|
|
Line 28: |
Line 28: |
| | [[Frozen Armor]] ||align=center| +260 ||align=center| N/A | | | [[Frozen Armor]] ||align=center| +260 ||align=center| N/A |
| |- | | |- |
| | [[Harbinger Blood Infusion (Spell)|Harbinger Blood Infusion]] ||align=center| +300 ||align=center| 15 minutes | | | Harbinger Blood Infusion ||align=center| +300 ||align=center| 15 minutes |
| |- | | |- |
| |} | | |} |
Revision as of 07:05, 20 January 2009
Armor spells increase the natural armor of the caster or target. Armor Self VII is named Executor's Blessing. Armor Other VII is named Executor's Boon.
Spell Effects & Stacking
Spell |
Effect |
Duration
|
Armor I |
+20 |
30 minutes
|
Armor II |
+50 |
30 minutes
|
Armor III Force Armor |
+75 |
30 minutes
|
Armor IV |
+100 |
30 minutes
|
Armor V |
+150 |
30 minutes
|
Armor VI |
+200 |
45 minutes
|
Armor VII |
+225 |
60 minutes
|
Armor VIII |
+250 |
90 minutes
|
Scarab's Shell* |
+260 |
N/A
|
Frozen Armor |
+260 |
N/A
|
Harbinger Blood Infusion |
+300 |
15 minutes
|
*bugged.
|
Force Armor
- Increases the caster's natural armor by 75 points.
Frozen Armor
- A layer of thin bot sturdy frost covers you, increasing your natural armor by 260.
Scarab's Shell
- Increases the target's natural armor by 260 points.
Harbinger Blood Infusion
- The Harbinger's blood suffuses your being increasing your natural armor by 300 points.
|
Spell Components & Information