Coral Tower: Difference between revisions
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The towers are surrounded by a few coral golems. When attacked, they spawn more golems and some moarsmen. If you do not hit any of the creatures but only hit the tower, the monsters will leave you alone. For mages, wall spells will hit the tower with each piece, so they can be used to quicken the tower's collapse. Archers can use minimum accuracy and hit 100% of the time. All monsters spawned by the tower vanish when the tower is destroyed. | The towers are surrounded by a few coral golems. When attacked, they spawn more golems and some moarsmen. If you do not hit any of the creatures but only hit the tower, the monsters will leave you alone. For mages, wall spells will hit the tower with each piece, so they can be used to quicken the tower's collapse. Archers can use minimum accuracy and hit 100% of the time. All monsters spawned by the tower vanish when the tower is destroyed. | ||
[[Category:Point of Interest]] | |||
[[Category:Stub]] |
Revision as of 20:52, 5 November 2008
There are five towers:
- Blue: 92.8S, 51.3W
- Red: 93.5S, 55.2W
- Green: 91.8S, 53.6W
- Black: 93.5S, 49.5W
- White: 92.7S, 57.6W
Note that the towers are monsters, rather than structures, so they are more difficult than the temples to see from aerial or at a distance on screen and radar.
The towers are surrounded by a few coral golems. When attacked, they spawn more golems and some moarsmen. If you do not hit any of the creatures but only hit the tower, the monsters will leave you alone. For mages, wall spells will hit the tower with each piece, so they can be used to quicken the tower's collapse. Archers can use minimum accuracy and hit 100% of the time. All monsters spawned by the tower vanish when the tower is destroyed.