User:An Adventurer/Custom Content: Difference between revisions
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* Level 7: 80+ | * Level 7: 80+ | ||
* Level 8: 150+ | * Level 8: 150+ | ||
* Minor: 25+ | * Minor: 25+ | ||
* Moderate: 50+ | * Moderate: 50+ | ||
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* Epic: 150+ | * Epic: 150+ | ||
* Legendary: 180+ | * Legendary: 180+ | ||
'''Armor''' | |||
* Head armor: 3+ enchantments. | |||
* Shields: 2+ enchantments. | |||
* Hand armor: 2+ enchantments. | |||
* Foot armor: 2+ enchantments. | |||
* All other armor: 1+ enchantment. | |||
* Multi-slot armor: 1+ enchantment per slot covered. | |||
'''Clothing and Jewelry''' | |||
* TBD | |||
An item may exchange number of enchantments for level of enchantments. For example, a 4 slot coat intended for level 50+ characters may have 4 level 6 enchantments and 1 moderate cantrip. Or it may have 2 level 7 enchantments and a major cantrip. |
Revision as of 20:00, 5 May 2020
On this page I will outline ideas I have for custom content.
- Reintroducing Society and Explorer Equipment
- Rebalancing all Exploration Society Equipment
- Re-Mastery of Arms
- Green Mire Warrior's Armaments
Enchantment Guidelines [WIP]
The following are guidelines for what level of enchantment should appear on what level quest equipment.
- Level 1: 0+
- Level 2: 10+
- Level 3: 20+
- Level 4: 30+
- Level 5: 40+
- Level 6: 50+
- Level 7: 80+
- Level 8: 150+
- Minor: 25+
- Moderate: 50+
- Major: 100+
- Epic: 150+
- Legendary: 180+
Armor
- Head armor: 3+ enchantments.
- Shields: 2+ enchantments.
- Hand armor: 2+ enchantments.
- Foot armor: 2+ enchantments.
- All other armor: 1+ enchantment.
- Multi-slot armor: 1+ enchantment per slot covered.
Clothing and Jewelry
- TBD
An item may exchange number of enchantments for level of enchantments. For example, a 4 slot coat intended for level 50+ characters may have 4 level 6 enchantments and 1 moderate cantrip. Or it may have 2 level 7 enchantments and a major cantrip.