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== Combat ==
== Combat ==
* '''5''' - When switching to combat mode right after wielding a missle weapon (bow/crossbow) the normal animation occurs of pulling the string/loading the xbow, however once in combat mode the ammunition counter (in the lower left corner of the peace/combat button) is blank (instead of showing how many arrows you have) and either the red attack bar will fill and never fire or you make a melee charge and run up to the targeted creature instead of firing a missile.
* '''4''' - Attacks on a creature in an outdoor space when inside a building or anytime coordinates are not showing (radar range shrinks) causes all agro friendly creatures in the landblock to come. For example, attacking a skeleton in [[Graveyard]] inside a bunker causes all skeletons in Graveyard to run to the attacker. (11/08)
* '''4''' - Attacks on a creature in an outdoor space when inside a building or anytime coordinates are not showing (radar range shrinks) causes all agro friendly creatures in the landblock to come. For example, attacking a skeleton in [[Graveyard]] inside a bunker causes all skeletons in Graveyard to run to the attacker. (11/08)



Revision as of 21:48, 22 November 2008

Comprehensive list of bugs that are currently in game. Rate severity from 1 (minor bug with little to no negative impact) to 5 (severely impairs gameplay). Remove when fixed, please include a brief description of the fix in the comment section when deleting. Try to be as concise as possible in the bug's description. For bug fixes that aren't put into the dev notes, it's helpful to know when a bug has last been checked for a fix, put the month and year in parentheses at the end if you've recently checked a bug and confirmed it's still in game.

Combat

  • 5 - When switching to combat mode right after wielding a missle weapon (bow/crossbow) the normal animation occurs of pulling the string/loading the xbow, however once in combat mode the ammunition counter (in the lower left corner of the peace/combat button) is blank (instead of showing how many arrows you have) and either the red attack bar will fill and never fire or you make a melee charge and run up to the targeted creature instead of firing a missile.
  • 4 - Attacks on a creature in an outdoor space when inside a building or anytime coordinates are not showing (radar range shrinks) causes all agro friendly creatures in the landblock to come. For example, attacking a skeleton in Graveyard inside a bunker causes all skeletons in Graveyard to run to the attacker. (11/08)

Creatures

Quests

Spells

Armor Attribute Sets

  • 3 - Adept's Set: Casts Artifex's Item Aptitude twice (surpassing itself) when equipped. It should cast a creature buff. (11/08)

Spell Stacking/Overrides

  • 4 - Coordination Other Incantation (+45) overrides Brighteyes' Favor (+50). (11/08)
  • 4 - Focus Other Incantation (+45) overrides Ketnan's Eye (+50). (11/08)
  • 4 - Incantation of Arcane Enlightenment Self (+45) overrides Empyrean Enlightenment (+60). (11/08)
  • 3 - Incantation of Jumping Mastery Self (+45) overrides Licorice Leap (+100). (11/08)
  • 3 - Incantation of Impregnability Self (+45) overrides The Jitters (+100). (11/08)
  • 3 - Incantation of Invulnerability Self (+45) overrides Sticky Melee (+100). (11/08)
  • 3 - Incantation of Magic Resistance Self (+45) overrides Gummy Shield (+100). (11/08)

VIII Scroll Creation

Typos

Items

Speech

User Interface (UI)

Launcher

  • 1 - An infinite loop in attempting to access the AC web page will cause the launcher to become unresponsive if there is no connection active. (11/08)