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The short answer is templates as a group are still a work in progress, some templates like those for Creatures and Weapons/Armor have gotten lots of attention and probably won't change much in the future. Other templates, like for food for example, don't yet have a template examplar and have been pretty much whatever the person posting wants to do. That's not to say we shouldn't have one, just that no one's made an exemplar and there hasn't been a discussion on what to include or not include. An Adventurer has done the most work on working up template exemplars. Some things, like in game shots you asked about are just an oversight and haven't been added to the template examples yet. And it's only fairly recently that we moved from a table format for most in game items to one that mirrors the in game ID panel with a bulleted notes section, so a lot of the older entries need to be reformatted.
There are a lot more people making significant contributions so it would be helpful if we can nail down most of the templates we might use so over the next few days you can help us make sure we got everything in the templates section that we might use in posting content (and then I can have a fully updated set of templates to include with the next wiki tool release). --[[User:Tlosk|Tlosk]] 19:32, 3 November 2008 (CST)
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I got a few questions about the new templates compared to the ones in the swiss tool. First of all, the categories are different between the two, for example, food and jewelry are text templates in the swiss tool, but not on the page. How to deal with this, make a creative combination? Or just wait for the new tool to come out ;)?
Also, I noticed a lot of the new templates, compared to the one of the swiss tool, don't require images anymore. Now I got to admit, it was fun to finally see how all that food & cooking stuff looked on the ground, but I guess for food not really necessary. But for stuff like armor, weapons, housing items and the like, no images required anymore, but as a player, I also like to see how stuff looks :). Is the reason behind it space available on the server (or traffic), or just that not having an image available could stop people from contributing? --[[User:Sanddh|Sanddh]] 17:47, 3 November 2008 (CDT)
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I added a spell color for the font colors, instead of using blue which appears the same as a link I used cornflowerblue. --[[User:Tlosk|Tlosk]] 08:23, 10 June 2008 (CDT)
I added a spell color for the font colors, instead of using blue which appears the same as a link I used cornflowerblue. --[[User:Tlosk|Tlosk]] 08:23, 10 June 2008 (CDT)
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Revision as of 01:32, 4 November 2008

The short answer is templates as a group are still a work in progress, some templates like those for Creatures and Weapons/Armor have gotten lots of attention and probably won't change much in the future. Other templates, like for food for example, don't yet have a template examplar and have been pretty much whatever the person posting wants to do. That's not to say we shouldn't have one, just that no one's made an exemplar and there hasn't been a discussion on what to include or not include. An Adventurer has done the most work on working up template exemplars. Some things, like in game shots you asked about are just an oversight and haven't been added to the template examples yet. And it's only fairly recently that we moved from a table format for most in game items to one that mirrors the in game ID panel with a bulleted notes section, so a lot of the older entries need to be reformatted.

There are a lot more people making significant contributions so it would be helpful if we can nail down most of the templates we might use so over the next few days you can help us make sure we got everything in the templates section that we might use in posting content (and then I can have a fully updated set of templates to include with the next wiki tool release). --Tlosk 19:32, 3 November 2008 (CST)


I got a few questions about the new templates compared to the ones in the swiss tool. First of all, the categories are different between the two, for example, food and jewelry are text templates in the swiss tool, but not on the page. How to deal with this, make a creative combination? Or just wait for the new tool to come out ;)?

Also, I noticed a lot of the new templates, compared to the one of the swiss tool, don't require images anymore. Now I got to admit, it was fun to finally see how all that food & cooking stuff looked on the ground, but I guess for food not really necessary. But for stuff like armor, weapons, housing items and the like, no images required anymore, but as a player, I also like to see how stuff looks :). Is the reason behind it space available on the server (or traffic), or just that not having an image available could stop people from contributing? --Sanddh 17:47, 3 November 2008 (CDT)


I added a spell color for the font colors, instead of using blue which appears the same as a link I used cornflowerblue. --Tlosk 08:23, 10 June 2008 (CDT)


What template should we use NPCs that are actually creatures? Like on Delving into Claude's Mind, the witnessing history NPCs are actually creatures. I'm leaning toward creature. --Atarax 10:10, 27 October 2008 (MDT)


For the stuff on Claude's mind, they are for the most part another variation on existing creatures. Keep in mind, whenever a character has both an NPC and creature version, both are placed on the same page. I would just place them on their main page, under == Claude's Mind Version ==. Use the creature template to show full stats, I guess. Any special titles they have can be listed under notes for that version.

As for creature/NPCs in general, like the ones on the knights of karlun quest, or the rytheran in the GY quest, I'd say use creature template - if its something players can end up fighting, it'd be better for them to know the stats than know the race and title. --An Adventurer 13:00, 27 October 2008 (CDT)