ground shakes and you hear a howl of rage from far beneath.<br></font>
 
<font color=green> < Player Name> lands a killing blow on the Reflection of the Harbinger. It shrieks as it bleeds out. A deep purple field flickers into existence around the Stone of Yanshi. The Nullification Barrier extends deep into the ground.<br></font>
 
<font color=green>You give Emissary of Asheron Harbinger Arm Token.<br>
<font color=darkgoldenrod>Emissary of Asheron tells you, "I award you the title Champion of Dereth. The stamp is a gift from the High Queen. We are indebted to you for your efforts, Champion."<br></font>
Emissary of Asheron gives you Royal Coat of Arms Stamp.<br></font>
 
 
<font color=green>You give Ciandra, Arcanum Alchemist Reflective Shard.<br>
<font color=darkgoldenrod>Ciandra takes the shard and examines its reflective surface with a satisfied look.<br>
Ciandra, Arcanum Alchemist tells you, "I take it the Nullification Barrier held. I knew it would! The Harbinger should be severely weakened as long as the field holds. I would suggest attacking him soon if you haven't already."<br>
Ciandra, Arcanum Alchemist tells you, "Here's a small token of my gratitude. You've really come through for the Arcanum."<br></font>
You've earned 7,500,000 experience.<br></font>
 
== Harbinger Items ==
{|class="wikitable sortable"
! Skill !! Item !! Icon !! Dropped By
|-
| [[Alchemy]] || [[Slasher Reedshark Hide]] ||align=center| {{Icon|Slasher Reedshark Hide}} || [[Reedshark Slasher]]
|-
| [[Arcane Lore]] || [[Skull of a Skeletal Hero]] ||align=center| {{Icon|Skull of a Skeletal Hero}} || [[Skeletal Hero]]
|-
| [[Armor Tinkering]] || [[Sage Drudge Charm]] ||align=center| {{Icon|Sage Drudge Charm}} || [[Drudge Sage]]
|-
| [[Assess Creature]] || [[Wood Heart]] ||align=center| {{Icon|Wood Heart}} || [[Wood Golem]]
|-
| [[Assess Person]] || [[Ash Gromnie Tooth]] ||align=center| {{Icon|Ash Gromnie Tooth}} || [[Ash Gromnie]], [[Adolescent Ash Gromnie]]
|-
| [[Axe]] || [[Rendeath Shreth Hide]] ||align=center| {{Icon|Rendeath Shreth Hide}} || [[Rendeath Shreth]]
|-
| [[Bow]] || [[Drudge Bloodletter Charm]] ||align=center| {{Icon|Drudge Bloodletter Charm}} || [[Drudge Bloodletter]]
|-
| [[Cooking]] || [[Banderling Antagonist Scalp]] ||align=center| {{Icon|Banderling Antagonist Scalp}} || [[Banderling Antagonist]]
|-
| [[Creature Enchantment]] || [[Murk Drudge Charm]] ||align=center| {{Icon|Murk Drudge Charm}} || [[Murk Drudge]]
|-
| [[Crossbow]] || [[Banderling Predator Scalp]] ||align=center| {{Icon|Banderling Predator Scalp}} || [[Banderling Predator]]
|-
| [[Dagger]] || [[Banderling Bone Ring (Trophy)]] ||align=center| {{Icon|Banderling Bone Ring (Trophy)}} || [[Banderling Scalper]]
|-
| [[Deception]] || [[Granite Heart]] ||align=center| {{Icon|Granite Heart}} || [[Granite Golem]]
|-
| [[Fletching]] || [[Banderling Slayer Scalp]] ||align=center| {{Icon|Banderling Slayer Scalp}} || [[Banderling Slayer]]
|-
| [[Healing]] || [[Olthoi Head]] ||align=center| {{Icon|Olthoi Head}} || [[Olthoi Noble]]
|-
| [[Item Enchantment]] || [[Insidious Monouga Idol]] ||align=center| {{Icon|Insidious Monouga Idol}} || [[Insidious Monouga]]
|-
| [[Item Tinkering]] || [[Plate Armoredillo Hide]] ||align=center| {{Icon|Plate Armoredillo Hide}} || [[Plate Armoredillo]]
|-
| [[Jump]] || [[Copper Heart]] ||align=center| {{Icon|Copper Heart}} || [[Copper Golem]]
|-
| [[Leadership]] || [[Ravener Guts]] ||align=center| {{Icon|Ravener Guts}} || [[Drudge Ravener]]
|-
| [[Life Magic]] || [[Drudge Cabalist Charm]] ||align=center| {{Icon|Drudge Cabalist Charm}} || [[Drudge Cabalist]]
|-
| [[Lockpick]] || [[Merciless Monouga Idol]] ||align=center| {{Icon|Merciless Monouga Idol}} || [[Merciless Monouga]]
|-
| [[Loyalty]] || [[Obsidian Heart]] ||align=center| {{Icon|Obsidian Heart}} || [[Obsidian Golem]]
|-
| [[Mace]] || [[Primeval Skeleton Shin Bone]] ||align=center| {{Icon|Primeval Skeleton Shin Bone}} || [[Primeval Skeleton]]
|-
| [[Magic Defense]] || [[Peerless Drudge Charm]] ||align=center| {{Icon|Peerless Drudge Charm}} || [[Peerless Drudge]]
|-
| [[Magic Item Tinkering]] || [[Mystic Drudge Charm]] ||align=center| {{Icon|Mystic Drudge Charm}} || [[Drudge Mystic]]
|-
| [[Mana Conversion]] || [[Essence of a Phantasm]] ||align=center| {{Icon|Essence of a Phantasm}} || [[Phantasm]]
|-
| [[Melee Defense]] || [[Telumiat Hollow Minion Essence]] ||align=center| {{Icon|Telumiat Hollow Minion Essence}} || [[Telumiat Hollow Minion]]
|-
| [[Missile Defense]] || [[Banderling Savage Arm]] ||align=center| {{Icon|Banderling Savage Arm}} || [[Banderling Savage]]
|-
| [[Run]] || [[Iron Heart]] ||align=center| {{Icon|Iron Heart}} || [[Iron Golem]]
|-
| [[Spear]] || [[Gauloth Shreth Hide]] ||align=center| {{Icon|Gauloth Shreth Hide}} || [[Gauloth Shreth]]
|-
| [[Staff]] || [[Gloom Drudge Charm]] ||align=center| {{Icon|Gloom Drudge Charm}} || [[Gloom Drudge]]
|-
| [[Sword]] || [[Mutilator Head]] ||align=center| {{Icon|Mutilator Head}} || [[Olthoi Mutilator]]
|-
| [[Thrown Weapons]] || [[Skull of a Dark Master]] ||align=center| {{Icon|Skull of a Dark Master}} || [[Dark Master]]
|-
| [[Unarmed Combat]] || [[Reaper Reedshark Hide]] ||align=center| {{Icon|Reaper Reedshark Hide}} || [[Reaper]]
|-
| [[War Magic]] || [[Banderling Aggressor Scalp]] ||align=center| {{Icon|Banderling Aggressor Scalp}} || [[Banderling Aggressor]]
|-
| [[Weapon Tinkering]] || [[Bloodthirsty Monouga Idol]] ||align=center| {{Icon|Bloodthirsty Monouga Idol}} || [[Bloodthirsty Monouga]]
|-
|}
 
== Notes ==
* There is currently no known item for the [[Salvaging]], [[Gearcraft]], or [[Two Handed Combat]].
* [[Harbinger Arm Token]] and  [[Royal Coat of Arms Stamp]] added during [[The Iron Coast]] event.
[[Category:Quest]]
[[Category:Title Reward]]

Latest revision as of 01:11, 5 November 2013

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