Training Academy Quest: Difference between revisions
No edit summary |
mNo edit summary |
||
Line 24: | Line 24: | ||
# Use the door to the East and speak with the [[Training Master]]. | # Use the door to the East and speak with the [[Training Master]]. | ||
#* {{Optional}} Read the following signs: {{Itemlink|WIELDING ITEMS}}, {{Itemlink|COMBAT BAR}}, {{Itemlink|STATUS BARS}}, {{Itemlink|BASICS OF MAGIC}}, {{Itemlink|SPELLCASTING}}, {{Itemlink|MAGIC TIPS}}. | #* {{Optional}} Read the following signs: {{Itemlink|WIELDING ITEMS}}, {{Itemlink|COMBAT BAR}}, {{Itemlink|STATUS BARS}}, {{Itemlink|BASICS OF MAGIC}}, {{Itemlink|SPELLCASTING}}, {{Itemlink|MAGIC TIPS}}. | ||
#* {{Optional}} Pick up and read the following books: {{Itemlink|Combat and Spellcasting Guide}}, {{Itemlink|Guide to Healing}}, {{Itemlink|Guide to Raising Skills and Attributes}}, {{Itemlink|Tinkering (Text)}}. | #* {{Optional}} Pick up and read the following books: {{Itemlink|Combat and Spellcasting Guide}}, {{Itemlink|Guide to Healing}}, {{Itemlink|Guide to Raising Skills and Attributes}}, {{Itemlink|Tinkering (Text)|Tinkering}}. | ||
#* {{Optional}} Find the {{Itemlink|Treasure Chest (Training Academy)}} and take the {{Itemlink|Potion of Healing}}, {{Itemlink|Stamina Potion}}, and {{Itemlink|Mana Potion}}. | #* {{Optional}} Find the {{Itemlink|Treasure Chest (Training Academy)|Treasure Chest}} and take the {{Itemlink|Potion of Healing}}, {{Itemlink|Stamina Potion}}, and {{Itemlink|Mana Potion}}. | ||
# Kill a [[Sparring Golem]], loot an {{Itemlink|Academy Token}} from its corpse, and return it to the [[Training Master]]. | # Kill a [[Sparring Golem]], loot an {{Itemlink|Academy Token}} from its corpse, and return it to the [[Training Master]]. | ||
# Now enter the Central Courtyard portal to the right and speak with the [[Academy Foreman]]. | # Now enter the Central Courtyard portal to the right and speak with the [[Academy Foreman]]. |
Revision as of 16:25, 31 January 2016
Training Academy Quest - Starter Quests - Facility Hub Quests - Exploration Society Letters - Monthly Explorer Society Quests |
Related topics: Character Creation, User Interface
Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
Training Academy Quest | |
---|---|
Level: | Any |
Type: | Solo |
Starts At: | Character Creation |
Repeat: | Non Repeatable |
Overview
Complete the Training Academy to learn the basics of Asheron's Call, gain useful starter equipment and level up from 1 to 5.
Walkthrough & Notes
Entering the Academy
- Speak with the Society Greeter, hand her your Calling Stone, then use the door to the East.
- Optional: If you wish to skip the tutorial, take the door to the North and speak with Jonathan to receive an Academy Exit Token. Hand it back to him to exit the Training Academy.
- Optional: Read the VIEW CONTROLS sign.
- Speak with Samuel, then find all 3 pieces of armor and return to him:
- Leather Cap - South Room
- Leather Gauntlets - North Room
- Leather Leggings - South Room
- Use the door to the East and speak with the Training Master.
- Optional: Read the following signs: WIELDING ITEMS, COMBAT BAR, STATUS BARS, BASICS OF MAGIC, SPELLCASTING, MAGIC TIPS.
- Optional: Pick up and read the following books: Combat and Spellcasting Guide, Guide to Healing, Guide to Raising Skills and Attributes, Tinkering.
- Optional: Find the Treasure Chest and take the Potion of Healing, Stamina Potion, and Mana Potion.
- Kill a Sparring Golem, loot an Academy Token from its corpse, and return it to the Training Master.
- Now enter the Central Courtyard portal to the right and speak with the Academy Foreman.
- Take the passage to the West and kill a Carpenter Wasp. Loot a Carpenter Wasp Wing from its corpse and return it to the Academy Foreman.
- Speak to the Academy Blacksmith to the South, head through the South passage and kill a Thieving Thrungus to retrieve Bellows. Return them to the Academy Blacksmith to receive an Academy Library Key.
- Use the Academy Library Key on the door to the East and speak with the Academy Researcher.
- Purchase the Oil of Rendering from the Academy Researcher, and apply it to your Training Weapon to create an Academy Weapon.
- :As you pour the Oil of Rendering onto the Training Spadone, it slowly deepens to a lustrous red.
- Speak with the Senior Guard, then the Sentry and kill the Adolescent Olthoi and loot a Protection Orb. Return the orb to the Sentry and you'll be given an Academy Coat and a Facility Hub Portal Gem.
Notes
- The text, Letter From Home, is found in your pack upon entering the Training Academy.
- The text, Restoring the Training Academies, is found in the room with the leather cap
- You will also find training texts laid out on a bench in the room with the Sparring Golems.
After Leaving the Academy
- Speak to one of the four Lifestone Greeters to learn about the Lifestone and receive a starter quest contract and advance one level.
- Using the information in your contract panel (quill icon in the lower right corner), speak to Bartender Greeter inside the local tavern.
- They will tell you a little about Contracts and the local Barkeep who sells contracts for the nearby Starter Quests. He will also give you enough xp to advance one level and another mini-quest which he gives you the contract for.
- Head to one of the four Pathwarden Greeters who are found near the Lifestone to complete the "Find the Pathwarden" contract and earn another 12,500 xp. Give your Pathwarden Token to the greeter to receive a Pathwarden Supply Key, the key unlocks the Pathwarden Chest that contains race specific starter armor and a robe.
- Thorolf - Holtburg - Plate Armor
- Pathwarden Thierra Molanti - Sanamar - Diforsa Armor
- Pathwarden Koro Ijida - Shoushi - Yoroi Armor
- Pathwarden Qanara bint Qolosh - Yaraq - Scale Armor
- Non Repeatable you have found better armor and no longer need the pathwarden armor, you can turn it back in to one of the Pathwarden Greeters for other useful items. Don't forget to wield the Pathwarden Trinket to increase experience earned by 4%.
- See Starter Quests and Facility Hub Quests for more quests aimed at helping new explorers level up.
Dungeons & Maps
Dungeon | Coordinates | Wiki Map | ACmaps |
---|---|---|---|
Training Academy | N/A | -- | 7204 |
Rewards
Use Oil of Rendering on a Training Weapon | |
---|---|
Items: | |
Give the Academy Token to the Training Master | |
---|---|
Experience: | 1,000 (Fixed) |
Give the Carpenter Wasp Wing to the Academy Foreman | |
---|---|
Experience: | 2,000 (Fixed) |
Give the Bellows to the Academy Blacksmith | |
---|---|
Experience: | 3,000 (Fixed) |
Items: | |
Give the Protection Orb to the Sentry | |
---|---|
Experience: | 5,000 (Fixed) |
Items: | |
Give unwanted chest item to the Pathwarden | |
---|---|
Items: | |
One of the following random rewards: |
Images
Click image for full size version.
-
The Society Greeter
-
Entering the Training Academy
-
The Training Master
Dialog
- Greeter Opening Dialog
- Society Greeter tells you, "Hail and welcome to Dereth! No time to chat! Time to get on with your training!
- Society Greeter tells you, "Click on the Backpack in the lower right corner of your screen to open your Inventory. Click on the blue Calling Stone, and drag it to me."
- Handing Calling Stone to the Society Greeter
- You give Society Greeter Calling Stone
- Society Greeter tells you, "Excellent! Your backpack contains all of the items in your inventory. You will notice that your pack contains multiple bags. Over time you can pick up more bags, thereby increasing the number of items you can carry!
- Society Greeter tells you, "Why don't you go talk to the Agent in the next room? Double-click the doors to open them."
- Handing Letter From Home to the Society Greeter
- You allow Society Greeter to examine your Letter From Home
- Society Greeter tells you, "This is yours. Keep it if you like, or just put it on the ground to get rid of it. Of course, if you want to keep the world free from litter, you can give this note - and any other trash you might have - to a Town Crier."
- Speaking to the Society Greeter again
- Society Greeter tells you, "Why don't you go talk to the Agent in the next room? Double-click the doors to open them."
- Jonanthan Opening Dialog
- Jonathan tells you, "If you want to skip your training and leave the Academy early, give this token back to me."
- Jonathan gives you Academy Exit Token.
- Jonathan tells you, "But beware, once you leave the Training Academy, you cannot come back!"
- Speaking to Jonanthan again
- Jonathan tells you, "I already gave you an Exit Token. If you want to leave the Training Academy early, give the Exit Token back to me."
- Jonathan tells you, "But beware, once you leave the Training Academy, you cannot come back!"
- Handing Exit Token to Jonanthan
- Jonathan tells you, "Don't say I didn't warn you."
- Jonathan gives you Oil of Rendering.
- Jonathan gives you Oil of Rendering.
- Jonathan gives you Academy Coat.
- Jonathan gives you Facility Hub Portal Gem.
- You've earned 11,000 experience.
- Jonathan teleports you with Free Ride to [Starter Town].
- Handing Exit Token to another NPC
- You allow Society Greeter to examine your Academy Exit Token.
- Society Greeter tells you, "Ah, you must have confused me with Jonathan. Give this token to Jonathan and he will let you exit the Training Academy early. But beware! If you leave before you've been fully trained, you may be in for frequent trips to the Life Stone!"
- Samuel Opening Dialog
- Samuel tells you, "Looks like you need some armor! There are 3 different pieces of armor here. Can you find them all? Double-click on me again when you are done."
- Speaking to Samuel after obtainin armor
- Samuel tells you, "You found some armor! To equip your armor, drag it from your backpack onto your paperdoll. You can wear armor over your clothes, but you cannot wear a piece of armor over another piece of armor.
- Samuel tells you, "You may now proceed to the Training Area.
- Handing a piece of armor to Samuel
- You allow Samuel to examine your Leather Gauntlets
- Samuel tells you, "Drag this item onto your paperdoll to wear it."
- Handing Restoring the Training Academies one of the NPCs
- You allow Society Greeterto examine your Restoring the Training Academies
- Society Greeter tells you, "Ah, you found one of our confidential missives! No, don't worry, I'm not angry. You should read it. It will give you some idea of the current political situation here on Dereth."
- Training Master
- Training Master tells you, "As you proceed through the Training Area, warriors should read the signs on the left. Spellcasters should read the signs on the right.
- Training Master tells you, "The signs will tell you how to retrieve the Academy Token. Bring that token back to me.
- Handing Academy Token to the Training Master
- You give Training Master Academy Token
- Training Master tells you, "Excellent work! You have completed your combat training! You may now take the portal to the Central Courtyard. Non Repeatable you have teleported to the Central Courtyard, speak to the Academy Foreman to continue your training.
- Academy Foreman
- Academy Foreman tells you, "Help has arrived at last! Quickly, Carpenter Wasps have infested my woodpile! There are so many of them; could you help me clear out a few? They are here through this door beside me. If you bring me one of their wings to prove that you have taken some of them out, I will surely reward you."
- Handing Carpenter Wasp Wing to the Academy Foreman
- You give Academy Foreman Carpenter Wasp Wing
- Academy Foreman tells you, "Thank you! You are certainly doing your part to ensure that this Academy will thrive. Let me reward you with experience.
- Academy Foreman tells you, "You should go visit the Academy Blacksmith now; The Thrungum have been stealing from him, and I'm sure he could use your help. Good luck with the rest of the Academy!
- Academy Blacksmith
- Academy Blacksmith tells you, "Perhaps you could help me with these thieving Thrungum. They and their noxious kin have stolen my bellows! The last time I saw them, they were running towards the vegetable gardens. Retrieve my bellows for me, and I will reward you!"
- Handing Bellows to the Academy Blacksmith
- You give Academy Blacksmith Bellows
- Academy Blacksmith tells you, "Tell My bellows! Thank you. Take this, with my thanks!
- Academy Blacksmith tells you, "You should visit the Academy Researcher. Purchase the Oil of Rendering from him and use it on your weapon. I guarantee you, that Oil will greatly improve your weapon's effectiveness.
- Academy Blacksmith tells you, "Use this key to enter the Academy Library. Double-click the key, then click on the door to open it.
- Academy Blacksmith gives you Academy Library Key
- Academy Researcher
- Academy Researcher tells you, "You wish to purchase the Oil of Rendering? Please do! It's the only thing I have left!
- Academy Researcher tells you, "Excellent choice, my friend!
- Senior Guard
- Senior Guard tells you, "A hive of Olthoi just breached the walls of the Outer Courtyard. I need you to help us clear them out. Go through this portal, then talk to the Sentry.
- Senior Guard tells you, "Go!
- Sentry
- Sentry tells you, "You must be the one the Senior Guard told me about. Thank you for your assistance.
- Sentry tells you, "A hive of Olthoi just breached the Outer Wall. They stole a collection of Protection Orbs. Without those orbs, we have no way of shielding ourselves from their Queen!
- Sentry tells you, "You must infiltrate the hive and travel as deep into it as you can. Find the Adolescent Olthoi and kill it. Bring back one of those orbs!
- Sentry tells you, "Go!
- Handing Protection Orb to the Sentry
- You give Sentry Protection Orb
- Sentry tells you, "Thank you! You have done the Dereth Exploration Society a great service. Take this last gift from us at the Academy; it will serve you well in your initial travels.
- Sentry tells you, "Now, you must leave this place. There is nothing more that we can teach you here. Use the portal to Holtburg. When you get there, seek out Flinrala Ryndmad. She may have a task for you. Take care in your adventures, friend.
- Sentry gives you Academy Coat
- Sentry gives you Facility Hub Portal Gem
- You've earned 5,000 experience
- You are now level 5!
- Pathwarden Greeters
- You give Thorolf Pathwarden Scale Leggings
- Thorolf tells you, "Found a better set of leggings already, have you? Well done. I'll take that back from you. Take this Sturdy Iron Key. Should you come across a Sturdy Iron Chest in your adventures throughout Dereth, this key will open it, and with luck you will find some useful armor or weaponry in that cache.
- Thorolf gives you Sturdy Iron Key
- You give Thorolf Pathwarden Sollerets
- Thorolf tells you, "Found better footwear already, have you? Well done. I'll take that back from you. In exchange, I'll give you a bag of high quality Steel, which ought to be useful to you when you start tinkering your armor.
- Thorolf gives you Salvaged Steel
- You give Thorolf Pathwarden Gauntlets
- Thorolf tells you, "Found better gloves already, have you? Well done. I'll take that back from you. In exchange, I'll give you a bag of high quality Steel, which ought to be useful to you when you start tinkering your armor.
- Thorolf gives you Salvaged Steel
- You give Thorolf Pathwarden Helm
- Thorolf tells you, "Found a better helmet already, have you? Well done. I'll take that back from you. In exchange, I'll give you a bag of high quality Granite, which ought to be useful to you when you start tinkering your weapons.
- Thorolf gives you Salvaged Granite
Update History
|