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Some of the following information was taking from a post by Taomagicdragon_SC on turbine boards.
'''~Leveling Guide~'''
'''Levels 1-5:'''
* Melee- Academy
* Missile- Academy
* Mage- Academy
'''Levels 5-20:'''
* Melee – Atlan Weps or Explorer – Harvester/Gardener Pincers, Blood Shreth/Borgard’s Note/Axe Quest, Drudge Robber Baron, Redspire Moarsman Fort, Small Mukkir Squasher, Sanamar Light Beacon, Finish up in Olthoi Arcade.
* Missile – Equisite Elariwood Bow or explorer weapons - Harvester/Gardener Pincers, Blood Shreth/Borgard’s Note/Axe Quest, Drudge Robber Baron, Redspire Moarsman Fort, Small Mukkir Squasher, Sanamar Light Beacon, Finish up in Olthoi Arcade.
* Mage – Gaerlan Wands or explorer weapons - Harvester/Gardener Pincers, Blood Shreth/Borgard’s Note/Axe Quest, Drudge Robber Baron, Redspire Moarsman Fort, Small Mukkir Squasher, Sanamar Light Beacon, Finish up in Olthoi Arcade.
'''Levels 20-25:'''
* Same weapons as above but for all three head to 20+ hive in nanto.
'''Levels 25-45:'''
* Melee – Fire Atlans or AR fire swords - Tusker Guard task, start in BSD then at 40 move to the tusker guard dungeon.
* Missile – Low level Composite Bow with enchanted fire arrows (or crafted ones) - Tusker Guard task, start in BSD then at 40 move to the tusker guard dungeon.
* Mage – CS wand with fire spells – Tusker Guard task, start in BSD then at 40 move to the tusker guard dungeon.
'''Levels 45-50:'''
* Same weapons as above but move into using fire rends now, for all three head into Fiuns (Ayabar’s Lab).
'''Levels 50-90:'''
* Continue in Fiuns or move to Crysalline Crag (better for ranged characters), if you’re a melee consider speccing Magic def for now and grabbing an aegis. Use slash rends at the crag, fire (or any elemental) on the rest.
'''Levels 90-110:'''
* Move into the dungeon at the Crystalline crag (it’s 70+ but dense with spawn) or 90+ fiuns or 90+ eaters, if you go the final rout drop magic def and spec melee defense. Use slash rends for everything in this “tier”
'''Levels 110-130:'''
* Same as above, improve weapons, instead of 90+ eaters head to 110+ eaters
'''Levels 130-140:'''
* Vissidal: Slash Rend/Lightning Rend (mages should perch or kill golems, or go back to crag, archers perch) Archers/melee should lay an imp down with a runed weapon then use rends, slash on everything but rems and golems, use lightning on those.
'''Levels 140-150:'''
* Stay on Vissidal or move to Egg Orchard (melee defense is helpful here, use bludge rend weapons (or pierce-rend/paradox weapons), or Path of the Blind (mages imp, melees use lightning rend).
'''Levels 150+:'''
'''Dark Isle'''
* Mages: Soulbound Staff for Sleeches/golems, Shadowfire wand for shadows
* Archers: Mukkir Slaying pierce rend, Lightning rend, Undead Slayer fire (or acid if you have olthoi arrows), imp then fire away
* Sword: SoLL-shadow on shadows, Bloodscorch on undead, Pierce-rend bandit on golems, Pierce-rend mukkir slayer on mukkir, Lightning-rend on remorans (may not be worth killing those due to debuffs). Royal runed for imps, life magic/phials for fire vulns and purple rift orb to tattercoat shielded shadows.
* General Melee: Mukkir-Slayer Pierce-rend, Undead-Slayer Fire-rend (or bludgeoning), royal runed for imps.
'''If you have the resources:'''
Hero Token – Ice wand – wand monkey by perching by the viamont staging area to hit 50 quickly then continue in fiuns or, if you have the rares and are not a mage, pop a weapon rare then wield a spectral weapon to move through the crag. Should be able to get you through to 110 before the spectral weapon goes away.
'''Original Information'''
This is a quick rundown of how to best level up newly created characters.
This is a quick rundown of how to best level up newly created characters.



Revision as of 20:15, 12 August 2009

Some of the following information was taking from a post by Taomagicdragon_SC on turbine boards.

~Leveling Guide~


Levels 1-5:

  • Melee- Academy
  • Missile- Academy
  • Mage- Academy


Levels 5-20:


  • Melee – Atlan Weps or Explorer – Harvester/Gardener Pincers, Blood Shreth/Borgard’s Note/Axe Quest, Drudge Robber Baron, Redspire Moarsman Fort, Small Mukkir Squasher, Sanamar Light Beacon, Finish up in Olthoi Arcade.
  • Missile – Equisite Elariwood Bow or explorer weapons - Harvester/Gardener Pincers, Blood Shreth/Borgard’s Note/Axe Quest, Drudge Robber Baron, Redspire Moarsman Fort, Small Mukkir Squasher, Sanamar Light Beacon, Finish up in Olthoi Arcade.
  • Mage – Gaerlan Wands or explorer weapons - Harvester/Gardener Pincers, Blood Shreth/Borgard’s Note/Axe Quest, Drudge Robber Baron, Redspire Moarsman Fort, Small Mukkir Squasher, Sanamar Light Beacon, Finish up in Olthoi Arcade.

Levels 20-25:


  • Same weapons as above but for all three head to 20+ hive in nanto.


Levels 25-45:


  • Melee – Fire Atlans or AR fire swords - Tusker Guard task, start in BSD then at 40 move to the tusker guard dungeon.
  • Missile – Low level Composite Bow with enchanted fire arrows (or crafted ones) - Tusker Guard task, start in BSD then at 40 move to the tusker guard dungeon.
  • Mage – CS wand with fire spells – Tusker Guard task, start in BSD then at 40 move to the tusker guard dungeon.

Levels 45-50:


  • Same weapons as above but move into using fire rends now, for all three head into Fiuns (Ayabar’s Lab).


Levels 50-90:


  • Continue in Fiuns or move to Crysalline Crag (better for ranged characters), if you’re a melee consider speccing Magic def for now and grabbing an aegis. Use slash rends at the crag, fire (or any elemental) on the rest.


Levels 90-110:


  • Move into the dungeon at the Crystalline crag (it’s 70+ but dense with spawn) or 90+ fiuns or 90+ eaters, if you go the final rout drop magic def and spec melee defense. Use slash rends for everything in this “tier”


Levels 110-130:


  • Same as above, improve weapons, instead of 90+ eaters head to 110+ eaters


Levels 130-140:


  • Vissidal: Slash Rend/Lightning Rend (mages should perch or kill golems, or go back to crag, archers perch) Archers/melee should lay an imp down with a runed weapon then use rends, slash on everything but rems and golems, use lightning on those.


Levels 140-150:


  • Stay on Vissidal or move to Egg Orchard (melee defense is helpful here, use bludge rend weapons (or pierce-rend/paradox weapons), or Path of the Blind (mages imp, melees use lightning rend).


Levels 150+:


Dark Isle

  • Mages: Soulbound Staff for Sleeches/golems, Shadowfire wand for shadows
  • Archers: Mukkir Slaying pierce rend, Lightning rend, Undead Slayer fire (or acid if you have olthoi arrows), imp then fire away
  • Sword: SoLL-shadow on shadows, Bloodscorch on undead, Pierce-rend bandit on golems, Pierce-rend mukkir slayer on mukkir, Lightning-rend on remorans (may not be worth killing those due to debuffs). Royal runed for imps, life magic/phials for fire vulns and purple rift orb to tattercoat shielded shadows.
  • General Melee: Mukkir-Slayer Pierce-rend, Undead-Slayer Fire-rend (or bludgeoning), royal runed for imps.

If you have the resources:


Hero Token – Ice wand – wand monkey by perching by the viamont staging area to hit 50 quickly then continue in fiuns or, if you have the rares and are not a mage, pop a weapon rare then wield a spectral weapon to move through the crag. Should be able to get you through to 110 before the spectral weapon goes away.

Original Information

This is a quick rundown of how to best level up newly created characters.


1-30


30-50


50-90

  • Viamont Staging Area - There are three locations outside Glenden Wood (the locations in the Viamont Staging Area quest) which spawn monsters instantly as long as the Pillars are not killed. A high level will typically fellow with a level 50, who sits in town. The high level can kill monsters at an extremely high rate, leveling the lower level character from 50 to 90 in one day.


90-110

  • Fiuns - Lightning works best here. They cast a lot of magic.


110-140 - 60 mil/hr

  • 110 Eaters dungeon (Ravenous Vault) - All melee, acid/pierce/slash/bludgeon. Melee D approaching 470 is around when they can never hit you. Slash works best on them.


140+ - 100-200 mil/hr

  • Egg Orchard dungeons - Similar to eaters - all melee, acid/pierce/slash/bludgeon. Use piercing or bludgeoning damage.