Luminous Armor Enchanting: Difference between revisions
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'''Luminous Armor Enchanting''' is a process in that allows players to imbue loot generated set armor with additional Critical Damage or Critical Damage Reduction rating points, up to a maximum of +2 to one or the other.<!-- brief overview --> | |||
== Overview == | |||
The process requires a great deal of [[Luminance]], [[Stipend|Stipends]]/ [[Promissory Note|Promissory Notes]], sacrificial armor, and potentially [[Lifestone Shard|Lifestone Shards]]. | |||
Within a Bookshelf at the Library at [[Asheron's Castle]], you can find the lore book [[On the Art of Luminous Armor Enchanting]], which describes the steps in the process. | |||
== Process == | |||
=== Step 1 - | |||
== Mechanics == | |||
* Requirements: e.g. required materials, skill level, enchant table tier (if applicable). | |||
* Process: step-by-step or bullet list of how enchanting works. | |||
* Effects: what bonuses the enchant gives — e.g. extra armor class, light emission, special resistances, drawbacks, duration, etc. | |||
* Restrictions: what it cannot do, what armor types are excluded, stacking rules, compatibility, etc. | |||
== Examples / Variants == | |||
If there are multiple versions (e.g. basic Luminous Armor enchant, greater variants, etc.), describe them here. Use bullet lists or sub-headings. | |||
== Notes / Tips == | |||
*Luminous Armor Enchanting works on loot generated armor of certain [[Armor Sets]]. *Armor, once enchanted, can only be worn by the character that applies the enchantment. | |||
*All parts of the Luminous Armor Enchanting system are [[Attuned]], EXCLUDING: the final enchantment. | |||
== Related Pages == | |||
* [[Armor Sets]] — link to general page about armor sets in SunderingAC. :contentReference[oaicite:2]{index=2} | |||
* [[Enchanting]] — link to general information about the enchanting system (if exists). | |||
* Other relevant pages (e.g. special enchantments, game mechanics pages). | |||
== See Also == | |||
Add links to related mechanics, spells or abilities in the game (if applicable). | |||
{{Category:Enchanting}} | |||
{{Category:Armor}} | |||
Revision as of 06:11, 11 December 2025
Luminous Armor Enchanting is a process in that allows players to imbue loot generated set armor with additional Critical Damage or Critical Damage Reduction rating points, up to a maximum of +2 to one or the other.
Overview
The process requires a great deal of Luminance, Stipends/ Promissory Notes, sacrificial armor, and potentially Lifestone Shards.
Within a Bookshelf at the Library at Asheron's Castle, you can find the lore book On the Art of Luminous Armor Enchanting, which describes the steps in the process.
Process
=== Step 1 -
Mechanics
- Requirements: e.g. required materials, skill level, enchant table tier (if applicable).
- Process: step-by-step or bullet list of how enchanting works.
- Effects: what bonuses the enchant gives — e.g. extra armor class, light emission, special resistances, drawbacks, duration, etc.
- Restrictions: what it cannot do, what armor types are excluded, stacking rules, compatibility, etc.
Examples / Variants
If there are multiple versions (e.g. basic Luminous Armor enchant, greater variants, etc.), describe them here. Use bullet lists or sub-headings.
Notes / Tips
- Luminous Armor Enchanting works on loot generated armor of certain Armor Sets. *Armor, once enchanted, can only be worn by the character that applies the enchantment.
- All parts of the Luminous Armor Enchanting system are Attuned, EXCLUDING: the final enchantment.
Related Pages
- Armor Sets — link to general page about armor sets in SunderingAC. :contentReference[oaicite:2]{index=2}
- Enchanting — link to general information about the enchanting system (if exists).
- Other relevant pages (e.g. special enchantments, game mechanics pages).
See Also
Add links to related mechanics, spells or abilities in the game (if applicable).