(Reformatting to create a more clean cut guide with links to various areas of the wiki. This is a work in progress. Finished up to level 90.)
m (moved Leveling Guide to Leveling Guides: Naming Conventions)
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Revision as of 04:22, 30 November 2009

Some of the following information was taking from a post by Taomagicdragon_SC on turbine boards.

~Leveling Guide~


Levels 1-5:
Run through the Training Academy.

Levels 5-20:
Weapons:


Farm In
Olthoi Arcade

For extra experience do the following quests:
Harvester and Gardener Pincers,
Hunter Quest (Blood Shreths),
Alfrin's Stolen Supplies,
Moarsmen on the Shores (Redspire Quest),
Hunter Quest (Small Fledgling Mukkirs),
The Beacon Quest.


Levels 20-25:
Weapons:

  • Melee - No Change
  • Missile - No Change
  • Mage - No Change


Farm In
Matron Hive South


Levels 25-45:


Farm In:
Black Spawn Den
Tusker Barracks (40+)

For extra experience do the following quests:
Hunter Quest (Tusker Guards)


Levels 45-50:
Weapons:


Farm In:
Abayar's Laboratory

Levels 50-90:
Weapons:

  • Melee - See "Farm In". Consider grabbing an Sanguinary Aegis.
  • Missile - See "Farm In"
  • Mage - See "Farm In"


Farm In:
Abayar's Laboratory (Lightning Rending, Fire Rending or Cold Rending)
Crystalline Crag (Better for ranged characters) (Slash Rending)


Levels 90-110:


  • Move into the dungeon at the Crystalline crag (it’s 70+ but dense with spawn) or 90+ fiuns or 90+ eaters, if you go the final rout drop magic def and spec melee defense. Use slash rends for everything in this “tier”


Levels 110-130:


  • Same as above, improve weapons, instead of 90+ eaters head to 110+ eaters


Levels 130-140:


  • Vissidal: Slash Rend/Lightning Rend (mages should perch or kill golems, or go back to crag, archers perch) Archers/melee should lay an imp down with a runed weapon then use rends, slash on everything but rems and golems, use lightning on those.


Levels 140-150:


  • Stay on Vissidal or move to Egg Orchard (melee defense is helpful here, use bludge rend weapons (or pierce-rend/paradox weapons), or Path of the Blind (mages imp, melees use lightning rend).


Levels 150+:


Dark Isle

  • Mages: Soulbound Staff for Sleeches/golems, Shadowfire wand for shadows
  • Archers: Mukkir Slaying pierce rend, Lightning rend, Undead Slayer fire (or acid if you have olthoi arrows), imp then fire away
  • Sword: SoLL-shadow on shadows, Bloodscorch on undead, Pierce-rend bandit on golems, Pierce-rend mukkir slayer on mukkir, Lightning-rend on remorans (may not be worth killing those due to debuffs). Royal runed for imps, life magic/phials for fire vulns and purple rift orb to tattercoat shielded shadows.
  • General Melee: Mukkir-Slayer Pierce-rend, Undead-Slayer Fire-rend (or bludgeoning), royal runed for imps.

If you have the resources:


Hero Token – Ice wand – wand monkey by perching by the viamont staging area to hit 50 quickly then continue in fiuns or, if you have the rares and are not a mage, pop a weapon rare then wield a spectral weapon to move through the crag. Should be able to get you through to 110 before the spectral weapon goes away.

Original Information

This is a quick rundown of how to best level up newly created characters.


1-30


30-50


50-90

  • Viamont Staging Area - There are three locations outside Glenden Wood (the locations in the Viamont Staging Area quest) which spawn monsters instantly as long as the Pillars are not killed. A high level will typically fellow with a level 50, who sits in town. The high level can kill monsters at an extremely high rate, leveling the lower level character from 50 to 90 in one day.


90-110

  • Fiuns - Lightning works best here. They cast a lot of magic.


110-140 - 60 mil/hr

  • 110 Eaters dungeon (Ravenous Vault) - All melee, acid/pierce/slash/bludgeon. Melee D approaching 470 is around when they can never hit you. Slash works best on them.


140+ - 100-200 mil/hr

  • Egg Orchard dungeons - Similar to eaters - all melee, acid/pierce/slash/bludgeon. Use piercing or bludgeoning damage.