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Looks very nice. Can't wait to start using it. Does it operate basically the same as the old map maker?
I like the smaller size, assuming it can still render everything correctly. The only thing that looks odd in the small size is the stairs/slope on skinnier halls. But I guess if it was a single pixel centered it would be hard to see. How does it handle multiple levers and such? for example, the first area of the knorr quid seed: http://asheron.info/%7Easheron/images/Collegium_Planar_Abstraction.gif there are multiple levers and doors all close together.
--[[User:An Adventurer|An Adventurer]] 23:26, 27 April 2008 (CDT)
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--[[User:Tlosk|Tlosk]] 18:59, 27 April 2008 (CDT)I finished making a new tile set so that maps will be smaller scale but still readable. Especially of late, dungeons are really sprawling and it can be hard to read because the maps end up so large. Ideally they'll be able to be displayed on the dungeon pages full scale like here [[Devastated Falatacot Temple]]. Here's a sample map using the program. Once I've finished adding features I'll provide a link to a download for anyone that wants to use it to make maps.
--[[User:Tlosk|Tlosk]] 18:59, 27 April 2008 (CDT)I finished making a new tile set so that maps will be smaller scale but still readable. Especially of late, dungeons are really sprawling and it can be hard to read because the maps end up so large. Ideally they'll be able to be displayed on the dungeon pages full scale like here [[Devastated Falatacot Temple]]. Here's a sample map using the program. Once I've finished adding features I'll provide a link to a download for anyone that wants to use it to make maps.



Revision as of 04:26, 28 April 2008

Looks very nice. Can't wait to start using it. Does it operate basically the same as the old map maker?

I like the smaller size, assuming it can still render everything correctly. The only thing that looks odd in the small size is the stairs/slope on skinnier halls. But I guess if it was a single pixel centered it would be hard to see. How does it handle multiple levers and such? for example, the first area of the knorr quid seed: http://asheron.info/%7Easheron/images/Collegium_Planar_Abstraction.gif there are multiple levers and doors all close together. --An Adventurer 23:26, 27 April 2008 (CDT)


--Tlosk 18:59, 27 April 2008 (CDT)I finished making a new tile set so that maps will be smaller scale but still readable. Especially of late, dungeons are really sprawling and it can be hard to read because the maps end up so large. Ideally they'll be able to be displayed on the dungeon pages full scale like here Devastated Falatacot Temple. Here's a sample map using the program. Once I've finished adding features I'll provide a link to a download for anyone that wants to use it to make maps.

Any comments on improvements or things that would be useful to add would be welcome.