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[[Master of Arms]]
[[Master of Arms]]
* Spells now reflect the new [[Heavy Weapons]] skill instead of the old Unarmed Combat skill.
* Spells now reflect the new [[Heavy Weapons]] skill instead of the old Unarmed Combat skill.
* Staff activation requirement of 180 removed.
* Unarmed Combat activation requirement of 180 removed.
}}
}}

Latest revision as of 15:27, 5 April 2020

Introduced:  Hollow Victory Related Quests:  Heritage Regalia Masks Updated:  Master of Arms
Ogre Mask
  • Value: 2,000
  • Burden: 700
  • Covers Head
  • Armor Level: 220
  • Slashing: Above Average (299)
  • Piercing: Above Average (299)
  • Bludgeoning: Average (230)
  • Fire: Average (230)
  • Cold: Above Average (345)
  • Acid: Above Average (345)
  • Electric: Above Average (276)
  • Nether: Average (220)
  • Spells: Invulnerability Self IV, Heavy Weapon Mastery Self IV
  • Activation requires Sho
  • Spellcraft: 200
  • Mana: 200
  • Mana Cost: 1 point per 30 seconds.
  • A traditional ogre mask of the Sho Culture, made with beautiful craftmanship. It has been sculpted into the face of a fearsome creature that Koji once encountered on her travels.
Ogre Mask

Notes Edit

You give Tsua Kagemata Virindi Mask.

Tsua Kagemata tells you, "The chances of you finding a whole Virindi mask were highly unlikely, but it seems you have beat the odds! With this, I can replicate one of my people's ancient masks! Here, take this, and carry Koji's strength in your heart."

Tsua Kagemata gives you Ogre Mask.

  • This is the first tier Sho heritage mask.

Update History Edit

Master of Arms

  • Spells now reflect the new Heavy Weapons skill instead of the old Unarmed Combat skill.
  • Unarmed Combat activation requirement of 180 removed.