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== Quest Overview ==
== Quest Overview ==
There is now a complete set of Singularity Weapons available that have the [[Virindi Slayer]] property, including missile weapons. In general, because this is an older quest, the weapons are not more useful than tinkered loot weapons, with the exception of the casters, which greatly amplify damage on virindi. The first part of the quest gives you a weapon/caster that is destroyed on death. The second part of the quest makes the weapon/caster permanent, and the final part increases the stats slightly.
There is now a complete set of Singularity Weapons available that have the [[Virindi Slayer]] property, including missile weapons. In general, because this is an older quest, the weapons are not more useful than tinkered loot weapons, with the exception of the casters, which greatly amplify damage on virindi. The first part of the quest gives you a weapon/caster that is destroyed on death. The second part of the quest makes the weapon/caster permanent, and the final part increases the stats slightly.
* Note that completing the second part of the quest requires lockpicking.
* Note that completing the first part of the quest requires a [[Sturdy Iron Key]]. And that completing the second part of the quest requires lockpicking skill.


== Walk Through ==
== Walk Through ==

Revision as of 04:56, 10 December 2009

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Singularity Weapons
Level: ??
Type: Solo
Starts At: ??
Repeat: ??

Quest Overview

There is now a complete set of Singularity Weapons available that have the Virindi Slayer property, including missile weapons. In general, because this is an older quest, the weapons are not more useful than tinkered loot weapons, with the exception of the casters, which greatly amplify damage on virindi. The first part of the quest gives you a weapon/caster that is destroyed on death. The second part of the quest makes the weapon/caster permanent, and the final part increases the stats slightly.

  • Note that completing the first part of the quest requires a Sturdy Iron Key. And that completing the second part of the quest requires lockpicking skill.

Walk Through

Base Weapon

  1. You will first need to find a Tattered Virindi Cloak, which drops on Mosswart Mire-Witches. Not all witches drop it, only outside and in spawns of five mosswarts (inside or in spawns of less than five will not drop them, the five spawn ones always drop one). Good places to find such spawns include near Kara, especially in the lake area, and on the South Dires Landbridge, there is a portal there in Qalaba'r.
  2. Once you've found a Cloak, take the Freehold portal in the south wing of Umbral Hall (Super Sub). Just to the northwest is the dungeon A Mosswart Hideout at 72.7S, 90.7E.
  3. In Hideout North left at T, next left, you will come to a big room take the South exit and follow hall to chest.
  4. Open the chest with a Sturdy Iron Key and loot the Virindi Essence. Use the essence on the cloak to get a Glowing Virindi Cloak.
  5. Go to the Moss Chamber near Zaikhal at 14.1N 0.7W.
  6. Down East ramp from big hall, stay all rights, thru door, down several right turning ramps, continue rights until you see Gragghk in between two big wooden ramps. Moss Chamber portal located in south wall.
  7. Go in that portal and give the cloak to the Virindi NPC that is standing behind the item you want to get your singularity weapon. The item will be destroyed if you die, however you can make it permanent as described in the next section.

Bound Weapon

  1. Travel to the Black Dominion dungeon at 88.6S 25.9W on the South Landbridge. To get there you can take the South Direlands Portal west of Mayoi on a hill at 62.2S 77.1E. From the drop run south to the coast, then follow the shore due east to 88.6S 25.9W.
  2. Inside the dungeon, go east until you come to books shelf area, go to southeast corner of the book area and down to the east. Pick the 40 resistance locked door. Go south, sticking left, until you come to a jump. Warning, there are lots of hollow minions, so if you are a mage you might want to hold a shield for this part, they are low level but a lot.
  3. Jump down and take the hallway in the northeast corner going east, just after you get into the hallway turn north and down where you'll jump down into a large octagon shaped room.
  4. Go south past a few more jumps and you'll come to the final octagon shaped room with an exit portal and the Virindi Castaway NPC. Give him your singularity weapon/caster and don't move until he gives you back a Bound version. Now the item will not be destroyed on death. Take the exit portal to get out quickly.

Ultimate Weapon

  1. Travel to Martinate Holding at 59.6N 77.1W on the Tuatara Plains on north Marae Lassel. To get there, you can take Danby's Outpost portal at 16.6N 1.6W northwest of Zaikhal. Then go east past the fort and take the Central Tuatara Plains Portal at 23.9N 28.0W. Run north to 59.6N 77.0W.
  2. There is a dispel trap near the start of the dungeon, see Map for location.
  3. Sticking left will get you to the end of the dungeon where you'll find a virindi NPC, the Executor Assistant. Give him your Bound Singularity weapon and he will return an Ultimate Singularity weapon.

Maps

Dungeon Coordinates Wiki Map ACmaps
A Mosswart Hideout 72.7S 90.7E -- 02B4
Moss Chamber 14.1N 0.7W -- 01DB
Black Dominion 88.7S 25.9W -- 010A
Martinate Holding 59.6N 77.0W -- 027E

Items

Quest Items

A Journal by Martine The Weapons of the Singularity

Base Weapons

Singularity Atlatl Singularity Axe Singularity Bow Singularity Crossbow Singularity Dagger Singularity Katar Singularity Mace Singularity Scepter of Life Magic Singularity Scepter of War Magic Singularity Spear Singularity Staff Singularity Sword

Bound Weapons

Bound Singularity Atlatl Bound Singularity Axe Bound Singularity Bow Bound Singularity Crossbow Bound Singularity Dagger Bound Singularity Katar Bound Singularity Mace Bound Singularity Scepter of Life Magic Bound Singularity Scepter of War Magic Bound Singularity Spear Bound Singularity Staff Bound Singularity Sword

Ultimate Weapons

Ultimate Singularity Atlatl Ultimate Singularity Axe Ultimate Singularity Bow Ultimate Singularity Crossbow Ultimate Singularity Dagger Ultimate Singularity Katar Ultimate Singularity Mace Ultimate Singularity Scepter of Life Magic Ultimate Singularity Scepter of War Magic Ultimate Singularity Spear Ultimate Singularity Staff Ultimate Singularity Sword

Lore & Dialog

Leashed Virindi tells you, "Yes, I still obey the Master. Please. If you have the Glowing Virindi Cloak, I will take it in exchange for the Singularity Spear. Please. If you have a Singularity Spear, let me enhance it for you. Please?"


You give War Magic Minion Glowing Virindi Cloak.
War Magic Minion gives you Singularity Scepter of War Magic.


Broken Virindi tells you, "Yes, I obey the Master. Please. If you have the Glowing Mosswart Hide, I will take it in exchange for the reward that the Master feels is appropriate."
Broken Virindi tells you, "Here, Master wishes for you to have this."
Broken Virindi gives you Denouement.


You give Virindi Castaway Singularity Scepter of War Magic.
Virindi Castaway tells you, "Click and clash. Snip and slash. Yesss. Aim for the heart, he said. I will do as he would want, and he will visit me. He will. Please."
Virindi Castaway gives you Bound Singularity Scepter of War Magic.


Executor Assistant tells you, "The Master would be pleased to see you have made it so far, little one. You haven't lost your pretty Singularity weapon now, did you? Give it to me, and we shall embark on the next step on this journey...yes? Yesssssss."
Executor Assistant gives you A Journal by Martine.
Executor Assistant tells you, "If you already have one of my pretty Singularity weapons, let me enhance it for you."


You give Executor Assistant Bound Singularity Scepter of War Magic.
Executor Assistant tells you, "Oceans of red. He bled."
Executor Assistant gives you Ultimate Singularity Scepter of War Magic.