User talk:ASHERON-Atarax: Difference between revisions
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== Templates == | |||
The program itself doesn't hold any templates, it just loads the text files in the templates folder and maps them onto the buttons. This lets you change the templates by editing the text files without having to release a new version of the program. So all the templates are the exact same ones you had before since it's just loading up the files you have when it starts. Free to update the text files with what you're actually using, for example for Creature just open \Wiki Swiss Tool\Templates\Creature.txt, delete the text and paste in the new template. | The program itself doesn't hold any templates, it just loads the text files in the templates folder and maps them onto the buttons. This lets you change the templates by editing the text files without having to release a new version of the program. So all the templates are the exact same ones you had before since it's just loading up the files you have when it starts. Free to update the text files with what you're actually using, for example for Creature just open \Wiki Swiss Tool\Templates\Creature.txt, delete the text and paste in the new template. | ||
There's a balance in making templates, the more fixed and unchanging the material is the more beneficial a template is, but when there are things that are frequently variable the template just gets in your way, so I'll be doing what I did for the Creature template as much as I can and where it makes sense, but for some there won't be much difference from what they are now. The main reason it'll take a while is there are still quite a few templates that haven't been made and will need to be hashed over. --[[User:Tlosk|Tlosk]] 11:45, 22 January 2009 (CST) | There's a balance in making templates, the more fixed and unchanging the material is the more beneficial a template is, but when there are things that are frequently variable the template just gets in your way, so I'll be doing what I did for the Creature template as much as I can and where it makes sense, but for some there won't be much difference from what they are now. The main reason it'll take a while is there are still quite a few templates that haven't been made and will need to be hashed over. --[[User:Tlosk|Tlosk]] 11:45, 22 January 2009 (CST) | ||
== Spells == | |||
<br>Unique spells like that can have their own page, marked as Category:Unlearnable Castable Spell. The only time that a unique quest only spell should redirect to a standard spell page is when it has an effect that can be seen to stack with or surpass regular spells. For example, there are many quest only cantrips (like on the living weapons, or the spear of purity) but these can be proven to stack or override standard spells and cantrips. | <br>Unique spells like that can have their own page, marked as Category:Unlearnable Castable Spell. The only time that a unique quest only spell should redirect to a standard spell page is when it has an effect that can be seen to stack with or surpass regular spells. For example, there are many quest only cantrips (like on the living weapons, or the spear of purity) but these can be proven to stack or override standard spells and cantrips. | ||
<br><br>So in short, most unique quest/item spells that mimic a life, creature, or item spell/cantrip will redirect to the appropriate page. Unique war and offensive life spells will have an individual page. And I think, for now at least, most of those special boss only debuffs should have unique pages, since many of them do not have a standard spell counterpart, and it is also rather difficult to find what standard debuffs they do stack with. --[[User:An Adventurer|An Adventurer]] 18:30, 19 December 2008 (CST) | <br><br>So in short, most unique quest/item spells that mimic a life, creature, or item spell/cantrip will redirect to the appropriate page. Unique war and offensive life spells will have an individual page. And I think, for now at least, most of those special boss only debuffs should have unique pages, since many of them do not have a standard spell counterpart, and it is also rather difficult to find what standard debuffs they do stack with. --[[User:An Adventurer|An Adventurer]] 18:30, 19 December 2008 (CST) |
Revision as of 17:57, 22 January 2009
Templates
The program itself doesn't hold any templates, it just loads the text files in the templates folder and maps them onto the buttons. This lets you change the templates by editing the text files without having to release a new version of the program. So all the templates are the exact same ones you had before since it's just loading up the files you have when it starts. Free to update the text files with what you're actually using, for example for Creature just open \Wiki Swiss Tool\Templates\Creature.txt, delete the text and paste in the new template.
There's a balance in making templates, the more fixed and unchanging the material is the more beneficial a template is, but when there are things that are frequently variable the template just gets in your way, so I'll be doing what I did for the Creature template as much as I can and where it makes sense, but for some there won't be much difference from what they are now. The main reason it'll take a while is there are still quite a few templates that haven't been made and will need to be hashed over. --Tlosk 11:45, 22 January 2009 (CST)
Spells
Unique spells like that can have their own page, marked as Category:Unlearnable Castable Spell. The only time that a unique quest only spell should redirect to a standard spell page is when it has an effect that can be seen to stack with or surpass regular spells. For example, there are many quest only cantrips (like on the living weapons, or the spear of purity) but these can be proven to stack or override standard spells and cantrips.
So in short, most unique quest/item spells that mimic a life, creature, or item spell/cantrip will redirect to the appropriate page. Unique war and offensive life spells will have an individual page. And I think, for now at least, most of those special boss only debuffs should have unique pages, since many of them do not have a standard spell counterpart, and it is also rather difficult to find what standard debuffs they do stack with. --An Adventurer 18:30, 19 December 2008 (CST)
Dispels
I was thinking that all dispels (castable and on gems) would all have a unique spell pages. The castable versions would be tagged with category:spell and category:<school> spell. And then all would be tagged with category:Dispel. --An Adventurer 16:11, 8 January 2009 (CST)
- My reasoning is that all the spells are named differently, and not <name> I, II, III, etc. But I suppose redirecting them will work, assuming they follow a pattern with spell comps/spell words. --An Adventurer 16:56, 8 January 2009 (CST)
- Yeah looks like the castable+learnable dispels can be redirects like standard spells. --An Adventurer 17:28, 8 January 2009 (CST)
- The dispels look fine. Thanks for helping out on the redirects too. --An Adventurer 14:06, 9 January 2009 (CST)