Health: Difference between revisions
(New page: === Description === Starting health is determined by base Endurance at creation. Health can be raised directly as well as indirectly by raising Endurance. Health regains slowly ove...) |
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=== Formula === | === Formula === | ||
[[ | [[Endurance]] / 2 | ||
Revision as of 16:39, 13 August 2008
Description
Starting health is determined by base Endurance at creation. Health can be raised directly as well as indirectly by raising Endurance. Health regains slowly over time, faster if crouching, even faster if laying down. Augmentations can double and triple the rate of regeneration when laying down. Health can be restored with Life Magic, with Healing Kits and Healing (Skill), and with various Potions and some Foods. Maximum unbuffed health is ?? and the current theoretical maximum is ??.
Formula
Endurance / 2
Spell Stacking
+15 | Endurance Self V | +17.5 | Endurance Self VI | +20 | Perseverance | +22.5 | Endurance Incantation | +25 | Hunter's Hardiness |
+2.5 | Minor Endurance | +5 | Moderate Endurance | +7.5 | Major Endurnace | +10 | Epic Endurance | ||
+15 | Life Giver | +20 | Essence Spike | +25 | Essence Sluice | +30 | Essence Glutton | +50 | Blazing Heart |