User talk:ASHERON-Atarax: Difference between revisions
m (→Templates) |
|||
Line 4: | Line 4: | ||
There's a balance in making templates, the more fixed and unchanging the material is the more beneficial a template is, but when there are things that are frequently variable the template just gets in your way, so I'll be doing what I did for the Creature template as much as I can and where it makes sense, but for some there won't be much difference from what they are now. The main reason it'll take a while is there are still quite a few templates that haven't been made and will need to be hashed over. --[[User:Tlosk|Tlosk]] 11:45, 22 January 2009 (CST) | There's a balance in making templates, the more fixed and unchanging the material is the more beneficial a template is, but when there are things that are frequently variable the template just gets in your way, so I'll be doing what I did for the Creature template as much as I can and where it makes sense, but for some there won't be much difference from what they are now. The main reason it'll take a while is there are still quite a few templates that haven't been made and will need to be hashed over. --[[User:Tlosk|Tlosk]] 11:45, 22 January 2009 (CST) | ||
: You may have missed it on the [[Individual Creature Template|template page]], Misc is an exception, you put just Misc. Creature Class for the Class, then put what is displayed under the Subclass and it will show correctly. However if a case comes up where you need to have an alias for a parameter for a template, you can use <nowiki>{{!}}</nowiki> instead of a pipe. For example: | : You may have missed it on the [[Individual Creature Template|template page]], Misc is an exception, you put just Misc. Creature Class for the Class, then put what is displayed under the Subclass and it will show correctly. However if a case comes up where you need to have an alias for a parameter for a template, you can use <nowiki>{{!}}</nowiki> instead of a pipe. The way I did it was a bit of a trade off and is confusing because the Trophies don't follow this format but I figured that it was better to have clear control over the trophies since there's so much variability while the Misc class only covers a handful of creatures. I also wanted the information there in case in the future we work the more standard meaning of subclass into the template (like for mu-miyah, sleech, etc). For example: | ||
<pre> | <pre> | ||
Line 13: | Line 13: | ||
{{Related|:Category:Maps{{!}}ALL MAPS|Unmapped Dungeons}} | {{Related|:Category:Maps{{!}}ALL MAPS|Unmapped Dungeons}} | ||
Oh and as a side note the Coral Towers would probably best fit into the [[No Class]] category, which includes attackable objects which do not have a creature class, such as destructible walls, doors, pillars and energy fields. Misc. Creature Class generally will have some unique class displayed in the class field. | |||
--[[User:Tlosk|Tlosk]] 13:20, 22 January 2009 (CST) | --[[User:Tlosk|Tlosk]] 13:20, 22 January 2009 (CST) |
Revision as of 19:31, 22 January 2009
Templates
The program itself doesn't hold any templates, it just loads the text files in the templates folder and maps them onto the buttons. This lets you change the templates by editing the text files without having to release a new version of the program. So all the templates are the exact same ones you had before since it's just loading up the files you have when it starts. Free to update the text files with what you're actually using, for example for Creature just open \Wiki Swiss Tool\Templates\Creature.txt, delete the text and paste in the new template.
There's a balance in making templates, the more fixed and unchanging the material is the more beneficial a template is, but when there are things that are frequently variable the template just gets in your way, so I'll be doing what I did for the Creature template as much as I can and where it makes sense, but for some there won't be much difference from what they are now. The main reason it'll take a while is there are still quite a few templates that haven't been made and will need to be hashed over. --Tlosk 11:45, 22 January 2009 (CST)
- You may have missed it on the template page, Misc is an exception, you put just Misc. Creature Class for the Class, then put what is displayed under the Subclass and it will show correctly. However if a case comes up where you need to have an alias for a parameter for a template, you can use {{!}} instead of a pipe. The way I did it was a bit of a trade off and is confusing because the Trophies don't follow this format but I figured that it was better to have clear control over the trophies since there's so much variability while the Misc class only covers a handful of creatures. I also wanted the information there in case in the future we work the more standard meaning of subclass into the template (like for mu-miyah, sleech, etc). For example:
{{Related|:Category:Maps{{!}}ALL MAPS|Unmapped Dungeons}}
displays as:
Related topics: ALL MAPS, Unmapped Dungeons
Oh and as a side note the Coral Towers would probably best fit into the No Class category, which includes attackable objects which do not have a creature class, such as destructible walls, doors, pillars and energy fields. Misc. Creature Class generally will have some unique class displayed in the class field.
--Tlosk 13:20, 22 January 2009 (CST)
Spells
Unique spells like that can have their own page, marked as Category:Unlearnable Castable Spell. The only time that a unique quest only spell should redirect to a standard spell page is when it has an effect that can be seen to stack with or surpass regular spells. For example, there are many quest only cantrips (like on the living weapons, or the spear of purity) but these can be proven to stack or override standard spells and cantrips.
So in short, most unique quest/item spells that mimic a life, creature, or item spell/cantrip will redirect to the appropriate page. Unique war and offensive life spells will have an individual page. And I think, for now at least, most of those special boss only debuffs should have unique pages, since many of them do not have a standard spell counterpart, and it is also rather difficult to find what standard debuffs they do stack with. --An Adventurer 18:30, 19 December 2008 (CST)
Dispels
I was thinking that all dispels (castable and on gems) would all have a unique spell pages. The castable versions would be tagged with category:spell and category:<school> spell. And then all would be tagged with category:Dispel. --An Adventurer 16:11, 8 January 2009 (CST)
- My reasoning is that all the spells are named differently, and not <name> I, II, III, etc. But I suppose redirecting them will work, assuming they follow a pattern with spell comps/spell words. --An Adventurer 16:56, 8 January 2009 (CST)
- Yeah looks like the castable+learnable dispels can be redirects like standard spells. --An Adventurer 17:28, 8 January 2009 (CST)
- The dispels look fine. Thanks for helping out on the redirects too. --An Adventurer 14:06, 9 January 2009 (CST)