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|colspan=2| A magically imbued Aergis crafted by the Order of the Raven Hand. Although the Aegis provides no physical protection, the aura generated by the shield will negate a portion of all magical projectile attacks, based upon the wielder's abilities.
|colspan=2| A magically imbued Aergis crafted by the Order of the Raven Hand. Although the Aegis provides no physical protection, the aura generated by the shield will negate a portion of all magical projectile attacks, based upon the wielder's abilities.
<br>[[Special Properties]]: [[Magic Absorbing]], [[Unenchantable]], [[Bonded]]
<br>[[Special Properties]]: [[Magic Absorbing]], [[Unenchantable]], [[Bonded]]
<br><br>Shield Level: 0 (<font color=green></font>)
<br><br>Shield Level: 0
<br>This item can only be wielded by <Player>.
<br>This item can only be wielded by <Player>.
<br>Your level must be at least 100 to wield this item.
<br>Your level must be at least 100 to wield this item.

Revision as of 20:16, 3 August 2008

From the Sepulcher of Nightmares quest introduced in Down Twisting Paths.

Raven Aegis
Raven Aegis
Value: 0
600 Burden Units
A magically imbued Aergis crafted by the Order of the Raven Hand. Although the Aegis provides no physical protection, the aura generated by the shield will negate a portion of all magical projectile attacks, based upon the wielder's abilities.


Special Properties: Magic Absorbing, Unenchantable, Bonded

Shield Level: 0
This item can only be wielded by <Player>.
Your level must be at least 100 to wield this item.

Casts the following spells: Conscript's Might, Conscript's Ward, Invulnerability Self VI

Spellcraft: 350
Mana: 3000
Mana Cost: 1 point per 40 seconds.

Spell Descriptions:

  • Conscript's Might (The might of the Conscripts of the Raven Hand flows through you, bolstering your strength by 10 points. Additional spells can be layered over this.
  • Conscript's Ward (Shadowy tendrils weave about you, forming a magical encasement increasing your natural armor by 30 points. Additional spells can be layered over this.)
  • Invulnerability Self VI (Invulnerability Self VI (Increases the caster's Melee Defense skill by 35 points.)

Notes