Salvaging: Difference between revisions
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| {{Icon|Salvaged Gromnie Hide}} [[Salvaged Gromnie Hide]] | | {{Icon|Salvaged Gromnie Hide}} [[Salvaged Gromnie Hide]] | ||
| | | [[Gearcrafting|Gearcrafting]] | ||
| | | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage Reduction. This also increases the Spellcraft and Arcane Lore of the trinket by 25. | ||
| | | 38% | ||
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| {{Icon|Salvaged Hematite}} [[Salvaged Hematite]] | | {{Icon|Salvaged Hematite}} [[Salvaged Hematite]] | ||
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| {{Icon|Salvaged Pyreal}} [[Salvaged Pyreal]] | | {{Icon|Salvaged Pyreal}} [[Salvaged Pyreal]] | ||
| | | [[Gearcrafting|Gearcrafting]] | ||
| | | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Understanding. This also increases the Spellcraft and Arcane Lore of the trinket by 25. | ||
| | | 38% | ||
|- | |- | ||
| {{Icon|Salvaged Red Garnet}} [[Salvaged Red Garnet]] | | {{Icon|Salvaged Red Garnet}} [[Salvaged Red Garnet]] | ||
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| {{Icon|Salvaged Ruby}} [[Salvaged Ruby]] | | {{Icon|Salvaged Ruby}} [[Salvaged Ruby]] | ||
| | | [[Gearcrafting|Gearcrafting]] | ||
| | | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Health. This also increases the Spellcraft and Arcane Lore of the trinket by 25. | ||
| | | 38% | ||
|- | |- | ||
| {{Icon|Salvaged Sandstone}} [[Salvaged Sandstone]] | | {{Icon|Salvaged Sandstone}} [[Salvaged Sandstone]] | ||
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| {{Icon|Salvaged Sapphire}} [[Salvaged Sapphire]] | | {{Icon|Salvaged Sapphire}} [[Salvaged Sapphire]] | ||
| | | [[Gearcrafting|Gearcrafting]] | ||
| | | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Mana. This also increases the Spellcraft and Arcane Lore of the trinket by 25. | ||
| | | 38% | ||
|- | |- | ||
| {{Icon|Salvaged Satin}} [[Salvaged Satin]] | | {{Icon|Salvaged Satin}} [[Salvaged Satin]] |
Revision as of 16:18, 3 November 2009
Related topics: Salvaging (Skill), Tinkering
General
Salvaging is the crafting process of destroying loot generated items and obtaining portions of the raw materials in return. Each item has a workmanship, which defines the quality of that item. In conjunction with your salvaging skill, the higher the workmanship, the more salvage you will return per item salvaged. It is good practice to salvage items of similar workmanship together in separate bags. Once you fill up a bag of 100 units, that bag will have a workmanship of its own, which is an average of all the items that were salvaged to create it. In general, high workmanship salvage is highly sought after because of its value in Tinkering. Bag value caps at 400,000p, any value over 400k is permanently lost (in practice about the only time you'll go over this limit is by combining partial bags or a LOT of items).
In order to salvage an item, you must first purchase an Ust at a vendor.
- Double-click the ust to bring up the salvaging panel at the bottom of your screen.
- Now, drag items from your pack into the salvaging panel.
- When ready, click the Salvage button on the interface and all the items will be destroyed.
- Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
- Note: Items that are marked as Retained cannot be salvaged, mana stoned, or sold.
- Note: Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.
- Tip: You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the Salvage Multiple Materials at Once option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
- Tip: By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship.
- Tip: You can significantly increase the amount of material returned by training the Ciandra's Fortune augmentation. This augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.
- Tip: You can specialize your Salvaging Skill by training the Ciandra's Essence augmentation.
Items
- Ust - the tool used to salvage.
- Salvaging Forge - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
- Salvager's Helm - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
- Loot items can be found with Salvage Cantrips.
- Loot armor can be found that is part of the Tinker's Set - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).
Salvage Material
Name | Tinkering Type | Description | Max % Success |
---|---|---|---|
Salvaged Agate | Magic Item | Imbues the target with Minor Focus | 38% |
Salvaged Alabaster | Armor | Increases Armor's Piercing Protection by 0.2 | 100% |
Salvaged Amber | Gearcrafting | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Stamina. This also increases the Spellcraft and Arcane Lore of the trinket by 25. | 38% |
Salvaged Amethyst | -- | No Apparent Use | -- |
Salvaged Aquamarine | Weapon | Imbues the target with Cold Rending | 38% |
Salvaged Armoredillo Hide | Armor | Increases Armor's Acid Protection by 0.4 | 100% |
Salvaged Azurite | Magic Item | Imbues the target with Wizard's Intellect | 38% |
Salvaged Black Garnet | Weapon | Imbues the target with Pierce Rending | 38% |
Salvaged Black Opal | Magic Item | Imbues the target with Critical Strike | 38% |
Salvaged Bloodstone | Magic Item | Imbues the target with Minor Endurance | 38% |
Salvaged Brass | Weapon | Increases melee defense bonus by 1% | 100% |
Salvaged Bronze | Armor | Increases Armor's Slashing Protection by 0.2 | 100% |
Salvaged Carnelian | Magic Item | Imbues the target with Minor Strength | 38% |
Salvaged Ceramic | Armor | Increases Armor's Fire Protection by 0.4 | 100% |
Salvaged Citrine | Magic Item | Imbues the target with Minor Stamina Gain | 38% |
Salvaged Copper | Item | Changes Missile Defense requirement to Melee Defense requirement | 100% |
Salvaged Diamond | Gearcrafting | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage. This also increases the Spellcraft and Arcane Lore of the trinket by 25. | 38% |
Salvaged Ebony | Item | Changes the item's heritage requirement to Gharu'ndim | 100% |
Salvaged Emerald | Weapon | Imbues the target with Acid Rending | 38% |
Salvaged Fire Opal | Magic Item | Imbues the target with Crippling Blow | 38% |
Salvaged Gold | Item | Apply this material to a treasure-generated item to raise the item's value by 25% | 100% |
Salvaged Granite | Weapon | Improves a melee weapon's variance by 20% | 100% |
Salvaged Green Garnet | Magic Item | Improves a wand's PvM and PvP damage modifier by 1% | 100% |
Salvaged Green Jade | -- | No Apparent Use | -- |
Salvaged Gromnie Hide | Gearcrafting | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage Reduction. This also increases the Spellcraft and Arcane Lore of the trinket by 25. | 38% |
Salvaged Hematite | Magic Item | Imbues the target with Warrior's Vitality | 38% |
Salvaged Imperial Topaz | Weapon | Imbues the target with Slash Rending. | 38% |
Salvaged Iron | Weapon | Increases the weapon's maximum damage by 1 | 100% |
Salvaged Ivory | Special | Unattunes certain quest items from your soul | 100% |
Salvaged Jet | Weapon | Imbues the target with Lightning Rending | 38% |
Salvaged Lapis Lazuli | Magic Item | Imbues the target with Minor Willpower | 38% |
Salvaged Lavender Jade | Magic Item | Imbues the target with Minor Mana Gain | 38% |
Salvaged Leather | Special | Renders an item Retained | 100% |
Salvaged Linen | Item | Reduces the item's burden by 25% | 100% |
Salvaged Mahogany | Weapon | Increases the weapon's damage modifier by 4% | 100% |
Salvaged Malachite | Magic Item | Imbues the target with Warrior's Vigor | 38% |
Salvaged Marble | Armor | Increases Armor's Bludgeon Protection by 0.2 | 100% |
Salvaged Moonstone | Item | Increases the item's Maximum Mana by 100 | 100% |
Salvaged Oak | Weapon | Decreases the weapon's speed by 50 | 100% |
Salvaged Obsidian | -- | No Apparent Use | -- |
Salvaged Onyx | -- | No Apparent Use | -- |
Salvaged Opal | Magic Item | Increases the item's Mana Conversion bonus by 1% | 100% |
Salvaged Peridot | Armor | Imbues the target with a +1 bonus to Melee Defense | 38% |
Salvaged Pine | Item | Reduces the item's value by 25% | 100% |
Salvaged Porcelain | Item | Changes the item's heritage requirement to Sho | 100% |
Salvaged Pyreal | Gearcrafting | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Understanding. This also increases the Spellcraft and Arcane Lore of the trinket by 25. | 38% |
Salvaged Red Garnet | Weapon | Imbue the target with Fire Rending | 38% |
Salvaged Red Jade | Magic Item | Imbues the target with Minor Health Gain | 38% |
Salvaged Reedshark Hide | Armor | Increases Armor's Lightning Protection by 0.4 | 100% |
Salvaged Rose Quartz | Magic Item | Imbues the target with Minor Quickness | 38% |
Salvaged Ruby | Gearcrafting | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Health. This also increases the Spellcraft and Arcane Lore of the trinket by 25. | 38% |
Salvaged Sandstone | -- | No Apparent Use | -- |
Salvaged Sapphire | Gearcrafting | Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Mana. This also increases the Spellcraft and Arcane Lore of the trinket by 25. | 38% |
Salvaged Satin | Item | Changes the item's heritage requirement to Viamontian | 100% |
Salvaged Serpentine | -- | No Apparent Use | -- |
Salvaged Silk | Special | Removes the rank activation requirement | 100% |
Salvaged Silver | Item | Changes Melee Defense requirement to Missile Defense requirement | 100% |
Salvaged Smokey Quartz | Magic Item | Imbues the target with Minor Coordination | 38% |
Salvaged Steel | Armor | Increases Armor's Armor Level by +20 | 100% |
Salvaged Sunstone | Magic Item | Imbues the target with Armor Rending | 38% |
Salvaged Teak | Item | Changes heritage requirement to Aluvian | 100% |
Salvaged Tiger Eye | -- | No Apparent Use | -- |
Salvaged Tourmaline | -- | No Apparent Use | -- |
Salvaged Turquoise | -- | No Apparent Use | -- |
Salvaged Velvet | Weapon | Increases the weapon's attack skill bonus by 1% | 100% |
Salvaged White Jade | -- | No Apparent Use | -- |
Salvaged White Quartz | -- | No Apparent Use | -- |
Salvaged White Sapphire | Weapon | Imbues the target with Bludgeon Rending | 38% |
Salvaged Wool | Armor | Increases Armor's Cold Protection by 0.4 | 100% |
Salvaged Yellow Garnet | -- | No Apparent Use | -- |
Salvaged Yellow Topaz | Armor | Imbues the target with a +1 bonus to Missile Defense | 38% |
Salvaged Zircon | Armor | Imbues the target with a +1 bonus to Magic Defense | 38% |
Returns
External links:
- http://www.vtrii.com/ac/salvage/index.htm
- http://www.thejackcat.com/AC/Shopping/Crafts/Salvage.htm
- http://www.asheronstoybox.com/salvaging_skill_levels.htm
Sell Value
The value of the salvage that results depends on salvaging skill and is affected by salvaging augmentations (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value returned is greater than the original's and is in effect a bonus. In other words, selling a salvage bag gives more pyreals than if you were to sell the item as is. This is a very effective way of earning pyreals because it allows you to condense items in the field into high value bags to sell later (keep in mind the 400,000p value limit though). This means that you can earn nearly 150% of the face value of items you sell.
File:Salvage Value Example.gif
FORMULA (skill) / 387 * (1.0 + (augmentations)) WHERE skill = Salvaging Skill augmentations = 0.0 for no augmentations, 0.25 for one, 0.5 for two, 0.75 for three, 1.0 for four
Example Returns Skill Zero Augs One Aug Two Augs Three Augs Four Augs 150 38.8% 48.4% 58.1% 67.8% 77.5% 175 45.2% 56.5% 67.8% 79.1% 90.4% 200 51.7% 64.6% 77.5% 90.4% 103.4% 225 58.1% 72.7% 87.2% 101.7% 116.3% 250 64.6% 80.7% 96.9% 113.0% 129.2% 275 71.1% 88.8% 106.6% 124.4% 142.1% 300 77.5% 96.9% 116.3% 135.7% 155.0% 325 84.0% 105.0% 126.0% 147.0% 168.0%
Notes
- By default the maximum % chance to succeed on an imbue is 33%. You must train the Charmed Smith augmentation to increase your chance of success by 5%, bringing the maximum chance to succeed an imbue up to 38%. There can also find Rares that are bags of foolproof salvage or purchase them from the Colosseum Coin Collector for 30 coins per bag. These foolproof items will imbue with 100% success and it doesn't matter which tink (1st or 10th tink, all 100%).