>Arkalor's Bot
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=== Part 1: Obtain Supplies ===
=== Part 1: Obtain Supplies ===
# Locate the randomly appearing wilderness vendors, or obtain their items from other players.
# Locate the randomly appearing wilderness vendors, or obtain their items from other players.
#* [[Zairente Ra-Yao]] - Sells {{Icon Link Small|Peculiar Old Dagger}}, a required item.
#* [[Zairente Ra-Yao]] - Sells {{Itemlink|Peculiar Old Dagger}}, a required item.
#* {{Optional}} [[Hasina bint Rira]] - Sells {{Icon Link Small|Puzzle Box (Hieromancer's Armor)|Puzzle Box}}. Used to obtain the [[Decoded Untranslated Text]].
#* {{Optional}} [[Hasina bint Rira]] - Sells {{Itemlink|Puzzle Box (Hieromancer's Armor)|Puzzle Box}}. Used to obtain the [[Decoded Untranslated Text]].
#* {{Optional}} [[Spertat the Ursuin Hunter]] - Sells {{Icon Link Small|Unreadable Text}}. Used to obtain the {{Icon Link Small|Decoded Untranslated Text}}.
#* {{Optional}} [[Spertat the Ursuin Hunter]] - Sells {{Itemlink|Unreadable Text}}. Used to obtain the {{Itemlink|Decoded Untranslated Text}}.
# Obtain a [[Vial of Organic Acid]], a low drop rate trophy from various [[Grievver]]s, including [[Virulent Grievver]]s, [[Venomous Grievver]]s, [[Bile Grievver]]s, [[Bane Grievver]]s and [[Harrower Grievver]]s
# Obtain a [[Vial of Organic Acid]], a low drop rate trophy from various [[Grievver]]s, including [[Virulent Grievver]]s, [[Venomous Grievver]]s, [[Bile Grievver]]s, [[Bane Grievver]]s and [[Harrower Grievver]]s
#* Note: The [[Cave of the Escaped Thief]] at 71.1N, 50.2W (landscape, no level requirement) from the [[Sword of Bellenesse]] quest is ideal for quickly hunting down a {{Icon Link Small|Vial of Organic Acid}}, as it is populated by numerous high-level Grievvers on a quick spawn.
#* Note: The [[Cave of the Escaped Thief]] at 71.1N, 50.2W (landscape, no level requirement) from the [[Sword of Bellenesse]] quest is ideal for quickly hunting down a {{Itemlink|Vial of Organic Acid}}, as it is populated by numerous high-level Grievvers on a quick spawn.
# Use the acid on the dagger to obtain the {{Icon Link Small|Glittering Crystalline Key}}.
# Use the acid on the dagger to obtain the {{Itemlink|Glittering Crystalline Key}}.
# Locate a [[Humming Crystal Portal]], which spawns randomly in certain wilderness areas like the Direlands and Linvak Mountain Range. The portal is tiable, though not summonable, so if you chance across it before you have the acid or dagger you can save the tie.
# Locate a [[Humming Crystal Portal]], which spawns randomly in certain wilderness areas like the Direlands and Linvak Mountain Range. The portal is tiable, though not summonable, so if you chance across it before you have the acid or dagger you can save the tie.
# At the [[Humming Crystal]], use the [[Glittering Crystalline Key]] on the [[Strange Humming Crystal]] to obtain the {{Icon Link Small|Lyceum Recall Gem}}.
# At the [[Humming Crystal]], use the [[Glittering Crystalline Key]] on the [[Strange Humming Crystal]] to obtain the {{Itemlink|Lyceum Recall Gem}}.


The following steps can be done in either order, and there are advantages to each.
The following steps can be done in either order, and there are advantages to each.
: '''Advantages of going to the Hieromancer Halls first:
: '''Advantages of going to the Hieromancer Halls first:
:* If you are already at the Humming Crystal, the exit portals will bring you very close to the Halls.
:* If you are already at the Humming Crystal, the exit portals will bring you very close to the Halls.
:* If you want the {{Icon Link Small|Globe of Auberean}}, made from the {{Icon Link Small|Blue Orb}}, you must obtain the blue orb in the Halls before heading to the Lyceum.
:* If you want the {{Itemlink|Globe of Auberean}}, made from the {{Itemlink|Blue Orb}}, you must obtain the blue orb in the Halls before heading to the Lyceum.
: '''Advantage of going to the Lyceum first:
: '''Advantage of going to the Lyceum first:
:* If you want to experiment with the color of your armor, or are unsure of your success rate, it is better to obtain the unkindled armor first and then go to the Halls, where you can pick up as many kindling stones as you need.
:* If you want to experiment with the color of your armor, or are unsure of your success rate, it is better to obtain the unkindled armor first and then go to the Halls, where you can pick up as many kindling stones as you need.
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=== Part 2: Hieromancer's Halls ===
=== Part 2: Hieromancer's Halls ===
# While still at the [[Humming Crystal]], tie to or use the [[Exit Portal (Humming Crystal)|Exit Portal]]. It drops close to the [[Hieromancers' Halls]]
# While still at the [[Humming Crystal]], tie to or use the [[Exit Portal (Humming Crystal)|Exit Portal]]. It drops close to the [[Hieromancers' Halls]]
# Enter the Halls. Follow the map to reach the {{Icon Link Small|Silver Kindling Stone}}, {{Icon Link Small|Sea Blue Kindling Stone}} and {{Icon Link Small|Sea Grey Kindling Stone}}.
# Enter the Halls. Follow the map to reach the {{Itemlink|Silver Kindling Stone}}, {{Itemlink|Sea Blue Kindling Stone}} and {{Itemlink|Sea Grey Kindling Stone}}.
# Obtain the Kindling stones you need. Color is purely for style and has no effect on the stats or spells on the finished armor. If you want Thaumaturgic Plate Armor - armor for trained War Magic - you need 1 stone per piece of armor. If you want Exarch Plate Armor - armor for specialized War Magic - you need 2 stones per piece of armor.
# Obtain the Kindling stones you need. Color is purely for style and has no effect on the stats or spells on the finished armor. If you want Thaumaturgic Plate Armor - armor for trained War Magic - you need 1 stone per piece of armor. If you want Exarch Plate Armor - armor for specialized War Magic - you need 2 stones per piece of armor.
# {{Optional}} After obtaining your kindling stones, head deeper in to obtain the {{Icon Link Small|Blue Orb}}.
# {{Optional}} After obtaining your kindling stones, head deeper in to obtain the {{Itemlink|Blue Orb}}.


=== Part 3: Ishilai Lyceum ===
=== Part 3: Ishilai Lyceum ===
# Use the [[Lyceum Recall Gem]] to send yourself to the [[Ishilai Lyceum]].
# Use the [[Lyceum Recall Gem]] to send yourself to the [[Ishilai Lyceum]].
# Take the {{Icon Link Small|Slip of Paper}} and present it to [[Eaushi the Trainer]]. It will teleport you into the [[Lyceum Training Grounds]].
# Take the {{Itemlink|Slip of Paper}} and present it to [[Eaushi the Trainer]]. It will teleport you into the [[Lyceum Training Grounds]].
# Take the west hallway for the easiest difficulty test. Kill the [[Tenuous Nephol Golem]] and loot the {{Icon Link Small|Small Pale Crystal}}. Take the exit portal.
# Take the west hallway for the easiest difficulty test. Kill the [[Tenuous Nephol Golem]] and loot the {{Itemlink|Small Pale Crystal}}. Take the exit portal.
# Re-enter the Training Grounds. Take the north hallway for the middle difficulty test. Kill the [[Diaphanous Nephol Golem]] and loot the {{Icon Link Small|Pale Crystal}}. Take the exit portal.
# Re-enter the Training Grounds. Take the north hallway for the middle difficulty test. Kill the [[Diaphanous Nephol Golem]] and loot the {{Itemlink|Pale Crystal}}. Take the exit portal.
# Re-enter the Training Grounds. Take the east hallway for the hardest difficulty test. Kill the [[Turbid Nephol Golem]] and loot the {{Icon Link Small|Large Pale Crystal}}. Take the exit portal.
# Re-enter the Training Grounds. Take the east hallway for the hardest difficulty test. Kill the [[Turbid Nephol Golem]] and loot the {{Itemlink|Large Pale Crystal}}. Take the exit portal.
# Present the three crystals to Eaushi the Trainer to receive {{Icon Link Small|Unkindled Thaumaturgic Plate Coat}}, {{Icon Link Small|Unkindled Thaumaturgic Plate Girth}} and {{Icon Link Small|Unkindled Thaumaturgic Plate Leggings}}.
# Present the three crystals to Eaushi the Trainer to receive {{Itemlink|Unkindled Thaumaturgic Plate Coat}}, {{Itemlink|Unkindled Thaumaturgic Plate Girth}} and {{Itemlink|Unkindled Thaumaturgic Plate Leggings}}.
# {{Optional}} While at the Lyceum, complete any of the following tasks.
# {{Optional}} While at the Lyceum, complete any of the following tasks.
#* Kill a [[Guardian Golem]]. Loot the {{Icon Link Small|Trunk Key}} from its corpse. Unlock the [[Trunk]] to obtain {{Icon Link Small|Sasalia's Dress}}.
#* Kill a [[Guardian Golem]]. Loot the {{Itemlink|Trunk Key}} from its corpse. Unlock the [[Trunk]] to obtain {{Itemlink|Sasalia's Dress}}.
#* Head out of the castle and to the upper building and obtain the {{Icon Link Small|Lightweight Tome}}, found in the basement library.
#* Head out of the castle and to the upper building and obtain the {{Itemlink|Lightweight Tome}}, found in the basement library.
#* If you obtained a Blue Orb in the Hieromancer's Halls, give it to Eaushi the Trainer to obtain the {{Icon Link Small|Globe of Auberean}}.
#* If you obtained a Blue Orb in the Hieromancer's Halls, give it to Eaushi the Trainer to obtain the {{Itemlink|Globe of Auberean}}.
#* Enter the Lyceum Training Grounds. Kill the golems until one drops a {{Icon Link Small|Sunstone Geode}}. Give it to Eaushi the Trainer to obtain the {{Icon Link Small|Hieromancer's Orb}}.
#* Enter the Lyceum Training Grounds. Kill the golems until one drops a {{Itemlink|Sunstone Geode}}. Give it to Eaushi the Trainer to obtain the {{Itemlink|Hieromancer's Orb}}.
#* Enter the Lyceum Training Grounds. With Lockpick, unlock the 350 resistance chest and loot {{Icon Link Small|A Boot}} and {{Icon Link Small|Another Boot}}. Combine to create the {{Icon Link Small|Boots of the Vault}}.
#* Enter the Lyceum Training Grounds. With Lockpick, unlock the 350 resistance chest and loot {{Itemlink|A Boot}} and {{Itemlink|Another Boot}}. Combine to create the {{Itemlink|Boots of the Vault}}.
#* While at the Lyceum, present Eaushi the Trainer with the various items from this quest. The golem often gives a response.
#* While at the Lyceum, present Eaushi the Trainer with the various items from this quest. The golem often gives a response.



Revision as of 19:22, 21 November 2014

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Hieromancer's Armor
Level: Any
Type: Solo
Starts With: Zairente Ra-Yao
Starts At: Linvak Mountains (random spawn)
Repeat: 20 Hours

Overview

  • The armor from this quest may be further upgraded via the Halls of Knorr quest.
  • This quest requires some lever pulling, but the doors stay open long enough for a single person to complete it.

Walkthrough & Notes

Part 1: Obtain Supplies

  1. Locate the randomly appearing wilderness vendors, or obtain their items from other players.
  2. Obtain a Vial of Organic Acid, a low drop rate trophy from various Grievvers, including Virulent Grievvers, Venomous Grievvers, Bile Grievvers, Bane Grievvers and Harrower Grievvers
  3. Use the acid on the dagger to obtain the Glittering Crystalline Key.
  4. Locate a Humming Crystal Portal, which spawns randomly in certain wilderness areas like the Direlands and Linvak Mountain Range. The portal is tiable, though not summonable, so if you chance across it before you have the acid or dagger you can save the tie.
  5. At the Humming Crystal, use the Glittering Crystalline Key on the Strange Humming Crystal to obtain the Lyceum Recall Gem.

The following steps can be done in either order, and there are advantages to each.

Advantages of going to the Hieromancer Halls first:
  • If you are already at the Humming Crystal, the exit portals will bring you very close to the Halls.
  • If you want the Globe of Auberean, made from the Blue Orb, you must obtain the blue orb in the Halls before heading to the Lyceum.
Advantage of going to the Lyceum first:
  • If you want to experiment with the color of your armor, or are unsure of your success rate, it is better to obtain the unkindled armor first and then go to the Halls, where you can pick up as many kindling stones as you need.

Part 2: Hieromancer's Halls

  1. While still at the Humming Crystal, tie to or use the Exit Portal. It drops close to the Hieromancers' Halls
  2. Enter the Halls. Follow the map to reach the Silver Kindling Stone, Sea Blue Kindling Stone and Sea Grey Kindling Stone.
  3. Obtain the Kindling stones you need. Color is purely for style and has no effect on the stats or spells on the finished armor. If you want Thaumaturgic Plate Armor - armor for trained War Magic - you need 1 stone per piece of armor. If you want Exarch Plate Armor - armor for specialized War Magic - you need 2 stones per piece of armor.
  4. Optional: After obtaining your kindling stones, head deeper in to obtain the Blue Orb.

Part 3: Ishilai Lyceum

  1. Use the Lyceum Recall Gem to send yourself to the Ishilai Lyceum.
  2. Take the Slip of Paper and present it to Eaushi the Trainer. It will teleport you into the Lyceum Training Grounds.
  3. Take the west hallway for the easiest difficulty test. Kill the Tenuous Nephol Golem and loot the Small Pale Crystal. Take the exit portal.
  4. Re-enter the Training Grounds. Take the north hallway for the middle difficulty test. Kill the Diaphanous Nephol Golem and loot the Pale Crystal. Take the exit portal.
  5. Re-enter the Training Grounds. Take the east hallway for the hardest difficulty test. Kill the Turbid Nephol Golem and loot the Large Pale Crystal. Take the exit portal.
  6. Present the three crystals to Eaushi the Trainer to receive Unkindled Thaumaturgic Plate Coat, Unkindled Thaumaturgic Plate Girth and Unkindled Thaumaturgic Plate Leggings.
  7. Optional: While at the Lyceum, complete any of the following tasks.
    • Kill a Guardian Golem. Loot the Trunk Key from its corpse. Unlock the Trunk to obtain Sasalia's Dress.
    • Head out of the castle and to the upper building and obtain the Lightweight Tome, found in the basement library.
    • If you obtained a Blue Orb in the Hieromancer's Halls, give it to Eaushi the Trainer to obtain the Globe of Auberean.
    • Enter the Lyceum Training Grounds. Kill the golems until one drops a Sunstone Geode. Give it to Eaushi the Trainer to obtain the Hieromancer's Orb.
    • Enter the Lyceum Training Grounds. With Lockpick, unlock the 350 resistance chest and loot A Boot and Another Boot. Combine to create the Boots of the Vault.
    • While at the Lyceum, present Eaushi the Trainer with the various items from this quest. The golem often gives a response.

Part 4: Kindling

  1. Add one kindling stone to each piece of armor to create Thaumaturgic Plate Armor - armor for trained War Magic.
  2. Add a second kindling stone to each piece of armor to create Exarch Plate Armor - armor for specialized War Magic.
  3. Failing any step reverts the piece to the unkindled state.
  4. Adding a third stone to a piece of Exarch Plate Armor reverts it to the unkindled state, allowing for the color to be changed.

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Lyceum Training Grounds From Ishilai Lyceum -- 0112
Hieromancer's Halls 4.4S, 82.8W -- 02A9

Rewards

Items

Exarch Plate Armor

Exarch Plate Coat Exarch Plate Girth Exarch Plate Leggings

Thaumaturgic Plate Armor

Thaumaturgic Plate Coat Thaumaturgic Plate Girth Thaumaturgic Plate Leggings

Other Rewards

Globe of Auberean Lightweight Tome Sasalia's Dress Boots of the Vault Hieromancer's Orb

Images

Click image for full size version.

Dialog

Eaushi the Trainer

The golem stirs to life at your touch. "Kiya auranil..." it grumbles, then pauses
In your mind, a mild voice says, "Good day. It has been many turns of the stars since this servant has greeted visitors. Welcome to the Ishelai Lyceum, serving in good faith His Most Serene Majesty Kellin II.
"If you are a student, the written permission of the caloyer is required for me to send you to the trials.

Handing in Blue Orb

You give Eaushi the Trainer Blue Orb
Eaushi the Trainer tells you, "Ah. This bauble was created by the Imperial Talespinner Mistral Tersicor. For many years he wandered the world, recording the stories of all its' people.
Eaushi the Trainer tells you, "He disappeared from the palace at Tentael one cold night, just after Caerlin II had taken the throne. He left a note, saying that the songs of other worlds needed to be written, and that he would return in 2300 years.
Eaushi prods the orb gently. It blossoms, the blue surfaces spiraling open to reveal patches of green, brown, and white
Eaushi the Trainer gives you Globe of Auberean
The ceaseless mountain winds whistle around Eaushi's facets

Handing in Slip of Paper

You give Eaushi the Trainer Slip of Paper
Eaushi the Trainer tells you, "This note appears to be valid... although the date seems to be... a bit off. This golem shall now teleport you to one of the five trial grounds. May light fall upon your shoulders, young apprentice.

Handing in Small Pale Crystal

You give Eaushi the Trainer Small Pale Crystal
Eaushi the Trainer tells you, "Well done, young master! You have defeated the first Nephol Golem. This is the first step on your path to becoming a Thaumaturge of the Order.
Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Girth
Eaushi the Trainer tells you, "You must still Enkindle this girth before it may be worn.
You give Eaushi the Trainer Pale Crystal
Eaushi the Trainer tells you, "Splendid, young master! You have defeated the second Nephol Golem. Only one remains before you may be eligible to become a Thaumaturge of the Order.
Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Leggings
Eaushi the Trainer tells you, "You must still Enkindle these leggings before they may be worn."

Handing in Large Pale Crystal

You give Eaushi the Trainer Large Pale Crystal
Eaushi the Trainer tells you, "Exceptional, young master! You have defeated the final Nephol Golem. You are now eligible to become a Thaumaturge of the Order.
Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Coat
Eaushi the Trainer tells you, "You must still Enkindle this coat before it may be worn, and the skill required to add the Kindling Stones to your personal battle armor is your final test before becoming a full Hieromancer.

Handing in Sunstone Geode

You give Eaushi the Trainer Sunstone Geode
Eaushi the Trainer tells you, "It is rare to gain such a prize from the Nephol Golems, young master. This geode is said to indicate much favor. Perhaps you were born under Irihane ascendant?
Eaushi the Trainer tells you, "No... This golem does not feel the influence of any lights it knows upon you. How odd."

Update History

Lonely in the World

  • Quest introduced.

The Quest for Freedom

  • Repeat timer changed from 27 days to 20 hours.