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''reference for research''
== Beta / Empyrean (Code Name) Quotes ==
=== July/August 1997 Issue of FamilyPC ===
''"In an effort to bring online games to the masses, Microsoft is launching Empyrean (code name) this winter at its Internet Gaming Zone. This fantasy, real-time, role-playing game takes place in a 32- by 32-mile virtual world and supports 3000 players simultaneously. If you're nervous about taking the plunge with the hard-core gamers, don't be -- newbies are considered assets, so they aren't killed off right away. Note, however, that while most of the games in the Internet Gaming Zone are free, Empyrean will charge a fee. But it will likely be worth every penny."''<ref>1997/07 July/August 1997 Issue of FamilyPC - [https://web.archive.org/web/19991022230104/http://www.zdnet.com/familypc/content/9706/e3/03online.html Web Archive]</ref>


stormwaltz quotes:
=== Gamepen Interview withT oby Ragaini and Jon Grande ===
''"We have a lot of backstory that we are going to incorporate into the game world. I don’t want to give away too much of the story, since part of the excitement will be from players discovering this secret past themselves. I will say that the player’s characters are being brought to an island that was formerly inhabited by a mysterious race of people that the humans now call the Empyrean. The Empyrean were very advanced in magical and arcane lore, however, they seem to have all disappeared. Where did they go and why? No one has answered that question, although most suspect that the magical portals which dot the landscape are somehow involved."''<ref name=Gamepen>1998 (early, May?) Gamepen, Desslock's RPG Guide - [https://web.archive.org/web/19980613174748/http://www.gamepen.com/desslock/asheronscall/interview.html Asheron's Call Interview with Toby Ragaini, Lead Designer, and Jon Grande, Product Planner (Web Archive)]</ref>
<br /><br />
''"We are dedicated to making player characters the main focus of the game plot rather than predefined AI roles or scripted characters. To this end, the storyline going forward is less defined than the back story so that we can incorporate players into the ongoing plot. Plans that we have include monster invasions, catastrophic events that add new areas to explore, and other changes that alter the content of the game world."''<ref name=Gamepen />
<br /><br />
''"One interesting aspect of the game is that NPC monsters won’t all be identical. They will have skills, attributes and specialties just like players. This means that the King of the Olthoi will likely be more powerful than the average Olthoi warrior."''<ref name=Gamepen />
<br /><br />
''"Right now there are 14 major types of monsters. Each of these will have many variations that will increase the total types of monsters to over 50. For example, the tumerok is an evil raiding humanoid monster. In Asheron's Call, you will find tumerok warriors, tumerok scouts, tumerok chieftains, etc. each with unique abilities of their own."''<ref name=Gamepen />
<br /><br />
''"We're trying to effectively do two things: 1) continue the trend that Ultima started of boosting the production values of on-line games to rival that of retail games and 2) focus the design of game-play on the interaction between players. Playing with and against other real people is always more challenging and interesting than playing against AI controlled opponents. That's something that we've all learned from playing games like SubSpace and Ultima On-line. We're really trying to build role playing universe that rivals the depth of the AD&D games that we all used to play in college. That's an incredible elusive goal, but one that we continue to chase."''<ref name=Gamepen />


<ref>2000/02 [[Stormwaltz Quotes]] - [http://ac.warcry.com/db/text/102 Credit]: ''"We all work using backstory developed years and years ago, mainly by Toby."''</ref>
=== Microsoft GameStock 99 ===
'''''"Evolving Story Line''' Asheron's Call provides an engaging back-story equivalent to 4,000 years of game history for players to discover. On-line game administrators will be actively working to advance the overall story line based on the decisions and actions of the Asheron's Call community."''<ref>1999 Microsoft's 3rd Annual GameStock - [https://web.archive.org/web/20000817091703/http://www.microsoft.com/games/gamestock99/asheronscall.htm GameStock 99: Asheron's Call (Web Archive)]</ref>


<ref>2002/03 [[Stormwaltz Quotes]] - [http://ac.warcry.com/db/text/298 On Aluvian Rulers]: ''"When writing 'The Reign of Alfrega' in beta, I worked out the reigns of a number of Aluvian rulers."''</ref>
=== Microsoft Gaming Zone Interview with Toby Ragaini ===
''"Asheron's Call takes place in a mysterious world called Dereth. People began magically appearing on Dereth about 50 years ago but were quickly enslaved by the vicious, insect-like creatures called Olthoi. Thanks to the heroism of Elysa Strathelar, the humans rose up in righteous fury, and were able to overthrow the Olthoi.''


<ref>2002/03 [[Stormwaltz Quotes]] - [http://ac.warcry.com/db/text/301 On Harlune and the Storyline]: ''"At ship, we had a few pieces of lore and a handful of overview docs - not much beyond that. The Empyrean development of portalspace, for example, amounted to three line-items: Asheron uses portal magic to trap BZ, Asheron creates a stable portal, Asheron brings in the bugs."''</ref>
''The game takes place about 10 years after this victory. It is a dangerous and exciting time. Olthoi and other monsters still lurk in their dark domains. Humans have carved out a few small towns, and brave individuals have found the artifacts of a mystical race of people called the Empyrean, who once inhabited Dereth. Is there a connection between the Empyrean and the magical portals that dot the landscape? Many mysteries like these have yet to be solved."''<ref name=ZoneInterviewTobyRagaini>1999 Microsoft Gaming Zone - [[Microsoft Zone Archive/Toby Ragaini Interview|Toby Ragaini Interview]]</ref>


<ref>2002/03 [[Stormwaltz Quotes]] - [http://ac.warcry.com/db/text/301 On Harlune and the Storyline]: ''"the original vision has it that he was surprised and overwhelmed, unable to close the exploratory portal to the Olthoi world before thousands had already come through. Kellin II, his usurpation of the throne, and his desire to use the Olthoi as weapons are entirely my reworking. I wonder what Toby thinks of it all..."''</ref>
== Stormwaltz Quotes ==
 
''"We all work using backstory developed years and years ago, mainly by Toby."''<ref name=SQCredit>2000/02 [[Stormwaltz Quotes]] - [[Stormwaltz Quotes/Credit|Credit]]</ref>
<ref>2000/05 [[Stormwaltz Quotes]] - [http://ac.warcry.com/db/text/110 On Historical Outline]: ''"There's about 40,000 years worth of historical outline in our database. It is, however, only an outline. While all the major players, major events, and chains of cause and effect are covered, the details are left for us to fill in as we go."''</ref>
<br /><br />
 
''"When writing 'The Reign of Alfrega' in beta, I worked out the reigns of a number of Aluvian rulers."''<ref name=SQOnAluvianRulers>2002/03 [[Stormwaltz Quotes]] - [[Stormwaltz Quotes/On Aluvian Rulers|On Aluvian Rulers]]</ref>
<ref>2000/05 [[Stormwaltz Quotes]] - [http://ac.warcry.com/db/text/110 On Historical Outline]: ''"the fates of Atlan and Maila were determined long ago by Toby's fiction. In fact, their doom was wrought back when AC was called Empyrean. The fact that Atlan's squire survived was also established. However, the details of Atlan's last march, the name of the squire, and Maila's twilight reminiscences I made up on the spot."''</ref>
<br /><br />
''"At ship, we had a few pieces of lore and a handful of overview docs - not much beyond that. The Empyrean development of portalspace, for example, amounted to three line-items: Asheron uses portal magic to trap BZ, Asheron creates a stable portal, Asheron brings in the bugs."''<ref name=SQOnHarluneAndStoryline>2002/03 [[Stormwaltz Quotes]] - [[Stormwaltz Quotes/On Harlune and the Storyline|On Harlune and the Storyline]]</ref>
<br /><br />
''"the original vision has it that he was surprised and overwhelmed, unable to close the exploratory portal to the Olthoi world before thousands had already come through. Kellin II, his usurpation of the throne, and his desire to use the Olthoi as weapons are entirely my reworking. I wonder what Toby thinks of it all..."''<ref name=SQOnHarluneAndStoryline />
<br /><br />
''"There's about 40,000 years worth of historical outline in our database. It is, however, only an outline. While all the major players, major events, and chains of cause and effect are covered, the details are left for us to fill in as we go."''<ref name=SQOnHistoricalOutline>2000/05 [[Stormwaltz Quotes]] - [[Stormwaltz Quotes/On Historical Outline|On Historical Outline]]</ref>
<br /><br />
''"the fates of Atlan and Maila were determined long ago by Toby's fiction. In fact, their doom was wrought back when AC was called Empyrean. The fact that Atlan's squire survived was also established. However, the details of Atlan's last march, the name of the squire, and Maila's twilight reminiscences I made up on the spot."''<ref name=SQOnHistoricalOutline />


== Beta & Other Early Maps ==
== Beta & Other Early Maps ==
Line 26: Line 46:


== References ==
== References ==
From an  an internet [http://web.archive.org/web/19991022230104/http://www.zdnet.com/familypc/content/9706/e3/03online.html archive of http://www.zdnet.com/familypc/content/9706/e3/03online.html]:
:<big>Empyrean</big>
:In an effort to bring online games to the masses, Microsoft is launching Empyrean (code name) this winter at its Internet Gaming Zone. This fantasy, real-time, role-playing game takes place in a 32- by 32-mile virtual world and supports 3000 players simultaneously. If you're nervous about taking the plunge with the hard-core gamers, don't be -- newbies are considered assets, so they aren't killed off right away. Note, however, that while most of the games in the Internet Gaming Zone are free, Empyrean will charge a fee. But it will likely be worth every penny.
The Reign of Alfrega:
:"Queen Alfrega, a slim, flame-haired figure dressed in winterblue silks from the Garondish lands, stood grappling with an assailant."
The Glorious Reign of Empress Kou-an
:"The Gharu’ndim, sometimes called the Garondish by outsiders,"
<references/>
<references/>

Revision as of 16:37, 19 January 2016

Beta / Empyrean (Code Name) Quotes

July/August 1997 Issue of FamilyPC

"In an effort to bring online games to the masses, Microsoft is launching Empyrean (code name) this winter at its Internet Gaming Zone. This fantasy, real-time, role-playing game takes place in a 32- by 32-mile virtual world and supports 3000 players simultaneously. If you're nervous about taking the plunge with the hard-core gamers, don't be -- newbies are considered assets, so they aren't killed off right away. Note, however, that while most of the games in the Internet Gaming Zone are free, Empyrean will charge a fee. But it will likely be worth every penny."[1]

Gamepen Interview withT oby Ragaini and Jon Grande

"We have a lot of backstory that we are going to incorporate into the game world. I don’t want to give away too much of the story, since part of the excitement will be from players discovering this secret past themselves. I will say that the player’s characters are being brought to an island that was formerly inhabited by a mysterious race of people that the humans now call the Empyrean. The Empyrean were very advanced in magical and arcane lore, however, they seem to have all disappeared. Where did they go and why? No one has answered that question, although most suspect that the magical portals which dot the landscape are somehow involved."[2]

"We are dedicated to making player characters the main focus of the game plot rather than predefined AI roles or scripted characters. To this end, the storyline going forward is less defined than the back story so that we can incorporate players into the ongoing plot. Plans that we have include monster invasions, catastrophic events that add new areas to explore, and other changes that alter the content of the game world."[2]

"One interesting aspect of the game is that NPC monsters won’t all be identical. They will have skills, attributes and specialties just like players. This means that the King of the Olthoi will likely be more powerful than the average Olthoi warrior."[2]

"Right now there are 14 major types of monsters. Each of these will have many variations that will increase the total types of monsters to over 50. For example, the tumerok is an evil raiding humanoid monster. In Asheron's Call, you will find tumerok warriors, tumerok scouts, tumerok chieftains, etc. each with unique abilities of their own."[2]

"We're trying to effectively do two things: 1) continue the trend that Ultima started of boosting the production values of on-line games to rival that of retail games and 2) focus the design of game-play on the interaction between players. Playing with and against other real people is always more challenging and interesting than playing against AI controlled opponents. That's something that we've all learned from playing games like SubSpace and Ultima On-line. We're really trying to build role playing universe that rivals the depth of the AD&D games that we all used to play in college. That's an incredible elusive goal, but one that we continue to chase."[2]

Microsoft GameStock 99

"Evolving Story Line Asheron's Call provides an engaging back-story equivalent to 4,000 years of game history for players to discover. On-line game administrators will be actively working to advance the overall story line based on the decisions and actions of the Asheron's Call community."[3]

Microsoft Gaming Zone Interview with Toby Ragaini

"Asheron's Call takes place in a mysterious world called Dereth. People began magically appearing on Dereth about 50 years ago but were quickly enslaved by the vicious, insect-like creatures called Olthoi. Thanks to the heroism of Elysa Strathelar, the humans rose up in righteous fury, and were able to overthrow the Olthoi.

The game takes place about 10 years after this victory. It is a dangerous and exciting time. Olthoi and other monsters still lurk in their dark domains. Humans have carved out a few small towns, and brave individuals have found the artifacts of a mystical race of people called the Empyrean, who once inhabited Dereth. Is there a connection between the Empyrean and the magical portals that dot the landscape? Many mysteries like these have yet to be solved."[4]

Stormwaltz Quotes

"We all work using backstory developed years and years ago, mainly by Toby."[5]

"When writing 'The Reign of Alfrega' in beta, I worked out the reigns of a number of Aluvian rulers."[6]

"At ship, we had a few pieces of lore and a handful of overview docs - not much beyond that. The Empyrean development of portalspace, for example, amounted to three line-items: Asheron uses portal magic to trap BZ, Asheron creates a stable portal, Asheron brings in the bugs."[7]

"the original vision has it that he was surprised and overwhelmed, unable to close the exploratory portal to the Olthoi world before thousands had already come through. Kellin II, his usurpation of the throne, and his desire to use the Olthoi as weapons are entirely my reworking. I wonder what Toby thinks of it all..."[7]

"There's about 40,000 years worth of historical outline in our database. It is, however, only an outline. While all the major players, major events, and chains of cause and effect are covered, the details are left for us to fill in as we go."[8]

"the fates of Atlan and Maila were determined long ago by Toby's fiction. In fact, their doom was wrought back when AC was called Empyrean. The fact that Atlan's squire survived was also established. However, the details of Atlan's last march, the name of the squire, and Maila's twilight reminiscences I made up on the spot."[8]

Beta & Other Early Maps

References

  1. 1997/07 July/August 1997 Issue of FamilyPC - Web Archive
  2. 2.0 2.1 2.2 2.3 2.4 1998 (early, May?) Gamepen, Desslock's RPG Guide - Asheron's Call Interview with Toby Ragaini, Lead Designer, and Jon Grande, Product Planner (Web Archive)
  3. 1999 Microsoft's 3rd Annual GameStock - GameStock 99: Asheron's Call (Web Archive)
  4. 1999 Microsoft Gaming Zone - Toby Ragaini Interview
  5. 2000/02 Stormwaltz Quotes - Credit
  6. 2002/03 Stormwaltz Quotes - On Aluvian Rulers
  7. 7.0 7.1 2002/03 Stormwaltz Quotes - On Harlune and the Storyline
  8. 8.0 8.1 2000/05 Stormwaltz Quotes - On Historical Outline