Marksman's Robe (Upgraded): Difference between revisions
No edit summary |
No edit summary |
||
Line 38: | Line 38: | ||
| Level Req = 150 | | Level Req = 150 | ||
| ToD = False | | ToD = False | ||
| Spells = [[Empyrean Aegis]], [[Bowman's Boon]], [[Chucker's Boon]], [[Epic Quickness]], [[Epic Coordination]] | | Spells = [[Empyrean Aegis]], [[Bowman's Boon]], [[Chucker's Boon]], [[Crossbowman's Boon]], [[Epic Quickness]], [[Epic Coordination]] | ||
| Activation Reqs = Arcane Lore: 200 | | Activation Reqs = Arcane Lore: 200 | ||
| Spellcraft = 300 | | Spellcraft = 300 |
Revision as of 16:19, 10 March 2009
Related topics: Marksman's Robe
Introduced: | Who Watches the Virindi? |
- Value: 6,000
- Burden: 450
- Covers Head, Chest, Abdomen, Upper Arms, Lower Arms, Upper Legs, Lower Legs, Feet
- Armor Level: 150 (650)
- Slashing: Below Average (60)
- Piercing: Poor (30)
- Bludgeoning: Below Average (60)
- Fire: Below Average (60)
- Cold: Average (165)
- Acid: Below Average (60)
- Electric: Average (165)
- Nether: Average (150) (650)
- Spells: Empyrean Aegis, Bowman's Boon, Chucker's Boon, Crossbowman's Boon, Epic Quickness, Epic Coordination
- Properties: Dyeable
- Wield requires level 150
- Activation requires Arcane Lore: 200
- Spellcraft: 300
- Mana: 3600
- Mana Cost: 1 point per 100 seconds.
Notes
- Created by applying an Armor Upgrade Kit to an original Marksman's Robe
- The kit allows you to easily enhance the piece of armor.