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{| border="1"
{{Quest Summary
----
|               Level = Any
!colspan="2"|Quest Summary
|  Recommended Level = 30+
|-
|         Quest Type = Solo
|Quest type || Solo
|         Starts With =
|-
|           Starts At = [[Holtburg Dungeon]] at 43.6N, 33.0E
|XP Reward || None
|              Route = [[Holtburg]]
|-
|       Repeat Timer = 20 Hours
|XP Cap || N/A
|   Time to Complete =
|-
|           Contracts =
|Item Reward || [[Sword of Lost Light]]<br>[[Superior Shield]]
}}
|-
== Overview ==
|-
After collecting seven keys inside different dungeons scattered across Dereth you can enter the Halls of Lost Light where the [[Guardian of the Lost Light]] wields the sword. The sword can be significantly upgraded via additional quests.
|Title Reward || None
|-
|Starting location || The Newbie Town Portal Ring
|-
|Timer || 7 days
|-
|Level Restrictions || none
|-
|Level Suggestions || 30+
|-
|Introduced in: || Launch, updated in [[Into the Darkness]]
|}


== Walkthrough & Notes ==
Only a single set of keys is required and can be collected beforehand.


=== Key #1: Worn Small Key (Holtburg) ===
# From [[Holtburg]], enter the [[Holtburg Dungeon]] at 43.6N, 33.0E
# From the drop, hug the left wall until you reach a down ramp.
# At the bottom of the ramp, enter the first room on your right and kill the [[Swamp Rat]]s inside.
# Loot a {{Itemlink|Worn Small Key}} from the corpse of one of the rats.


This was the first epic quest in Asheron's Call. Although it is dated by today's standards it is still an iconic quest and the [[Sword of Lost Light]] (or SoLL as its called) is still one of the game's most iconic weapons.
=== Key #2: Worn Strange Key (Yaraq) ===
# From [[Yaraq]], enter the [[Yaraq Tunnels]] at 24.6S, 1.4W.
# From the drop, go straight through the first two doors, leading to a large curving room.
# Take the south exit and hug the wall left until you reach a down ramp.
# At the bottom of the ramp, take your first right, and then your first left, which leads to another down ramp.
# At the bottom of the ramp, hug the wall right until you reach a 5-way intersection.  Take the 2nd hall on the left.
# From here, head straight until you reach a dead end, where you'll find a few [[Drudge Slave]]s.
# Kill the slaves and loot the {{Itemlink|Worn Strange Key}} from one of their corpses.


=== Key #3: Worn Plain Key (Yanshi) ===
# From [[Yanshi]], enter the [[Yanshi Tunnels]] at 12.2S, 45.5E,
# From the drop, hug the left wall until you reach a diamond shaped room, with a locked gate to the North, and several [[Drudge Slave]]s.
# Kill the [[Drudge Slave]]s and loot the {{Itemlink|Worn Plain Key}} from one of their corpses.


=== Key #4: Worn Old Key (Shoushi) ===
# From [[Shoushi]], enter the [[Shoushi Grotto]] at 34.5S, 72.8E.
# From the drop, head straight, and take the ramp down into a larger rectangular room.
# Take the West exit, and then take the hallway on the right. Follow it until you descend a ramp.
# Hug the left wall until you reach a large room with some empty life stone foundations.
# From here, exit the room to the right, and continue straight ahead until you reach a ''Throne Room''.
# Kill [[Drudge Slave]]s in this room until you find a {{Itemlink|Worn Old Key}} on one of their corpses.


== Walk Through ==  
=== Key #5: Worn Rusty Key (Samsur) ===
# From [[Samsur]], enter the [[Dungeon Manor]] at 1.9S, 19.8E.
# From the drop, take the first right, and then left at the split. Continue down the ramp, into an open area.
# From here, hug the wall left, until you descend down a ramp into a larger room that contains a small chamber that houses a pedistle and floating gem.
# Kill [[Drudge Slave]]s until you find the {{Itemlink|Worn Rusty Key}} on one of their corpses.


The first step in the quest is to collect six keys from six different dungeons all located near the newbie towns.
=== Key #6: Worn Odd Key (Rithwic) ===
# From [[Rithwic]], enter the [[Rithwic Crypt]] at 14.0N, 59.1E.
# From the drop, take your first right, enter the third door on the left, and go down the ramp.
# At the bottom, take a left and enter the room with three [[Desert Rat]]s.
# Kill the rats and loot the {{Itemlink|Worn Odd Key}} from one of their corpses.


=== Key #1 - [[Image:Worn Small Key Icon.JPG]] [[Worn Small Key]] ===
=== Key #7: A silvery, mysterious key (Al-Jalima) ===
# From [[Al-Jalima]], enter the [[Carved Cave]] at 7.4N, 0.6E.
# From the drop, take the east hallway and then head straight into a large room.
# Loot the [[Carved Key]] from a chest in one of the smaller rooms to the left.
# Return to the drop, and this time take the west hallway until you reach a locked door.
# Use the Carved Key to unlock the door, head north on to the platform, and then jump across the to the north.
#* Note: Do not jump into the pit directly front of you, jump across it on to the ledge.
# Loot the {{Itemlink|Small Carved Key}} from a chest in a small room to the east.
# Take the west ramp up, and hug the right wall until you reach a locked door.
# Use the Small Carved Key to open the door and head move to the ledge that extends from the east side.
# Jump diagonally to the adjacent ledge to the Southeast (tap jump).
# Note: If you fall, just take the ramp up to the West, and try again.  
# Once across the jump, take the South ramp down, and follow the hallway until you reach a room with several stone pillars and a few [[Shadow]]s.
# Loot {{Itemlink|A silvery, mysterious key}} from the [[Oak Chest]] on the south wall of this room.
# Use the [[Halls of the Lost Light]] portal to enter the final dungeon.


<b>Location:</b> [[Holtburg Dungeon]] at 43.6N, 33.0E outside the town of [[Holtburg]]
=== Part 8: Halls of the Lost Light ===
# If you didn't take the portal from [[Carved Cave]], enter the [[Halls of the Lost Light]] at 76.5s, 74.9W near [[Candeth Keep]].
# From the drop, take the left door on the south wall and hug the wall left, using the keys you obtained to open the appropriate doors as you go (If you take the right door, hug the right wall).
#* Note:  Order of key use is as follows: [[Worn Strange Key]], [[Worn Small Key]], [[Worn Old Key]], [[Worn Plain Key]], [[Worn Rusty Key]], [[Worn Odd Key]], [[A silvery, mysterious key]].
# After using the [[Worn Odd Key]], jump down, and as you head north, you'll reach a wooden door on the North wall with an old cloth banner hanging above it.
# Use [[A silvery, mysterious key]] to open the door and enter the final room and the end of the hallway.
# Kill the [[Guardian of the Lost Light]], and loot the [[Sword of Lost Light]] and [[Superior Shield]] from its corpse!
#* Note: The guardian drops 1 set per spawn.  Respawn is 5 minutes.


<b>Map:</b> [http://acmaps.com/map.php?id=01F6 ACmaps - Holtburg Dungeon]
{{Item Table|Caption=[[Quest Rumors]]
| A note from Iquba
| A Note from Tibri
| A torn note
| An odd note
| An old note (Lich Archmage)
| An old note (Monougas)
| Crumpled Note
| Rumor (Dungeons)
| Rumor (Keys)
}}


<b>Key on:</b> [[Swamp Rat]]
=== Part 9: Upgrading the Sword ===
''See also:'' [[Sword of Lost Light Infusions]]


<b>Directions:</b><br>
* The sword can be upgraded using volcanic infusions ([[Blue Fire Infusion]], [[Red Fire Infusion]], and [[White Fire Infusion]]) obtained from the [[Lady Aerfalle Quest]].
1. Go straight from the drop into a large room with bookshelves. <br>
* The upgraded sword can be converted to a [[Sword of Lost Hope]] by adding [[Blood of the Hopeslayer]], see [[Sword of Lost Hope Quest]] for details.
2. Exit that room through a doorway on the left wall and go right.<br>
* The upgraded sword can be empowered by adding an [[Radiant Mana Infusion]], see [[Radiant Mana Infusion Quest]] for details.
3. Take the first left hand passage into a large room.<br>
* An empowered sword can be further improved by adding one of three slayer infusions ([[Empowered Skeletonbane Infusion]], [[Empowered Shadowfire Infusion]], or [[Empowered Olthoibane Infusion]]), see [[Radiant Mana Infusion Quest]] for details.
4. Cut straight across the large room and down a ramp.<br>
5. Go in the first door on the right and the kill the [[Swamp Rat]]s within the room. You will find a [[Worn Small Key]] on one of their corpses.<br>


==== Creatures ====
{{Item Table|Caption=[[Upgrade Items]]
| Blue Fire Infusion
| Red Fire Infusion
| White Fire Infusion
| Blood of the Hopeslayer
| Radiant Mana Infusion
| Inert Skeletonbane Infusion
| Empowered Skeletonbane Infusion
| Inert Shadowfire Infusion
| Empowered Shadowfire Infusion
| Inert Olthoibane Infusion
| Empowered Olthoibane Infusion
}}


* [[Drudge Slave]]
== Dungeons & Maps ==
* [[Swamp Rat]]
{{Dungeon Table
* [[Sandy Armoredillo]]
| Table Rows =
* [[Spikey Armoredillo]]
{{Dungeon Maps
* [[Jade Gromnie]]
|        Dungeon = Holtburg Dungeon
* [[Limestone Golem]]
|    Coordinates = 43.5N, 33.0E
|  Wiki Map File =
|      ACmaps ID = 01F6
}}
{{Dungeon Maps
|        Dungeon = Yaraq Tunnels
|    Coordinates = 24.8S, 1.4W
|  Wiki Map File =
|      ACmaps ID = 01FB
}}
{{Dungeon Maps
|        Dungeon = Yanshi Tunnels
|    Coordinates = 12.1S, 45.6E
|  Wiki Map File =
|      ACmaps ID = 01D0
}}
{{Dungeon Maps
|        Dungeon = Shoushi Grotto
|    Coordinates = 34.4S, 72.8E
|  Wiki Map File =
|      ACmaps ID = 01F7
}}
{{Dungeon Maps
|        Dungeon = Dungeon Manor
|    Coordinates = 2.0S, 19.8E
|  Wiki Map File =
|      ACmaps ID = 01E8
}}
{{Dungeon Maps
|        Dungeon = Rithwic Crypt
|    Coordinates = 14.0N, 59.1E
|  Wiki Map File =
|      ACmaps ID = 01CD
}}
{{Dungeon Maps
|        Dungeon = Carved Cave
|    Coordinates = 7.5N, 0.6E
|  Wiki Map File =
|      ACmaps ID = 018F
}}
{{Dungeon Maps
|        Dungeon = Halls of the Lost Light
|    Coordinates = 76.5S, 74.9W
|  Wiki Map File =
|      ACmaps ID = 01CE
}}
}}


== Rewards ==
{{Rewards Table
|          Quest Task =
|          Item Reward =
* {{Icon Link|Superior Shield}}
* {{Icon Link|Sword of Lost Light}}
|        Max XP Reward =  |        Percent of Level =  |        Level Cap =
| Repeat Max XP Reward =  | Repeat Percent of Level =  |  Repeat Level Cap =
|    Luminance Reward =
|        Title Reward =
|        Other Reward =
}}


=== Key #2 - [[Image:Worn Strange Key Icon.JPG]] [[Worn Strange Key]] ===
== Images ==
 
<gallery widths=200px heights=200px perrow=4>
<b>Location:</b> [[Yaraq Tunnels]] at 24.7S, 1.4W outside the town of [[Yaraq]]
File:Direlands Midland Portal Live.jpg||Entrance to the Halls of the Lost Light (Carved Cave)
 
File:Halls of the Lost Light Live 2.jpg|Entrance to the Halls of the Lost Light
<b>Map:</b> [http://acmaps.com/map.php?id=01FB ACmaps - Yaraq Tunnels]
File:Guardian of the Lost Light Live.jpg|Guardian of the Lost Light
 
File:Sword of Lost Light (No Wield) Live.jpg|Sword of Lost Light
<b>Key on:</b> [[Drudge Slave]]
</gallery>
 
<b>Directions:</b><br>
1. Go straight to a large room <br>
2. Exit that room through a doorway to the south. <br>
3. Go through a couple small rooms and go down a ramp to the west.<br>
4. At the bottom of the ramp go right though a grated door then immediately left through another door and go down the ramp.<br>
5. At the bottom of the ramp there will be a T, go right down a ramp
6. In the room at the bottom of the ramp go through a door to the right
7. You will come to a 5-way intersection, take the 2nd passage on your left.
8. This hallway will take you straight a [[Drudge Slave]] with the [[Worn Strange Key]] on its corpse.<br>
 
==== Creatures ====
 
* [[Drudge Slave]]
* [[Desert Rat]]
* [[Hunter Shreth]]
 
 
=== Key #3 - [[Image:Worn Plain Key Icon.JPG]] [[Worn Plain Key]] ===
 
<b>Location:</b> [[Yanshi Tunnels]] at 12.2S, 45.5E outside the town of [[Yanshi]] 
 
<b>Map:</b> [http://acmaps.com/map.php?id=01D0 ACmaps - Yanshi Tunnels]
 
<b>Key on:</b> [[Drudge Slave]]
 
<b>Directions:</b> (if you <b>don't</b> have lockpick skill)<br>
1. From the drop keep left (the dungeon is essentially a circle) until you reach a large room with 2 tables and a locked door to the north. A [[Drudge Slave]] in that room drops the [[Worn Plain Key]].<br>
 
<b>Directions:</b> (if you <b>do</b> have lockpick skill)<br>
1. From the drop go right until you reach two consecutive locked doors. Unlock the doors and you'll be in a room with 2 tables. A [[Drudge Slave]] in that room drops the [[Worn Plain Key]].<br>
 
==== Creatures ====
 
* [[Drudge Slave]]
* [[Drudge Servant]]
 
 
=== Key #4 - [[Image:Worn Old Key Icon.JPG]] [[Worn Old Key]] ===
 
<b>Location:</b> [[Shoushi Grotto]] at 34.5S, 72.8E outside the town of [[Shoushi]]
 
<b>Map:</b> [http://acmaps.com/map.php?id=01F7 ACmaps - Shoushi Grotto]
 
<b>Key on:</b> [[Drudge Slave]]
 
<b>Directions:</b> <br>
1. From the drop keep go down the ramp and keep straight till you reach a large room.<br>
2. Exit the large room through a hallway to the left. Take the second hallway to the right and go straight till you go down a ramp.<br>
3. At the room at the bottom of the ramp go left into another room then right down a hallway to a large room (with some empty lifestone brackets).<br>
4. Exit the large room though a hallway to the right then run straight (going up several ramps) until you reach the "Throne Room". A [[Drudge Slave]] in that room drops the [[Worn Old Key]].<br>
 
==== Creatures ====
 
* [[Drudge Slave]]
* [[Drudge Servant]]
* [[Hunter Shreth]]
* [[Swamp Rat]]
 
 
=== Key #5 - [[Image:Worn Rusty Key Icon.JPG]] [[Worn Rusty Key]] ===
 
<b>Location:</b> [[Dungeon Manor]] at 1.9S, 19.8E outside the town of [[Samsur]]
 
<b>Map:</b> [http://acmaps.com/map.php?id=01E8 ACmaps - Dungeon Manor]
 
<b>Key on:</b> [[Drudge Slave]]
 
<b>Directions:</b> <br>
1. From the drop take the first right then go left at the split and go straight into a very open area.<br>
2. From here keep left then take the first right leading to a small room with a narrower hallway. Go down the hallway straight to a room with a pedestal with a gem floating above it. A [[Drudge Slave]] in that room drops the [[Worn Rusty Key]].<br>
 
==== Creatures ====
 
* [[Desert Rat]]
* [[Drudge Slave]]
* [[Drudge Servant]]
* [[Hunter Shreth]]
 
 
=== Key #6 - [[Image:Worn Odd Key Icon.JPG]] [[Worn Odd Key]] ===
 
<b>Location:</b> [[Rithwic Crypt]] at 14.0N, 59.1E outside the town of [[Rithwic]]
 
<b>Map:</b> [http://acmaps.com/map.php?id=01CD ACmaps - Rithwic Crypt]
 
<b>Key on:</b> [[Desert Rat]]
 
<b>Directions:</b> <br>
1. From the drop take the first right then take the third door on your left. Go down the ramp.<br>
2. Take a left at the room at the bottom then an immediate left into a room with three [[Desert Rat]]s one of them in that room drops the [[Worn Odd Key]].<br>
 
==== Creatures ====
 
* [[Desert Rat]]
* [[Hunter Shreth]]
* [[Mire Phyntos Wasp]]
 
 
The final key needed is in the [[Carved Caves]] dungeon located outside [[Al-Jalima]].
 
=== Key #7 - [[Image:A Silvery Mysterious Key icon.JPG]] [[A silvery, mysterious key]] ===
 
<b>Location:</b> [[Carved Cave]] at 7.4N, 0.6E outside the town of [[Al-Jalima]]
 
<b>Map:</b> [http://acmaps.com/map.php?id=018F ACmaps - Carved Cave]
 
<b>Key in:</b> Chest at the end of the dungeon
 
<b>Directions:</b> <br>
1. There are two keys you need to obtain in the dungeon before you can proceed on to get the Silvery Mysterious Key.
 
[[Image:Carved Key icon.JPG]] [[Carved Key]]
 
2. From the drop go down the hallway to the east and go straight into an large open room. The [[Carved Key]] is located in a chest in one of the smaller rooms to the left. Now return to the drop point. <br>
 
[[Image:Small Carved Key icon.JPG]] [[Small Carved Key]]
 
3. From the drop go west until you reach a locked door. Use the Carved Key to unlock the door and go to on to a ledge overlooking a room full of [[Ash Gromnie]]s. Jump across and down to the north. The [[Small Carved Key]] is found in a chest in a small room to the east.
 
4. Once you have the Small Carved Key go back west from the chest where you got the key. Go up a passageway until you reach a locked door. Use the Small Carved Key to open the door and be careful not to accidentally run into the surface portal on the other side. You'll come to a point where you have to make a a short diagonal jump  from one room to another. If you fall you just land back in the Ash Gromnie room and can run back up in a matter of seconds. After the jump follow the passage down until you reach a room with lots of stone pillars and lots of low level shadows in it. The [[A silvery, mysterious key]] is located in a chest in this room.


5. Once you have the key and are ready to complete the quest you'll notice there is a portal to the [[Halls of the Lost Light]] right there at the end of the dungeon that you can take straight to the final portion of the quest.
== Dialog ==
{{Tell|
;Quest rumors
|Iquba al-Julmud the Barkeeper tells you, "Welcome! What's your pleasure today? How about a fried egg? Or maybe directions to a mysterious sword?"


==== Creatures ====
|Town Crier tells you, "...and a warrior came forth bearing the mark of Light upon him. He carried, in his hand, the rays of the sun crafted into steel. A blade with a purpose in the hands of a virtuous heart brings hope where there is none. The Light has been found again."


* [[Ash Gromnie]]
|Town Crier tells you, "I heard from Alatar Locke recently... he was upset that he had to redo some of his oldest notes... something about some carved caves?"
* [[Brutish Monouga]]
* [[Shadow]]
* [[Shadow Child]]
* [[Silver Rat]]
* [[Skeleton Lord]]
* [[Skeleton Wraith]]
* [[Wild Monouga]]


|Town Crier tells you, "In the Halls of Lost Light the Guardian has stirred and the sword glows brighter now than ever. Perhaps this is an omen of things to come. Perhaps it is a sign that even in this growing darkness there is still hope."
}}


Once you have all seven keys you can proceed to the final dungeon where the Sword of Lost Light is found.
== Update History ==
{{Update History|
[[Release]]
* Quest introduced.


=== Halls of the Lost Light ===
[[To Raise a Banner of Flame]]
* Sword of Lost Light can now be upgraded using infusions.


<b>Location:</b> 76.5s, 74.9W outside the town of [[Candeth Keep]] <br>
[[A Perfect Paradox]]
<b>Note:</b>A direct portal to the dungeon is located in the [[Carved Caves]] (see above)
* Level restrictions removed from most quest dungeons.
* Pickup timer for infusions changed from once-per-character to 30 days.


<b>Map:</b> [http://acmaps.com/map.php?id=01CE ACmaps - Halls of the Lost Light]
[[Into the Darkness]]
 
* [[Superior Shield]] updated.
<b>Directions:</b> <br>
* [[Sword of Lost Light]] updated.
1. From the entrance there are two doors both of which lead to the end. If you take the right door the rule is to keep to the right on your way down through the dungeon and if you take the left door the rule is to keep to the left on your way down through the dungeon.
* Rumor and clue texts updated.
 
* Dungeons creature spawns updated.
2. There are several sets of door that require the Worn keys found in the starter town dungeons along the way down. Essentially the dungeon is just opening doors, jumping down to the next level, then opening more doors and so on.
 
3. Both paths will come to a long hallway with a door in the middle. use the [[A silvery, mysterious key]] to open the door and enter the final room. The [[Guardian of the Lost Light]] has both the [[Sword of Lost Light]] and the [[Superior Shield]]. He only drops one set of items per kill and is on a 5 minute respawn timer.
 
==== Creatures ====
 
* [[Granite Golem]]
* [[Guardian of the Lost Light]]
* [[Lich]]
* [[Lich Lord]]
* [[Zombie]]
 
 
== Images ==
{|
|valign=top|[[Image:Guardian of the Lost Light Live.JPG|thumb|Guardian of the Lost Light]]
|valign=top|[[Image:Lost Light Altar.JPG|thumb|Altar in the Hall of the Lost Light]]
|valign=top|[[Image:Sword of the Lost Light Stats.JPG|thumb|Sword of the Lost Light]]
|}


[[Category:Quest]]
[[The Quest for Freedom]]
[[Category:In Progress]]
* Repeat timers changed from 6 days (30 days for infusions) to 20 hours.
}}

Latest revision as of 23:52, 7 March 2016

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Sword of Lost Light Quest
Level: Any
Rec. Level: 30+
Type: Solo
Starts At: Holtburg Dungeon at 43.6N, 33.0E
Route: Holtburg
Repeat: 20 Hours

Overview Edit

After collecting seven keys inside different dungeons scattered across Dereth you can enter the Halls of Lost Light where the Guardian of the Lost Light wields the sword. The sword can be significantly upgraded via additional quests.

Walkthrough & Notes Edit

Only a single set of keys is required and can be collected beforehand.

Key #1: Worn Small Key (Holtburg) Edit

  1. From Holtburg, enter the Holtburg Dungeon at 43.6N, 33.0E
  2. From the drop, hug the left wall until you reach a down ramp.
  3. At the bottom of the ramp, enter the first room on your right and kill the Swamp Rats inside.
  4. Loot a Worn Small Key from the corpse of one of the rats.

Key #2: Worn Strange Key (Yaraq) Edit

  1. From Yaraq, enter the Yaraq Tunnels at 24.6S, 1.4W.
  2. From the drop, go straight through the first two doors, leading to a large curving room.
  3. Take the south exit and hug the wall left until you reach a down ramp.
  4. At the bottom of the ramp, take your first right, and then your first left, which leads to another down ramp.
  5. At the bottom of the ramp, hug the wall right until you reach a 5-way intersection. Take the 2nd hall on the left.
  6. From here, head straight until you reach a dead end, where you'll find a few Drudge Slaves.
  7. Kill the slaves and loot the Worn Strange Key from one of their corpses.

Key #3: Worn Plain Key (Yanshi) Edit

  1. From Yanshi, enter the Yanshi Tunnels at 12.2S, 45.5E,
  2. From the drop, hug the left wall until you reach a diamond shaped room, with a locked gate to the North, and several Drudge Slaves.
  3. Kill the Drudge Slaves and loot the Worn Plain Key from one of their corpses.

Key #4: Worn Old Key (Shoushi) Edit

  1. From Shoushi, enter the Shoushi Grotto at 34.5S, 72.8E.
  2. From the drop, head straight, and take the ramp down into a larger rectangular room.
  3. Take the West exit, and then take the hallway on the right. Follow it until you descend a ramp.
  4. Hug the left wall until you reach a large room with some empty life stone foundations.
  5. From here, exit the room to the right, and continue straight ahead until you reach a Throne Room.
  6. Kill Drudge Slaves in this room until you find a Worn Old Key on one of their corpses.

Key #5: Worn Rusty Key (Samsur) Edit

  1. From Samsur, enter the Dungeon Manor at 1.9S, 19.8E.
  2. From the drop, take the first right, and then left at the split. Continue down the ramp, into an open area.
  3. From here, hug the wall left, until you descend down a ramp into a larger room that contains a small chamber that houses a pedistle and floating gem.
  4. Kill Drudge Slaves until you find the Worn Rusty Key on one of their corpses.

Key #6: Worn Odd Key (Rithwic) Edit

  1. From Rithwic, enter the Rithwic Crypt at 14.0N, 59.1E.
  2. From the drop, take your first right, enter the third door on the left, and go down the ramp.
  3. At the bottom, take a left and enter the room with three Desert Rats.
  4. Kill the rats and loot the Worn Odd Key from one of their corpses.

Key #7: A silvery, mysterious key (Al-Jalima) Edit

  1. From Al-Jalima, enter the Carved Cave at 7.4N, 0.6E.
  2. From the drop, take the east hallway and then head straight into a large room.
  3. Loot the Carved Key from a chest in one of the smaller rooms to the left.
  4. Return to the drop, and this time take the west hallway until you reach a locked door.
  5. Use the Carved Key to unlock the door, head north on to the platform, and then jump across the to the north.
    • Note: Do not jump into the pit directly front of you, jump across it on to the ledge.
  6. Loot the Small Carved Key from a chest in a small room to the east.
  7. Take the west ramp up, and hug the right wall until you reach a locked door.
  8. Use the Small Carved Key to open the door and head move to the ledge that extends from the east side.
  9. Jump diagonally to the adjacent ledge to the Southeast (tap jump).
  10. Note: If you fall, just take the ramp up to the West, and try again.
  11. Once across the jump, take the South ramp down, and follow the hallway until you reach a room with several stone pillars and a few Shadows.
  12. Loot A silvery, mysterious key from the Oak Chest on the south wall of this room.
  13. Use the Halls of the Lost Light portal to enter the final dungeon.

Part 8: Halls of the Lost Light Edit

  1. If you didn't take the portal from Carved Cave, enter the Halls of the Lost Light at 76.5s, 74.9W near Candeth Keep.
  2. From the drop, take the left door on the south wall and hug the wall left, using the keys you obtained to open the appropriate doors as you go (If you take the right door, hug the right wall).
  3. After using the Worn Odd Key, jump down, and as you head north, you'll reach a wooden door on the North wall with an old cloth banner hanging above it.
  4. Use A silvery, mysterious key to open the door and enter the final room and the end of the hallway.
  5. Kill the Guardian of the Lost Light, and loot the Sword of Lost Light and Superior Shield from its corpse!
    • Note: The guardian drops 1 set per spawn. Respawn is 5 minutes.

A note from Iquba A Note from Tibri A torn note An odd note An old note (Lich Archmage) An old note (Monougas) Crumpled Note Rumor (Dungeons) Rumor (Keys)

Part 9: Upgrading the Sword Edit

See also: Sword of Lost Light Infusions

Blue Fire Infusion Red Fire Infusion White Fire Infusion Blood of the Hopeslayer Radiant Mana Infusion Inert Skeletonbane Infusion Empowered Skeletonbane Infusion Inert Shadowfire Infusion Empowered Shadowfire Infusion Inert Olthoibane Infusion Empowered Olthoibane Infusion

Dungeons & Maps Edit

Dungeon Coordinates Wiki Map ACmaps
Holtburg Dungeon 43.5N, 33.0E -- 01F6
Yaraq Tunnels 24.8S, 1.4W -- 01FB
Yanshi Tunnels 12.1S, 45.6E -- 01D0
Shoushi Grotto 34.4S, 72.8E -- 01F7
Dungeon Manor 2.0S, 19.8E -- 01E8
Rithwic Crypt 14.0N, 59.1E -- 01CD
Carved Cave 7.5N, 0.6E -- 018F
Halls of the Lost Light 76.5S, 74.9W -- 01CE

Rewards Edit

Items:

Images Edit

Dialog Edit

Quest rumors

Iquba al-Julmud the Barkeeper tells you, "Welcome! What's your pleasure today? How about a fried egg? Or maybe directions to a mysterious sword?"

Town Crier tells you, "...and a warrior came forth bearing the mark of Light upon him. He carried, in his hand, the rays of the sun crafted into steel. A blade with a purpose in the hands of a virtuous heart brings hope where there is none. The Light has been found again."

Town Crier tells you, "I heard from Alatar Locke recently... he was upset that he had to redo some of his oldest notes... something about some carved caves?"

Town Crier tells you, "In the Halls of Lost Light the Guardian has stirred and the sword glows brighter now than ever. Perhaps this is an omen of things to come. Perhaps it is a sign that even in this growing darkness there is still hope."

Update History Edit

Release

  • Quest introduced.

To Raise a Banner of Flame

  • Sword of Lost Light can now be upgraded using infusions.

A Perfect Paradox

  • Level restrictions removed from most quest dungeons.
  • Pickup timer for infusions changed from once-per-character to 30 days.

Into the Darkness

The Quest for Freedom

  • Repeat timers changed from 6 days (30 days for infusions) to 20 hours.