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=== Bound Weapon ===
=== Bound Weapon ===
#Travel to the [[Black Dominion]] dungeon at 88.6S 25.9W on the South Landbridge. To get there you can take the [[South Direlands]] portal west of [[Mayoi]] on a hill at 62.2S 77.1E. From the drop run south to the coast, then follow the shore due east to 88.6S 25.9W.
#Travel to the [[Black Dominion]] dungeon at 88.6S 25.9W on the South Landbridge. To get there you can take the [[South Direlands]] portal west of [[Mayoi]] on a hill at 62.2S 77.1E. From the drop run south to the coast, then follow the shore due east to 88.6S 25.9W.
#
#Inside the dungeon, go east until you come to books shelf area, go to southeast corner of the book area and down to the east. Pick the 40 resistance locked door. Go south, sticking left, until you come to a jump. Warning, there are lots of hollow minions, so if you are a mage you might want to hold a shield for this part, they are low level but a lot.
#Jump down and take the hallway in the northeast corner going east, just after you get into the hallway turn north and down where you'll jump down into a large octagon shaped room.
#Go south past a few more jumps and you'll come to the final octagon shaped room with an exit portal and the [[Virindi Castaway]] NPC. Give him your singularity weapon/caster and don't move until he gives you back a Bound version. Now the item will not be destroyed on death. Take the exit portal to get out quickly.


=== Ultimate Weapon ===
=== Ultimate Weapon ===

Revision as of 12:48, 7 September 2008

Quest Summary
Quest type Solo
XP Reward None
XP Cap N/A
Item Rewards See Below
Title Reward None
Starting location N/A
Timer ??
Level Restrictions 25+
Level Suggestions 50+
Introduced in Lonely in the World
Updated in Fever Dreams
A Perfect Paradox
Treaties in Stone


There is now a complete set of Singularity Weapons available that have the Virindi Slayer property, including missile weapons. In general, because this is an older quest, the weapons are not more useful than tinkered loot weapons, with the exception of the casters, which greatly amplify damage on virindi. The first part of the quest gives you a weapon/caster that is destroyed on death. The second part of the quest makes the weapon/caster permanent, and the final part increases the stats slightly.

Walk Through

Base Weapon

  1. You will first need to find a Tattered Virindi Cloak, which drops on Mosswart Mire-witches. Not all witches drop it, only outside and in spawns of five mosswarts (inside or in spawns of less than five will not drop them, the five spawn ones always drop one). Good places to find such spawns include near Kara, especially in the lake area, and on the South Dires Landbridge, there is a portal there in Qalaba'r.
  2. Once you've found a Cloak, take the Freehold portal in the south wing of Umbral Hall (Super Sub). Just to the northwest is the dungeon Mosswart Hideout at 72.9S 90.6E.

Bound Weapon

  1. Travel to the Black Dominion dungeon at 88.6S 25.9W on the South Landbridge. To get there you can take the South Direlands portal west of Mayoi on a hill at 62.2S 77.1E. From the drop run south to the coast, then follow the shore due east to 88.6S 25.9W.
  2. Inside the dungeon, go east until you come to books shelf area, go to southeast corner of the book area and down to the east. Pick the 40 resistance locked door. Go south, sticking left, until you come to a jump. Warning, there are lots of hollow minions, so if you are a mage you might want to hold a shield for this part, they are low level but a lot.
  3. Jump down and take the hallway in the northeast corner going east, just after you get into the hallway turn north and down where you'll jump down into a large octagon shaped room.
  4. Go south past a few more jumps and you'll come to the final octagon shaped room with an exit portal and the Virindi Castaway NPC. Give him your singularity weapon/caster and don't move until he gives you back a Bound version. Now the item will not be destroyed on death. Take the exit portal to get out quickly.

Ultimate Weapon

Items

Lore & Dialog

Leashed Virindi tells you, "Yes, I still obey the Master. Please. If you have the Glowing Virindi Cloak, I will take it in exchange for the Singularity Spear. Please. If you have a Singularity Spear, let me enhance it for you. Please?"


You give War Magic Minion Glowing Virindi Cloak.
War Magic Minion gives you Singularity Scepter of War Magic.


Broken Virindi tells you, "Yes, I obey the Master. Please. If you have the Glowing Mosswart Hide, I will take it in exchange for the reward that the Master feels is appropriate."
Broken Virindi tells you, "Here, Master wishes for you to have this."
Broken Virindi gives you Denouement.