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== Notes ==
== Notes ==
* The [[Falatacot Patrol]]s are triggered by spawn traps, mostly in the corridors. Hugging the wall tightly prevents them from spawning. Some rooms also have spawn traps at their entrance.
* The [[Sclavus Patrol]]s have a normal spawn rate, spawn in the middle of a room, and follow a path through the four rooms of their floor.
* Creatures will try to reach you if you attack one of their creature class (i.e. the [[Falatacot Patrol]]s will try to attack you if you attack another Falatacot.)
* When looking for Invoker Stones:
* When looking for Invoker Stones:
** The [[Sclavus Patrol]]s and [[Falatacot Patrol]]s do not drop stones (at least, after collecting 150 stones, none had dropped from the Patrols).
** The [[Sclavus Patrol]]s and [[Falatacot Patrol]]s do not drop stones (at least, after collecting 150 stones, none had dropped from the Patrols).

Revision as of 17:50, 13 March 2009

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Pyramid
Quests Summoning of T'thuun
T'Thuun's Marauders
Restrictions Level: 125+
Tieable: No
Recallable: No
Summonable: No
Coordinates 58.4N, 11.2W
58.4N, 9.5W
60.2N 10.3W
near [[Crater Village]]
Nearest LS 65.9N, 2.7W
Route Take Patriarch's Valley Portal in Eastham in front of the Meeting Hall.
Map Files: Wiki Map
Show location on Dereth map

[[Category:Dungeons: Crater Village]]

General

While the T'thuun pyramids appeared over many different cities, it was only in Unfinished Business that a means to enter the pyramids was uncovered. There are now three permanent portals in Patriarch's Valley that each lead into a different pyramid, though they all share the same landblock.

Though the entrance portal is restricted, the surface portal just inside has no restrictions,

Floor traps will cause spawns to occur as you walk over them. At the top each pyramid is a boss that drops one of three versions of the Summoning Rituals tome.

Creatures in the pyramids drop Invoking Stones that can be collected and given to the Royal Scout at 58.5N 10.3W (any scout??) who will reward with titles. See T'Thuun's Marauders for complete details.

Except for the bosses, the spawns are the same types of creatures in all three pyramids, however they drop different Invoking Stones in each one.

Map

Creatures

Blighted Moarsman

Sclavus

Undead

Images

Click image for full size version.

Notes

  • The Falatacot Patrols are triggered by spawn traps, mostly in the corridors. Hugging the wall tightly prevents them from spawning. Some rooms also have spawn traps at their entrance.
  • The Sclavus Patrols have a normal spawn rate, spawn in the middle of a room, and follow a path through the four rooms of their floor.
  • Creatures will try to reach you if you attack one of their creature class (i.e. the Falatacot Patrols will try to attack you if you attack another Falatacot.)
  • When looking for Invoker Stones:
    • The Sclavus Patrols and Falatacot Patrols do not drop stones (at least, after collecting 150 stones, none had dropped from the Patrols).
    • For each Pyramid, the Raiders have a random chance of dropping the lower level raid stones, the Marauders the higher level raid stones (not room specific)
    • Tips for specific stones: