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'''Luminous Armor Enchanting''' is a process in that allows players to imbue loot generated set armor with additional Critical Damage or Critical Damage Reduction rating points, up to a maximum of +2 to one or the other.<!-- brief overview -->
 
== Overview ==
The process requires a great deal of [[Luminance]], [[Stipend|Stipends]]/ [[Promissory Note|Promissory Notes]], sacrificial armor, and potentially [[Lifestone Shard|Lifestone Shards]].
 
Within a Bookshelf at the Library at [[Asheron's Castle]], you can find the lore book [[On the Art of Luminous Armor Enchanting]], which describes the steps in the process.
 
== Process ==
=== Step 1 -
== Mechanics ==
* Requirements: e.g. required materials, skill level, enchant table tier (if applicable). 
* Process: step-by-step or bullet list of how enchanting works. 
* Effects: what bonuses the enchant gives — e.g. extra armor class, light emission, special resistances, drawbacks, duration, etc. 
* Restrictions: what it cannot do, what armor types are excluded, stacking rules, compatibility, etc.
 
== Examples / Variants ==
If there are multiple versions (e.g. basic Luminous Armor enchant, greater variants, etc.), describe them here. Use bullet lists or sub-headings. 
 
== Notes / Tips ==
*Luminous Armor Enchanting works on loot generated armor of certain [[Armor Sets]].  *Armor, once enchanted, can only be worn by the character that applies the enchantment.
*All parts of the Luminous Armor Enchanting system are [[Attuned]], EXCLUDING: the final enchantment.
 
== Related Pages ==
* [[Armor Sets]] — link to general page about armor sets in SunderingAC. :contentReference[oaicite:2]{index=2} 
* [[Enchanting]] — link to general information about the enchanting system (if exists). 
* Other relevant pages (e.g. special enchantments, game mechanics pages).
 
== See Also ==
Add links to related mechanics, spells or abilities in the game (if applicable).
 
{{Category:Enchanting}}
{{Category:Armor}}

Revision as of 06:11, 11 December 2025

Luminous Armor Enchanting is a process in that allows players to imbue loot generated set armor with additional Critical Damage or Critical Damage Reduction rating points, up to a maximum of +2 to one or the other.

Overview

The process requires a great deal of Luminance, Stipends/ Promissory Notes, sacrificial armor, and potentially Lifestone Shards.

Within a Bookshelf at the Library at Asheron's Castle, you can find the lore book On the Art of Luminous Armor Enchanting, which describes the steps in the process.

Process

=== Step 1 -

Mechanics

  • Requirements: e.g. required materials, skill level, enchant table tier (if applicable).
  • Process: step-by-step or bullet list of how enchanting works.
  • Effects: what bonuses the enchant gives — e.g. extra armor class, light emission, special resistances, drawbacks, duration, etc.
  • Restrictions: what it cannot do, what armor types are excluded, stacking rules, compatibility, etc.

Examples / Variants

If there are multiple versions (e.g. basic Luminous Armor enchant, greater variants, etc.), describe them here. Use bullet lists or sub-headings.

Notes / Tips

  • Luminous Armor Enchanting works on loot generated armor of certain Armor Sets. *Armor, once enchanted, can only be worn by the character that applies the enchantment.
  • All parts of the Luminous Armor Enchanting system are Attuned, EXCLUDING: the final enchantment.

Related Pages

  • Armor Sets — link to general page about armor sets in SunderingAC. :contentReference[oaicite:2]{index=2}
  • Enchanting — link to general information about the enchanting system (if exists).
  • Other relevant pages (e.g. special enchantments, game mechanics pages).

See Also

Add links to related mechanics, spells or abilities in the game (if applicable).

Category:Enchanting