Health: Difference between revisions
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| +20 || [[Essence Spike]] | | +20 || [[Essence Spike]] | ||
| +15 || [[Life Giver]] | | +15 || [[Life Giver]] | ||
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| +15 || [[Warrior's Greater Vitality]] | |||
| +10 || [[Warrior's Vitality]] | |||
| +5 || [[Warrior's Lesser Vitality]] | |||
| || | |||
| || | |||
|- | |- | ||
| +125 || [[Prodigal Endurance]] | | +125 || [[Prodigal Endurance]] |
Revision as of 11:13, 19 August 2008
Description
Starting health is determined by base Endurance at creation. Health can be raised directly as well as indirectly by raising Endurance. Health regains slowly over time, faster if crouching, even faster if laying down. Augmentations can double and triple the rate of regeneration when laying down. Health can be restored with Life Magic, with Healing Kits and Healing (Skill), and with various Potions and some Foods. Maximum unbuffed health is ?? and the current theoretical maximum is ??.
Formula
Endurance / 2
Spell Stacking
+25 | Hunter's Hardiness | +22.5 | Endurance Incantation | +20 | Perseverance | +17.5 | Endurance Self VI | +15 | Endurance Self V |
+10 | Epic Endurance | +7.5 | Major Endurnace | +5 | Moderate Endurance | +2.5 | Minor Endurance | ||
+50 | Blazing Heart | +30 | Essence Glutton | +25 | Essence Sluice | +20 | Essence Spike | +15 | Life Giver |
+15 | Warrior's Greater Vitality | +10 | Warrior's Vitality | +5 | Warrior's Lesser Vitality | ||||
+125 | Prodigal Endurance | ||||||||
+10% | Asheron's Benediction | +8% | Asheron's Lesser Benediction |