User talk:ASHERON-Atarax: Difference between revisions
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== T'thuun Quests == | == T'thuun Quests == | ||
It could go either way, summoning is the updated version that has such substantially different mechanics and new stuff (pyramids etc) that I was leaning towards leaving the original quest version as a retired writeup, but it needs to be revised to reflect its current status. It's on my todo list but feel free to have it if you want to clean it up | It could go either way, summoning is the updated version that has such substantially different mechanics and new stuff (pyramids etc) that I was leaning towards leaving the original quest version as a retired writeup, but it needs to be revised to reflect its current status. It's on my todo list but feel free to have at it if you want to clean it up. --[[User:Tlosk|Tlosk]] 15:58, 6 March 2009 (CST) | ||
== Invoking Stones == | == Invoking Stones == |
Revision as of 23:04, 6 March 2009
T'thuun Quests
It could go either way, summoning is the updated version that has such substantially different mechanics and new stuff (pyramids etc) that I was leaning towards leaving the original quest version as a retired writeup, but it needs to be revised to reflect its current status. It's on my todo list but feel free to have at it if you want to clean it up. --Tlosk 15:58, 6 March 2009 (CST)
Invoking Stones
T'thuun's Marauders was the quest that introduced the invoking stones in October 2008. It was later retired. Summoning of T'thuun brought the stones back when they updated the quest and added the pyramid dungeons in February 2009. So to answer your question, they are different quests. Sort of like how you can find the Lytelthorpe Lost Distillery drink in the floating city. --An Adventurer 12:30, 6 March 2009 (CST)
Kill Tasks
To be honest I am not a fan of the current naming for kill tasks. I Always thought they should either use the title as the quest name or go with some thing like Ebon Gromnie Kill Task. I don't even know who calls them hunter quests, I have always used and heard people use kill task. Once we get the quest guide done I was thinking about renaming and redoing all the kill tasks, or bringing the idea up anyway. So... do whatever you want with the wisp task. --An Adventurer 11:36, 12 February 2009 (CST)
Bots
I can answer it for you. Bots are accounts that you can use to do minor repetitive edits. Bot edits do not show up on the recent changes by default, thus saving the recent changes from being cluttered up with the same minor edits. Bots can also be used to patrol for vandalism and such.
http://en.wikipedia.org/wiki/Wikipedia:Bots
I dont actually have any software to automate my bot (tlosk might) but I do a lot of minor repetitive edits so I thought I could use a bot account. --An Adventurer 10:38, 3 February 2009 (CST)
I'm currently using custom scripts but after we upgrade to 1.14 we'll be able to use some of the utilities like the one you linked to. Our current version doesn't fully support the Bot API which is required (even though you can use AutoWikiBrowser with a nonbot account it still uses the API to function). If you'd like one also make an account and let me know. --Tlosk 17:37, 3 February 2009 (CST)
Cantrips
I've started a cantrip template here. We'll use the talk page there to discuss improvements. --An Adventurer 13:10, 23 January 2009 (CST)
- yes. All unique/set/quest only cantrips should redirect to the standard cantrip page for the stat they increase. --An Adventurer 15:53, 28 January 2009 (CST)
- never really thought about it. I used the spell name because of item spells - Blood Drinker (Cantrip) makes more sense than Damage (Cantrip), and so on. For Life spells and attributes it wasn't an issue. You have a point with skills.
Its hard to say. On the one hand, I think Skill Name (Cantrip) is fine. Axe (Cantrip) works well enough. But now that I think about, really, all cantrips should be named with the base name of the cantrip. Like: Axe Aptitude (Cantrip), Blood Thirst (Cantrip), etc.
But... I really don't want to redo all of the cantrip pages. I say we leave item, life, and attribute cantrips how they are and just go with Skill Name (Cantrip) for skills. --An Adventurer 16:28, 18 February 2009 (CST)
- never really thought about it. I used the spell name because of item spells - Blood Drinker (Cantrip) makes more sense than Damage (Cantrip), and so on. For Life spells and attributes it wasn't an issue. You have a point with skills.
- Just continue on with Skill Name (Cantrip). --An Adventurer 21:39, 19 February 2009 (CST)
- While you're working on this, you might like to look at http://homepage.mac.com/nygard/ac/spell-stacking-2009-02.txt. This shows all of the spell names and descriptions, grouped by spells which will override each other, and sorted by difficulty (the number on the left -- spells with higher difficulty override ones with lower difficulty). So, for example, you can search for Minor Invulnerability and see that this group also includes Blessing of the Scale, Good Eating, and Ardent Defense. --Widgeon 22:46, 19 February 2009 (CST)
bane cantrips
I would just leave it. I wish devs would have been more consistent in naming this stuff :P --An Adventurer 14:50, 23 February 2009 (CST)