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{{Quest Summary
{{Quest Summary
  |   Patch Introduced = [[Release]]
  |               Level = 40 |   Recommended Level =  
|     Related Quests =  
|            Updated = [[Waking From the Abyss]],<br>[[Learning From Experience]],<br>[[The Risen Princess]]
|
|          Live Image = Musansayn's Library Live.jpg
|  Live Image Caption = Musansayn's Library
  |          Quest Type = Solo
  |          Quest Type = Solo
  |           Kill Task = False
  |         Starts With = [[Rubid al-Jurma]]
  |     Start Location = [[Northwest Samsur Outpost]]
  |           Starts At = 0.0S, 16.3E at [[Northwest Samsur Outpost]]
  |               Timer = 6 Days
  |       Repeat Timer = 20 Hours
|  Level Restrictions = 40+
  |   Time to Complete =  
  |   Level Suggestions =  
  |          Contracts =  
  |          Contracts =  
|        Item Rewards = 2 [[Health Tonic]]s,<br>[[Mid-Stakes Gambling Token]],<br>[[Samsur Town Stamp]],<br>[[Isparian Arms (Text)|Isparian Arms]],<br>[[Pragmatic Guide to Atlan Weapons]]
|    Luminance Reward =
|      Max XP Reward = 4,500,000
|              Titles =
|
|  Link Walk Through = True
|          Link Maps = True
|          Link Items = True
|    Link XP Rewards = True
|  Link Title Rewards = False
|        Link Images = True
|  Link Lore & Dialog = True
|          Link Notes = True
}}
}}
== Quest Overview ==
== Overview ==


== Walk Through ==
== Walkthrough & Notes ==
# Speak to [[Rubid al-Jurma]] at the [[Northwest Samsur Outpost]] (0.0S, 16.3E) to receive the [[Library Key]].
# Once you have received the {{Icon Link Small|Library Key}} from [[Rubid al-Jurma]] (0.0S, 16.3E), run east to [[Musansayn's Vaults]] at 1.0S, 18.7E.
# Run east to [[Musansayn's Vaults]] at 1.0S, 18.7E.
# When inside the vaults keep left through each room until you reach the Library Door, use the [[Library Key|key]] Rubid gave you to unlock it.
# When inside the vaults keep left through each room until you reach the Library Door, use the [[Library Key|key]] Rubid gave you to unlock it.
# From here, take the east door to the next section where you will come to a room with crazed Zharalim burning books from the library. Rescue the book from the fire.
# From here, take the east door to the next section where you will come to a room with crazed Zharalim burning books from the library. Rescue the book, {{Icon Link Small|The Hundred Trackless Paths}}, from the fire.
# Pick up the [[Yanshi Town Stamp]], which is also in this room.
# Pick up the {{Icon Link Small|Samsur Town Stamp}}, which is also in this room.
# Return the book to Rubid at the outpost for your rewards.
# Return the book to Rubid at the outpost for your rewards.


== Maps ==
== Dungeons & Maps ==
{{Dungeon Table
{{Dungeon Table
  | Table Rows =  
  | Table Rows =  
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}}
}}


== Items ==  
== Rewards ==
{{Item Table|Caption=Quest Items
{{Rewards Table
  | Library Key
  |       Quest Task =
  | The Hundred Trackless Paths
  |     Item Reward =
}}
* {{Icon Link|Health Tonic}} (x2)
 
* {{Icon Link|Mid-Stakes Gambling Token}}
{{Item Table Three|Caption=Rewards
* {{Icon Link|Isparian Arms (Text)}}
| Health Tonic
* {{Icon Link|Pragmatic Guide to Atlan Weapons}}
| Mid-Stakes Gambling Token
  |   Max XP Reward = 4,500,000 | Percent of Level = 85 | Level Cap = 50
| Samsur Town Stamp
| Luminance Reward =
| Isparian Arms (Text)
|    Title Reward =
| Pragmatic Guide to Atlan Weapons
}}
 
== Experience Rewards ==
{{Quest Experience Table
| Repeat Differs = False
|    Table Rows =
{{Quest Task
  |     Description = Bring the book, [[The Hundred Trackless Paths]], to [[Rubid al-Jurma]]
|          Max XP = 4,500,000
| Percent of Level = 85
  |        Level Cap = 50
}}
}}
}}


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File:Musansayn's Library Live 2.jpg|Samsur NW Outpost
File:Musansayn's Library Live 2.jpg|Samsur NW Outpost
File:Musansayn's Library Live 3.jpg|Musansayn's Vaults Entrance
File:Musansayn's Library Live 3.jpg|Musansayn's Vaults Entrance
File:Musansayn's Library Live.jpg|Musansayn's Library
</gallery>
</gallery>


== Lore & Dialog ==
== Dialog ==
<font color=darkgoldenrod>Rubid al-Jurma tells you, "I have been contracted by the Dereth Exploration Society to help them in their outreach program towards the Isparians who find themselves newly exiled in Dereth. If you collect any of the Society's stamped letters, you may bring them back to me for a reward."<br>
=== Opening Dialog ===
Rubid al-Jurma tells you, "It has also been requested that I start handing out these orbs."<br>
:Rubid al-Jurma tells you, "I have been contracted by the Dereth Exploration Society to help them in their outreach program towards the Isparians who find themselves newly exiled in Dereth. If you collect any of the Society's stamped letters, you may bring them back to me for a reward."
<font color=green>Rubid al-Jurma gives you Teleportation Device.</font><br>
:Rubid al-Jurma tells you, "It has also been requested that I start handing out these orbs."
Rubid al-Jurma tells you, "Also, have you a moment to help me recover another item?  Some years ago, when the Gharu'n were just arriving here, the young noble Musansayn the Great became the first leader of our people in Dereth, and founded Samsur.  He later disappeared into the desert."<br>
:Rubid al-Jurma gives you Teleportation Device.
<font color=green>Rubid al-Jurma gives you Library Key.</font><br>
:Rubid al-Jurma tells you, "Also, have you a moment to help me recover another item?  Some years ago, when the Gharu'n were just arriving here, the young noble Musansayn the Great became the first leader of our people in Dereth, and founded Samsur.  He later disappeared into the desert."
Rubid al-Jurma tells you, "This key will open the door to his famed library.  Follow the road leading southeast - you will see his house off to your left.  If you can find any book remaining there, bring it back to me."</font>
:Rubid al-Jurma gives you Library Key.
----
:Rubid al-Jurma tells you, "This key will open the door to his famed library.  Follow the road leading southeast - you will see his house off to your left.  If you can find any book remaining there, bring it back to me."
<font color=green>You give Rubid al-Jurma The Hundred Trackless Paths.</font><br>
 
<font color=darkgoldenrod>Rubid al-Jurma tells you, "Ah, a fragment of the great work of Khaymahlai.  The historians of Zaikhal must have missed this when they carried off the rest of Musansayn's collection."<br>
=== Handing in The Hundred Trackless Paths ===
Rubid al-Jurma tells you, "The merchant Lubziklan al-Luq will pay well for this.  He wishes his daughter to learn the history of the Gharu'n in Ispar."<br>
:You give Rubid al-Jurma The Hundred Trackless Paths.
<font color=green>You've earned 4,500,000 experience.<br>
:Rubid al-Jurma tells you, "Ah, a fragment of the great work of Khaymahlai.  The historians of Zaikhal must have missed this when they carried off the rest of Musansayn's collection."
Rubid al-Jurma gives you Mid-Stakes Gambling Token.<br>
:Rubid al-Jurma tells you, "The merchant Lubziklan al-Luq will pay well for this.  He wishes his daughter to learn the history of the Gharu'n in Ispar."
Rubid al-Jurma gives you 2 Health Tonics.</font><br>
:You've earned 4,500,000 experience.
Rubid al-Jurma tells you, "You may find the Atlan and Isparian weapons are powerful tools in combat."<br>
:Rubid al-Jurma gives you Mid-Stakes Gambling Token.
Rubid al-Jurma tells you, "If you wish to, read these books on how to obtain them."</font><br>
:Rubid al-Jurma gives you 2 Health Tonics.
<font color=green>Rubid al-Jurma gives you Pragmatic Guide to Atlan Weapons.<br>
:Rubid al-Jurma tells you, "You may find the Atlan and Isparian weapons are powerful tools in combat."
Rubid al-Jurma gives you Isparian Arms.</font>
:Rubid al-Jurma tells you, "If you wish to, read these books on how to obtain them."
----
:Rubid al-Jurma gives you Pragmatic Guide to Atlan Weapons.
'''Retired Dialog'''<br>
:Rubid al-Jurma gives you Isparian Arms.
<font color=darkgoldenrod>
Rubid al-Jurma tells you, "I have been contracted by the Dereth Exploration Society to help them in their outreach program towards the Isparians who find themselves newly exiled in Dereth.  Here is a book that explains their mission.  I am also giving you a list describing the locations of the nearest stamp and portals to other towns.  If you collect any of the Society's stamped letters, you may bring them back to me for a reward."<br>
<font color=green>
Rubid al-Jurma gives you A Book of Quests for New Explorers.<br>
Rubid al-Jurma gives you Nexus Town Information Guide.</font><br>
Rubid al-Jurma tells you, "Also, have you a moment to help me recover another item?  Some years ago, when the Gharu'n were just arriving here, the young noble Musansayn the Great became the first leader of our people in Dereth, and founded Samsur.  He later disappeared into the desert."<br>
<font color=green>
Rubid al-Jurma gives you Library Key.</font><br>
Rubid al-Jurma tells you, "This key will open the door to his famed library.  Follow the road leading southeast - you will see his house off to your left.  If you can find any book remaining there, bring it back to me."
----
<font color=green>
You give Rubid al-Jurma The Hundred Trackless Paths.</font><br>
Rubid al-Jurma tells you, "Ah, a fragment of the great work of Khaymahlai.  The historians of Zaikhal must have missed this when they carried off the rest of Musansayn's collection."<br>
<font color=green>
Rubid al-Jurma gives you 200 Pyreals.</font><br>
Rubid al-Jurma tells you, "The merchant Lubziklan al-Luq will pay well for this.  He wishes his daughter to learn the history of the Gharu'n in Ispar."<br>
<font color=green>
You've earned 7,500 experience.<br>
Rubid al-Jurma gives you 2 Potions of Healing.</font><br>
Rubid al-Jurma tells you, "If you have time, you might also want to talk to Saqat at the East Outpost. I hear he was looking for someone to help him with a small task."</font>


== Notes ==
== Update History ==
* In the [[Learning From Experience]] event, the xp reward for the book was updated from 5,000 to 7,500.
{{Update History|
* In the [[The Risen Princess]] event, this quest was updated as part of a larger update made to the [[Exploration Society Letters]] quest:
[[Release]]
** Quest dungeon increased in difficulty.
* Quest introduced.
** Original item reward of 2 [[Potion of Healing|Potions of Healing]] and 200 [[Pyreal]]s updated.
 
** Xp reward increased from 7,500 (fixed) to 4,500,000 (?% up to ??).
[[Learning From Experience]]
* XP reward increased from 5,000 to 7,500.
 
[[The Risen Princess]]
* Level restriction increased from 1-20 to 40+.
* [[Musansayn's Vaults]] updated.
* Original item reward of [[Potion of Healing]] x2 and 200 [[Pyreal]]s changed to [[Health Tonic]] x2, [[Mid-Stakes Gambling Token]], [[Pragmatic Guide to Atlan Weapons]] and [[Isparian Arms]].
* XP reward increased from 7,500 (fixed) to 4,500,000 (85% up to level 50).
 
[[The Quest for Freedom]]
* Repeat timer changed from 6 Days to 20 hours.
}}

Revision as of 20:37, 30 March 2014

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Musansayn's Library
Level: 40
Type: Solo
Starts With: Rubid al-Jurma
Starts At: 0.0S, 16.3E at Northwest Samsur Outpost
Repeat: 20 Hours

Overview

Walkthrough & Notes

  1. Once you have received the Library Key from Rubid al-Jurma (0.0S, 16.3E), run east to Musansayn's Vaults at 1.0S, 18.7E.
  2. When inside the vaults keep left through each room until you reach the Library Door, use the key Rubid gave you to unlock it.
  3. From here, take the east door to the next section where you will come to a room with crazed Zharalim burning books from the library. Rescue the book, The Hundred Trackless Paths, from the fire.
  4. Pick up the Samsur Town Stamp, which is also in this room.
  5. Return the book to Rubid at the outpost for your rewards.

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Musansayn's Vaults 1.0S, 18.6E -- 0155

Rewards

Experience: 4,500,000 (85% up to level 50)
Items:

Images

Dialog

Opening Dialog

Rubid al-Jurma tells you, "I have been contracted by the Dereth Exploration Society to help them in their outreach program towards the Isparians who find themselves newly exiled in Dereth. If you collect any of the Society's stamped letters, you may bring them back to me for a reward."
Rubid al-Jurma tells you, "It has also been requested that I start handing out these orbs."
Rubid al-Jurma gives you Teleportation Device.
Rubid al-Jurma tells you, "Also, have you a moment to help me recover another item? Some years ago, when the Gharu'n were just arriving here, the young noble Musansayn the Great became the first leader of our people in Dereth, and founded Samsur. He later disappeared into the desert."
Rubid al-Jurma gives you Library Key.
Rubid al-Jurma tells you, "This key will open the door to his famed library. Follow the road leading southeast - you will see his house off to your left. If you can find any book remaining there, bring it back to me."

Handing in The Hundred Trackless Paths

You give Rubid al-Jurma The Hundred Trackless Paths.
Rubid al-Jurma tells you, "Ah, a fragment of the great work of Khaymahlai. The historians of Zaikhal must have missed this when they carried off the rest of Musansayn's collection."
Rubid al-Jurma tells you, "The merchant Lubziklan al-Luq will pay well for this. He wishes his daughter to learn the history of the Gharu'n in Ispar."
You've earned 4,500,000 experience.
Rubid al-Jurma gives you Mid-Stakes Gambling Token.
Rubid al-Jurma gives you 2 Health Tonics.
Rubid al-Jurma tells you, "You may find the Atlan and Isparian weapons are powerful tools in combat."
Rubid al-Jurma tells you, "If you wish to, read these books on how to obtain them."
Rubid al-Jurma gives you Pragmatic Guide to Atlan Weapons.
Rubid al-Jurma gives you Isparian Arms.

Update History

Release

  • Quest introduced.

Learning From Experience

  • XP reward increased from 5,000 to 7,500.

The Risen Princess

The Quest for Freedom

  • Repeat timer changed from 6 Days to 20 hours.