>Arkalor's Bot
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{{Related|Skills|Crafting|Tinkering|Salvage}}
{{RightToC}}
{{Intro
{{Related|Salvaging (Skill)|Tinkering}}
| Patch Introduced = [[All That They Survey]]
Related Quests =
|          Updated = [[Friend and Foe]]
}}
{{Exemplar ToC|Crafting}}
{|{{Format|Panel}}
!bgcolor=#B1CCA3 colspan=2| {{Icon|Salvaging}} <big>Salvaging</big>
|-
|bgcolor=#d0d0d0 width=150px| Description
| Lets you salvage materials from loot items.
|-
|bgcolor=#d0d0d0| Formula
| None
|-
|bgcolor=#d0d0d0| Base Status
| Trained
|-
|bgcolor=#d0d0d0| Cost to Train
| 0
|-
|bgcolor=#d0d0d0| Cost to Specialize
| 0 - specialized via [[Ciandra's Essence]] augment.
|-
|bgcolor=#d0d0d0| Buffs
| [[Salvaging (Spell)]]
|-
|bgcolor=#d0d0d0| Debuffs
| None
|-
|}
 
'''Salvaging''' is the crafting process of destroying [[Loot|loot generated]] items and obtaining portions of the raw materials in return.  Each loot item has a ''material'' and a ''workmanship'', which determine the material and amount of salvage that will be returned by salvaging it.  Salvaging an item converts it into a partial bag of salvage with a specific number of units.  Partial bags can then be combined until a complete bag of 100 units is made.  Full bags of salvage can be used in [[Tinkering]].
 
==Materials==
The material of an item is the first word in its name.  For example: iron, steel, leather, ivory, and sunstone are all types of materials.  Each loot item has only one material type and can be salvaged into the same salvage material. Only items of similar material can be combined into larger bags of salvage. Item material is determined by both loot location and loot tier.  Certain [[Creatures|enemy creatures]] drop higher percentages of specific materials and not all materials appear in each loot tier (for example [[Sandstone Salvage|Sandstone]] is known to only drop in lower loot tiers).  The exact mechanics of material generation are unknown.
 
There are currently 72 different types of materials which can be salvaged.  See [[Salvage]] for a full listing of materials and their uses.
 
==Workmanship==
The workmanship of an item is a number between 1 and 10 and is randomly determined by the item's [[Loot|loot tier]].  In conjunction with salvaging skill, the higher the workmanship, the more salvage will be returned per item salvaged.  Each partial bag of salvage will have a workmanship which matches the item it was salvaged from. 


It is generally good practice to salvage items of similar workmanship together in separate bags.  When partial bags of salvage are combined, the resulting salvage has a workmanship which is an average of the combined bags.  Once a bag reaches 100 units and is complete, the workmanship is permanent for that bag.  In general, high workmanship salvage is highly sought after because of its value in [[Tinkering]].
== General ==
Salvaging is the crafting process of destroying [[Loot|loot generated]] items and obtaining portions of the raw materials in return.  Each item has a ''workmanship'', which defines the ''quality'' of that item.  In conjunction with your salvaging skill, the higher the workmanship, the more salvage you will return per item salvaged.  It is good practice to salvage items of similar workmanship together in separate bags.  Once you fill up a bag of 100 units, that bag will have a workmanship of its own, which is an average of all the items that were salvaged to create it.  In general, high workmanship salvage is highly sought after because of its value in [[Tinkering]]. Bag value caps at 400,000p, any value over 400k is permanently lost (in practice about the only time you'll go over this limit is by combining partial bags or a LOT of items).


A common practice is to combine salvage in bags with separate ranges (work 4-6, work 7-9, work 10).  This produces bags of salvage which have different workmanship averages that can be used for different tinkering situations.  In order to make a bag of work 10 salvage, you must combine only salvage from work 10 items.  Otherwise, the average workmanship of the bag will be less than 10.  Work 10 salvage is particularly sought after for high difficulty tinkering.


== Salvaging an Item ==
In order to salvage an item, you must first purchase an [[Ust]] at a vendor.  
In order to salvage an item, you must first purchase an [[Ust]] at a vendor.  
# Double-click the ust to bring up the salvaging panel.   
# Double-click the ust to bring up the salvaging panel at the bottom of your screen.   
# Now, drag items from your pack into the salvaging panel.
# Now, drag items from your pack into the salvaging panel.
# When ready, click the ''Salvage'' button on the interface and all the items will be destroyed.
# When ready, click the ''Salvage'' button on the interface and all the items will be destroyed.
#* '''<font color="red">Warning:</font>''' Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
#* '''<font color="red">Warning:</font>''' Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
#* '''Note:''' Items that are marked as ''Retained'' cannot be salvaged, mana stoned, or sold.  Use [[Leather Salvage]] on items to make them retained so you don't accidentally blow them up.
#* '''Note:''' Items that are marked as ''Retained'' cannot be salvaged, mana stoned, or sold.
#* '''Note:''' Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.
#* '''Note:''' Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.


You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the ''Salvage Multiple Materials at Once'' option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. '''<font color="red">Warning:</font>''' Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.


By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship. You can also significantly increase the amount of material returned by training the [[Ciandra's Fortune]] augmentation.  This augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.
* '''Tip:''' You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the ''Salvage Multiple Materials at Once'' option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. '''<font color="red">Warning:</font>''' Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
* '''Tip:''' By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship.
* '''Tip:''' You can significantly increase the amount of material returned by training the [[Ciandra's Fortune]] augmentation.  This augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.
* '''Tip:''' You can specialize your [[Salvaging (Skill)|Salvaging Skill]] by training the [[Ciandra's Essence]] augmentation.


== Items ==
== Items ==
* {{Icon Link|Ust}} - the tool used to salvage.
* {{Icon|Ust}} [[Ust]] - the tool used to salvage.
* {{Icon|Salvaging Forge}} [[Salvaging Forge]] - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
* {{Icon|Salvaging Forge}} [[Salvaging Forge]] - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
* {{Icon|Salvager's Helm}} [[Salvager's Helm]] - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
* {{Icon|Salvager's Helm}} [[Salvager's Helm]] - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
* [[File:Treasure Icon.png|link=Loot]] [[Loot]] items can be found with [[Salvaging (Spell)#Group II|Salvage Cantrips]].
* [[File:Treasure Icon.png|link=Loot]] [[Loot]] items can be found with [[Salvaging (Spell)#Group II|Salvage Cantrips]].
* [[File:Treasure Icon.png|link=Loot]] [[Loot]] armor can be found that is part of the [[Tinker's Set]] - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).
* [[File:Treasure Icon.png|link=Loot]] [[Loot]] armor can be found that is part of the [[Tinker's Set]] - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).
 
{{Exemplar ToC|Crafting}}
 
{{Related|Crafting|Tinkering|Salvaging|Salvage|:Category:Salvage|User:Joeblow8579/Guides/Guide To Weapon Imbues{{!}}Guide to Weapon Imbues}}
 
Salvage material is used to enhance the attributes and/or modifier % of armor, weapons, casting items and jewelry in various ways. There are three general types of salvage - imbuing salvage (e.g. Salvaged Jet), tinkering salvage (e.g. Salvaged Steel) and restriction-changing salvage (e.g. Salvaged Teak).
 
There are a number of methods of acquiring salvage available in Asheron's Call.
 
* Player crafted bags of salvage which can be created from consuming non-quest loot generated items using an [[Ust]], a utensil every new player receives upon each character creation {See [[Salvaging]] page for more details on how to salvage).
 
Types of Salvage that can be acquired using [[Alternative Currency]]:
* Sealed bags of tinkering material are also available from the [[Alternative Currency]] vendors.
* There are certain quests that include salvage as part of their rewards e.g. [[Clutch of Kings]] quests.
* [[Foolproof Salvage]] ([[Foolproof Salvage|FP]]) bags of imbuing material are available from [[Alternative Currency]] vendors. The benefit of this type of salvage is that it has a success rate of 100% and is guaranteed to succeed.
* For players that have received a [[Writ of Apology]] over the years, they can exchange the writs for [[Foolproof Salvage]] from a [[Royal Guard]] in [[Samsur]].
 
{|class="wikitable sortable"
|-
!width=240| Name
!Tinkering Type
!Description
!Max % Success
|-
| [[Image:Salvaged Agate Icon.png]] [[Salvaged Agate]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Focus]]
| 38%
|-
| [[Image:Salvaged Alabaster Icon.png]] [[Salvaged Alabaster]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Piercing Protection by 0.2
| 100%
|-
| [[Image:Salvaged Amber Icon.png]] [[Salvaged Amber]]
| [[Gearcrafting|Gearcrafting]]
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Stamina. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
| 38%
|-
| [[Image:Salvaged Amethyst Icon.png]] [[Salvaged Amethyst]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Aquamarine Icon.png]] [[Salvaged Aquamarine]]
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Cold Rending]]
| 38%
|-
| [[Image:Salvaged Armoredillo Hide Icon.png]] [[Salvaged Armoredillo Hide]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Acid Protection by 0.4
| 100%
|-
| [[Image:Salvaged Azurite Icon.png]] [[Salvaged Azurite]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Wizard's Intellect]]
| 38%
|-
| [[Image:Salvaged Black Garnet Icon.png]] [[Salvaged Black Garnet]]
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Pierce Rending]]
| 38%
|-
| [[Image:Salvaged Black Opal Icon.png]] [[Salvaged Black Opal]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Critical Strike]]
| 38%
|-
| [[Image:Salvaged Bloodstone Icon.png]] [[Salvaged Bloodstone]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Endurance]]
| 38%
|-
| [[Image:Salvaged Brass Icon.png]] [[Salvaged Brass]]
| [[Weapon Tinkering|Weapon]]
| Increases melee defense bonus by 1%
| 100%
|-
| [[Image:Salvaged Bronze Icon.png]] [[Salvaged Bronze]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Slashing Protection by 0.2
| 100%
|-
| [[Image:Salvaged Carnelian Icon.png]] [[Salvaged Carnelian]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Strength]]
| 38%
|-
| [[Image:Salvaged Ceramic Icon.png]] [[Salvaged Ceramic]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Fire Protection by 0.4
| 100%
|-
| [[Image:Salvaged Citrine Icon.png]] [[Salvaged Citrine]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Stamina Gain]]
| 38%
|-
| [[Image:Salvaged Copper Icon.png]] [[Salvaged Copper]]
| [[Item Tinkering|Item]]
| Changes [[Missile Defense]] requirement to [[Melee Defense]] requirement
| 100%
|-
| [[Image:Salvaged Diamond Icon.png]] [[Salvaged Diamond]]
| [[Gearcrafting|Gearcrafting]]
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
| 38%
|-
| [[Image:Salvaged Ebony Icon.png]] [[Salvaged Ebony]]
| [[Item Tinkering|Item]]
| Changes the item's heritage requirement to  [[Gharu'ndim]]
| 100%
|-
| [[Image:Salvaged Emerald Icon.png]] [[Salvaged Emerald]]
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Acid Rending]]
| 38%
|-
| [[Image:Salvaged Fire Opal Icon.png]] [[Salvaged Fire Opal]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Crippling Blow]]
| 38%
|-
| [[Image:Salvaged Gold Icon.png]] [[Salvaged Gold]]
| [[Item Tinkering|Item]]
| Apply this material to a treasure-generated item to raise the item's value by 25%
| 100%
|-
| [[Image:Salvaged Granite Icon.png]] [[Salvaged Granite]]
| [[Weapon Tinkering|Weapon]]
| Improves a melee weapon's variance by 20%
| 100%
|-
| [[Image:Salvaged Green Garnet Icon.png]] [[Salvaged Green Garnet]]
| [[Magic Item Tinkering|Magic Item]]
| Improves a wand's PvM and PvP damage modifier by 1%
| 100%
|-
| [[Image:Salvaged Green Jade Icon.png]] [[Salvaged Green Jade]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Gromnie Hide Icon.png]] [[Salvaged Gromnie Hide]]
| [[Gearcrafting|Gearcrafting]]
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage Reduction. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
| 38%
|-
| [[Image:Salvaged Hematite Icon.png]] [[Salvaged Hematite]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Warrior's Vitality]]
| 38%
|-
| [[Image:Salvaged Imperial Topaz Icon.png]] [[Salvaged Imperial Topaz]]
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Slash Rending]].
| 38%
|-
| [[Image:Salvaged Iron Icon.png]] [[Salvaged Iron]]
| [[Weapon Tinkering|Weapon]]
| Increases the weapon's maximum damage by 1
| 100%
|-
| [[Image:Salvaged Ivory Icon.png]] [[Salvaged Ivory]]
| [[Special Tinkering|Special]]
| Unattunes certain quest items from your soul
| 100%
|-
| [[Image:Salvaged Jet Icon.png]] [[Salvaged Jet]]
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Lightning Rending]]
| 38%
|-
| [[Image:Salvaged Lapis Lazuli Icon.png]] [[Salvaged Lapis Lazuli]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Willpower]]
| 38%
|-
| [[Image:Salvaged Lavender Jade Icon.png]] [[Salvaged Lavender Jade]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Mana Gain]]
| 38%
|-
| [[Image:Salvaged Leather Icon.png]] [[Salvaged Leather]]
| [[Special Tinkering|Special]]
| Renders an item [[Retained]]
| 100%
|-
| [[Image:Salvaged Linen Icon.png]] [[Salvaged Linen]]
| [[Item Tinkering|Item]]
| Reduces the item's burden by 25%
| 100%
|-
| [[Image:Salvaged Mahogany Icon.png]] [[Salvaged Mahogany]]
| [[Weapon Tinkering|Weapon]]
| Increases the weapon's damage modifier by 4%
| 100%
|-
| [[Image:Salvaged Malachite Icon.png]] [[Salvaged Malachite]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Warrior's Vigor]]
| 38%
|-
| [[Image:Salvaged Marble Icon.png]] [[Salvaged Marble]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Bludgeon Protection by 0.2
| 100%
|-
| [[Image:Salvaged Moonstone Icon.png]] [[Salvaged Moonstone]]
| [[Item Tinkering|Item]]
| Increases the item's Maximum Mana by 250
| 100%
|-
| [[Image:Salvaged Oak Icon.png]] [[Salvaged Oak]]
| [[Weapon Tinkering|Weapon]]
| Decreases the weapon's speed by 50
| 100%
|-
| [[Image:Salvaged Obsidian Icon.png]] [[Salvaged Obsidian]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Onyx Icon.png]] [[Salvaged Onyx]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Opal Icon.png]] [[Salvaged Opal]]
| [[Magic Item Tinkering|Magic Item]]
| Increases the item's [[Mana Conversion (Skill)|Mana Conversion]] bonus by 1%
| 100%
|-
| [[Image:Salvaged Peridot Icon.png]] [[Salvaged Peridot]]
| [[Armor Tinkering|Armor]]
| Imbues the target with a +1 bonus to [[Melee Defense]]
| 38%
|-
| [[Image:Salvaged Pine Icon.png]] [[Salvaged Pine]]
| [[Item Tinkering|Item]]
| Reduces the item's value by 25%
| 100%
|-
| [[Image:Salvaged Porcelain Icon.png]] [[Salvaged Porcelain]]
| [[Item Tinkering|Item]]
| Changes the item's heritage requirement to [[Sho]]
| 100%
|-
| [[Image:Salvaged Pyreal Icon.png]] [[Salvaged Pyreal]]
| [[Gearcrafting|Gearcrafting]]
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Understanding. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
| 38%
|-
| [[Image:Salvaged Red Garnet Icon.png]] [[Salvaged Red Garnet]]
| [[Weapon Tinkering|Weapon]]
| Imbue the target with [[Fire Rending]]
| 38%
|-
| [[Image:Salvaged Red Jade Icon.png]] [[Salvaged Red Jade]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Health Gain]]
| 38%
|-
| [[Image:Salvaged Reedshark Hide Icon.png]] [[Salvaged Reedshark Hide]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Lightning Protection by 0.4
| 100%
|-
| [[Image:Salvaged Rose Quartz Icon.png]] [[Salvaged Rose Quartz]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Quickness]]
| 38%
|-
| [[Image:Salvaged Ruby Icon.png]] [[Salvaged Ruby]]
| [[Gearcrafting|Gearcrafting]]
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Health. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
| 38%
|-
| [[Image:Salvaged Sandstone Icon.png]] [[Salvaged Sandstone]]
| [[Special Tinkering|Special]]
| Apply this material to a treasure-generated item in order to remove that item's "Retained" status
| --
|-
| [[Image:Salvaged Sapphire Icon.png]] [[Salvaged Sapphire]]
| [[Gearcrafting|Gearcrafting]]
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Mana. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
| 38%
|-
| [[Image:Salvaged Satin Icon.png]] [[Salvaged Satin]]
| [[Item Tinkering|Item]]
| Changes the item's heritage requirement to [[Viamontian]]
| 100%
|-
| [[Image:Salvaged Serpentine Icon.png]] [[Salvaged Serpentine]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Silk Icon.png]] [[Salvaged Silk]]
| [[Special Tinkering|Special]]
| Removes the rank activation requirement
| 100%
|-
| [[Image:Salvaged Silver Icon.png]] [[Salvaged Silver]]
| [[Item Tinkering|Item]]
| Changes [[Melee Defense]] requirement to [[Missile Defense]] requirement
| 100%
|-
| [[Image:Salvaged Smokey Quartz Icon.png]] [[Salvaged Smokey Quartz]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Minor Coordination]]
| 38%
|-
| [[Image:Salvaged Steel Icon.png]] [[Salvaged Steel]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Armor Level by +20
| 100%
|-
| [[Image:Salvaged Sunstone Icon.png]] [[Salvaged Sunstone]]
| [[Magic Item Tinkering|Magic Item]]
| Imbues the target with [[Armor Rending]]
| 38%
|-
| [[Image:Salvaged Teak Icon.png]] [[Salvaged Teak]]
| [[Item Tinkering|Item]]
| Changes heritage requirement to [[Aluvian]]
| 100%
|-
| [[Image:Salvaged Tiger Eye Icon.png]] [[Salvaged Tiger Eye]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Tourmaline Icon.png]] [[Salvaged Tourmaline]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Turquoise Icon.png]] [[Salvaged Turquoise]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Velvet Icon.png]] [[Salvaged Velvet]]
| [[Weapon Tinkering|Weapon]]
| Increases the weapon's attack skill bonus by 1%
| 100%
|-
| [[Image:Salvaged White Jade Icon.png]] [[Salvaged White Jade]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged White Quartz Icon.png]] [[Salvaged White Quartz]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged White Sapphire Icon.png]] [[Salvaged White Sapphire]]
| [[Weapon Tinkering|Weapon]]
| Imbues the target with [[Bludgeon Rending]]
| 38%
|-
| [[Image:Salvaged Wool Icon.png]] [[Salvaged Wool]]
| [[Armor Tinkering|Armor]]
| Increases Armor's Cold Protection by 0.4
| 100%
|-
| [[Image:Salvaged Yellow Garnet Icon.png]] [[Salvaged Yellow Garnet]]
| --
| No Apparent Use
| --
|-
| [[Image:Salvaged Yellow Topaz Icon.png]] [[Salvaged Yellow Topaz]]
| [[Armor Tinkering|Armor]]
| Imbues the target with a +1 bonus to [[Missile Defense]]
| 38%
|-
| [[Image:Salvaged Zircon Icon.png]] [[Salvaged Zircon]]
| [[Armor Tinkering|Armor]]
| Imbues the target with a +1 bonus to [[Magic Defense]]
| 38%
|-
|}
 
== Notes ==
*(Focus)


== Foolproof Salvage ==
== Returns ==
Certain types of salvage are used to perform imbues on equipment. By default the maximum percentage chance to succeed on an imbue is 33% (or 38% with the [[Charmed Smith]] augmentation). However, there are bags of [[Foolproof Salvage]] that will imbue with 100% success regardless of which tink (1st or 10th tink, all 100%). Foolproof can be found as [[Rares]] or purchased from alternate currency [[NPCs|vendors]] such as the [[Colosseum Coin Collector]]. Foolproof salvage cannot be created using the salvaging skill.
External links:
* http://www.vtrii.com/ac/salvage/index.htm
* http://www.thejackcat.com/AC/Shopping/Crafts/Salvage.htm
* http://www.asheronstoybox.com/salvaging_skill_levels.htm


== Sell Value ==
== Sell Value ==
The value of the salvage bags depends on salvaging skill and is affected by [[Ciandra's Fortune|salvaging augmentations]] (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value percentage increases. During the [[Shattered Masks]] event, the value formula was adjusted to return much lower value for salvaged items.  The maximum value of bags was also reduced from 400k to 75kIn most cases, this makes selling loot directly to vendors more profitable, as many items can have a value greater than 75k.
The value of the salvage that results depends on salvaging skill and is affected by [[Ciandra's Fortune|salvaging augmentations]] (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value returned is greater than the original's and is in effect a bonus. In other words, selling a salvage bag gives more pyreals than if you were to sell the item as is. This is a very effective way of earning pyreals because it allows you to condense items in the field into high value bags to sell later (keep in mind the 400,000p value limit though). This means that you can earn nearly 150% of the face value of items you sell.
 
[[File:Salvage Value Example.gif]]
 
<pre>
FORMULA
  (skill) / 387 * (1.0 + (augmentations))
 
WHERE
  skill = Salvaging Skill
augmentations = 0.0 for no augmentations, 0.25 for one, 0.5 for two,  
                0.75 for three, 1.0 for four
</pre>


== Salvage Worth Keeping ==
:{|border=0 cellpadding=4
|+'''Example Returns'''
!Skill
!Zero Augs
!One Aug
!Two Augs
!Three Augs
!Four Augs
|-
!150
!38.8%
!48.4%
!58.1%
!67.8%
!77.5%
|-
!175
!45.2%
!56.5%
!67.8%
!79.1%
!90.4%
|-
!200
!51.7%
!64.6%
!77.5%
!90.4%
!103.4%
|-
!225
!58.1%
!72.7%
!87.2%
!101.7%
!116.3%
|-
!250
!64.6%
!80.7%
!96.9%
!113.0%
!129.2%
|-
!275
!71.1%
!88.8%
!106.6%
!124.4%
!142.1%
|-
!300
!77.5%
!96.9%
!116.3%
!135.7%
!155.0%
|-
!325
!84.0%
!105.0%
!126.0%
!147.0%
!168.0%
|-
|}


<youtube>v5AkwF0ELo4</youtube>
== Notes ==
* By default the maximum % chance to succeed on an imbue is 33%.  You must train the [[Charmed Smith]] augmentation to increase your chance of success by 5%, bringing the maximum chance to succeed an imbue up to 38%. There can also find [[Rares]] that are bags of foolproof salvage or purchase them from the [[Colosseum Coin Collector]] for 30 coins per bag. These foolproof items will imbue with 100% success and it doesn't matter which tink (1st or 10th tink, all 100%).


== Update History ==
* In [[Atonement]], Salvaged Black Opal, Fire Opal and Sunstone were added.
[[Friend and Foe]]
* In [[Festivus]], Salvaged Ivory, Moonstone and Opal were added.
* Maximum salvage cap increased to take into account specialized Salvaging.
* In [[A Swelling Tide]], Resistance Rending Imbues, Jewelry Cantrip Imbues, and Armor Defense Imbues were added, see the [[Announcements - 2003/07 - A Swelling Tide#Letter to the Players|July 2003 Letter to the Players]] for details.
[[Shattered Masks]]
* In [[Old Ghosts]], Salvaged Silk was updated and is now a free tinker with no chance to fail.
* Value return formula adjusted to greatly reduce return value on salvaged items.
* In [[Dead of Winter]], Salvaged Sandstone was added.
* Salvage bag maximum value reduced from 400k to 75k.
* In [[Master of Design]] the names were changed from "Salvaged Type" to "Type Salvage" for technical reasons.


{{Skills}}
[[Category:Skills]]
[[Category:Tinkering Skill]]
[[Category:Crafting]]
[[Category:Crafting]]
[[Category:Salvage]]
[[Category:Crafting]]
[[Category:Game Concept]]

Revision as of 06:15, 10 September 2014

Related topics: Salvaging (Skill), Tinkering

General

Salvaging is the crafting process of destroying loot generated items and obtaining portions of the raw materials in return. Each item has a workmanship, which defines the quality of that item. In conjunction with your salvaging skill, the higher the workmanship, the more salvage you will return per item salvaged. It is good practice to salvage items of similar workmanship together in separate bags. Once you fill up a bag of 100 units, that bag will have a workmanship of its own, which is an average of all the items that were salvaged to create it. In general, high workmanship salvage is highly sought after because of its value in Tinkering. Bag value caps at 400,000p, any value over 400k is permanently lost (in practice about the only time you'll go over this limit is by combining partial bags or a LOT of items).


In order to salvage an item, you must first purchase an Ust at a vendor.

  1. Double-click the ust to bring up the salvaging panel at the bottom of your screen.
  2. Now, drag items from your pack into the salvaging panel.
  3. When ready, click the Salvage button on the interface and all the items will be destroyed.
    • Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
    • Note: Items that are marked as Retained cannot be salvaged, mana stoned, or sold.
    • Note: Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.


  • Tip: You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the Salvage Multiple Materials at Once option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
  • Tip: By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship.
  • Tip: You can significantly increase the amount of material returned by training the Ciandra's Fortune augmentation. This augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.
  • Tip: You can specialize your Salvaging Skill by training the Ciandra's Essence augmentation.

Items

  • Ust - the tool used to salvage.
  • Salvaging Forge - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
  • Salvager's Helm - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
  • Loot items can be found with Salvage Cantrips.
  • Loot armor can be found that is part of the Tinker's Set - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).

Related topics: Crafting, Tinkering, Salvaging, Salvage, Category:Salvage, Guide to Weapon Imbues

Salvage material is used to enhance the attributes and/or modifier % of armor, weapons, casting items and jewelry in various ways. There are three general types of salvage - imbuing salvage (e.g. Salvaged Jet), tinkering salvage (e.g. Salvaged Steel) and restriction-changing salvage (e.g. Salvaged Teak).

There are a number of methods of acquiring salvage available in Asheron's Call.

  • Player crafted bags of salvage which can be created from consuming non-quest loot generated items using an Ust, a utensil every new player receives upon each character creation {See Salvaging page for more details on how to salvage).

Types of Salvage that can be acquired using Alternative Currency:

Name Tinkering Type Description Max % Success
Salvaged Agate Magic Item Imbues the target with Minor Focus 38%
Salvaged Alabaster Armor Increases Armor's Piercing Protection by 0.2 100%
Salvaged Amber Gearcrafting Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Stamina. This also increases the Spellcraft and Arcane Lore of the trinket by 25. 38%
Salvaged Amethyst -- No Apparent Use --
Salvaged Aquamarine Weapon Imbues the target with Cold Rending 38%
Salvaged Armoredillo Hide Armor Increases Armor's Acid Protection by 0.4 100%
Salvaged Azurite Magic Item Imbues the target with Wizard's Intellect 38%
Salvaged Black Garnet Weapon Imbues the target with Pierce Rending 38%
Salvaged Black Opal Magic Item Imbues the target with Critical Strike 38%
Salvaged Bloodstone Magic Item Imbues the target with Minor Endurance 38%
Salvaged Brass Weapon Increases melee defense bonus by 1% 100%
Salvaged Bronze Armor Increases Armor's Slashing Protection by 0.2 100%
Salvaged Carnelian Magic Item Imbues the target with Minor Strength 38%
Salvaged Ceramic Armor Increases Armor's Fire Protection by 0.4 100%
Salvaged Citrine Magic Item Imbues the target with Minor Stamina Gain 38%
Salvaged Copper Item Changes Missile Defense requirement to Melee Defense requirement 100%
Salvaged Diamond Gearcrafting Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage. This also increases the Spellcraft and Arcane Lore of the trinket by 25. 38%
Salvaged Ebony Item Changes the item's heritage requirement to Gharu'ndim 100%
Salvaged Emerald Weapon Imbues the target with Acid Rending 38%
Salvaged Fire Opal Magic Item Imbues the target with Crippling Blow 38%
Salvaged Gold Item Apply this material to a treasure-generated item to raise the item's value by 25% 100%
Salvaged Granite Weapon Improves a melee weapon's variance by 20% 100%
Salvaged Green Garnet Magic Item Improves a wand's PvM and PvP damage modifier by 1% 100%
Salvaged Green Jade -- No Apparent Use --
Salvaged Gromnie Hide Gearcrafting Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage Reduction. This also increases the Spellcraft and Arcane Lore of the trinket by 25. 38%
Salvaged Hematite Magic Item Imbues the target with Warrior's Vitality 38%
Salvaged Imperial Topaz Weapon Imbues the target with Slash Rending. 38%
Salvaged Iron Weapon Increases the weapon's maximum damage by 1 100%
Salvaged Ivory Special Unattunes certain quest items from your soul 100%
Salvaged Jet Weapon Imbues the target with Lightning Rending 38%
Salvaged Lapis Lazuli Magic Item Imbues the target with Minor Willpower 38%
Salvaged Lavender Jade Magic Item Imbues the target with Minor Mana Gain 38%
Salvaged Leather Special Renders an item Retained 100%
Salvaged Linen Item Reduces the item's burden by 25% 100%
Salvaged Mahogany Weapon Increases the weapon's damage modifier by 4% 100%
Salvaged Malachite Magic Item Imbues the target with Warrior's Vigor 38%
Salvaged Marble Armor Increases Armor's Bludgeon Protection by 0.2 100%
Salvaged Moonstone Item Increases the item's Maximum Mana by 250 100%
Salvaged Oak Weapon Decreases the weapon's speed by 50 100%
Salvaged Obsidian -- No Apparent Use --
Salvaged Onyx -- No Apparent Use --
Salvaged Opal Magic Item Increases the item's Mana Conversion bonus by 1% 100%
Salvaged Peridot Armor Imbues the target with a +1 bonus to Melee Defense 38%
Salvaged Pine Item Reduces the item's value by 25% 100%
Salvaged Porcelain Item Changes the item's heritage requirement to Sho 100%
Salvaged Pyreal Gearcrafting Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Understanding. This also increases the Spellcraft and Arcane Lore of the trinket by 25. 38%
Salvaged Red Garnet Weapon Imbue the target with Fire Rending 38%
Salvaged Red Jade Magic Item Imbues the target with Minor Health Gain 38%
Salvaged Reedshark Hide Armor Increases Armor's Lightning Protection by 0.4 100%
Salvaged Rose Quartz Magic Item Imbues the target with Minor Quickness 38%
Salvaged Ruby Gearcrafting Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Health. This also increases the Spellcraft and Arcane Lore of the trinket by 25. 38%
Salvaged Sandstone Special Apply this material to a treasure-generated item in order to remove that item's "Retained" status --
Salvaged Sapphire Gearcrafting Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Mana. This also increases the Spellcraft and Arcane Lore of the trinket by 25. 38%
Salvaged Satin Item Changes the item's heritage requirement to Viamontian 100%
Salvaged Serpentine -- No Apparent Use --
Salvaged Silk Special Removes the rank activation requirement 100%
Salvaged Silver Item Changes Melee Defense requirement to Missile Defense requirement 100%
File:Salvaged Smokey Quartz Icon.png Salvaged Smokey Quartz Magic Item Imbues the target with Minor Coordination 38%
Salvaged Steel Armor Increases Armor's Armor Level by +20 100%
Salvaged Sunstone Magic Item Imbues the target with Armor Rending 38%
Salvaged Teak Item Changes heritage requirement to Aluvian 100%
Salvaged Tiger Eye -- No Apparent Use --
Salvaged Tourmaline -- No Apparent Use --
Salvaged Turquoise -- No Apparent Use --
Salvaged Velvet Weapon Increases the weapon's attack skill bonus by 1% 100%
Salvaged White Jade -- No Apparent Use --
Salvaged White Quartz -- No Apparent Use --
Salvaged White Sapphire Weapon Imbues the target with Bludgeon Rending 38%
Salvaged Wool Armor Increases Armor's Cold Protection by 0.4 100%
Salvaged Yellow Garnet -- No Apparent Use --
Salvaged Yellow Topaz Armor Imbues the target with a +1 bonus to Missile Defense 38%
Salvaged Zircon Armor Imbues the target with a +1 bonus to Magic Defense 38%

Notes

  • (Focus)

Returns

External links:

Sell Value

The value of the salvage that results depends on salvaging skill and is affected by salvaging augmentations (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value returned is greater than the original's and is in effect a bonus. In other words, selling a salvage bag gives more pyreals than if you were to sell the item as is. This is a very effective way of earning pyreals because it allows you to condense items in the field into high value bags to sell later (keep in mind the 400,000p value limit though). This means that you can earn nearly 150% of the face value of items you sell.

File:Salvage Value Example.gif

FORMULA
 (skill) / 387 * (1.0 + (augmentations))

WHERE
 skill = Salvaging Skill
 augmentations = 0.0 for no augmentations, 0.25 for one, 0.5 for two, 
                 0.75 for three, 1.0 for four
Example Returns
Skill Zero Augs One Aug Two Augs Three Augs Four Augs
150 38.8% 48.4% 58.1% 67.8% 77.5%
175 45.2% 56.5% 67.8% 79.1% 90.4%
200 51.7% 64.6% 77.5% 90.4% 103.4%
225 58.1% 72.7% 87.2% 101.7% 116.3%
250 64.6% 80.7% 96.9% 113.0% 129.2%
275 71.1% 88.8% 106.6% 124.4% 142.1%
300 77.5% 96.9% 116.3% 135.7% 155.0%
325 84.0% 105.0% 126.0% 147.0% 168.0%

Notes

  • By default the maximum % chance to succeed on an imbue is 33%. You must train the Charmed Smith augmentation to increase your chance of success by 5%, bringing the maximum chance to succeed an imbue up to 38%. There can also find Rares that are bags of foolproof salvage or purchase them from the Colosseum Coin Collector for 30 coins per bag. These foolproof items will imbue with 100% success and it doesn't matter which tink (1st or 10th tink, all 100%).
  • In Atonement, Salvaged Black Opal, Fire Opal and Sunstone were added.
  • In Festivus, Salvaged Ivory, Moonstone and Opal were added.
  • In A Swelling Tide, Resistance Rending Imbues, Jewelry Cantrip Imbues, and Armor Defense Imbues were added, see the July 2003 Letter to the Players for details.
  • In Old Ghosts, Salvaged Silk was updated and is now a free tinker with no chance to fail.
  • In Dead of Winter, Salvaged Sandstone was added.
  • In Master of Design the names were changed from "Salvaged Type" to "Type Salvage" for technical reasons.