Weapon Tinkering: Difference between revisions
(Redirecting to Weapon Tinkering (Skill)) |
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# | === Materials === | ||
{| style="text-align:left" border="1" cellpadding="3" cellspacing="0" | |||
!width="120"|Material | |||
!Modification | |||
|- | |||
|Aquamarine[[#footnote1|*]] | |||
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Cold Rending. Cold Rending gives the weapon the ability to make its opponent vulnerable to cold attacks. | |||
|- | |||
|Black Garnet[[#footnote1|*]] | |||
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Pierce Rending. Pierce Rending gives the weapon the ability to make its opponent vulnerable to piercing attacks. | |||
|- | |||
|Emerald[[#footnote1|*]] | |||
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks. | |||
|- | |||
|Imperial Topaz[[#footnote1|*]] | |||
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Slash Rending. Slash Rending gives the weapon the ability to make its opponent vulnerable to slashing attacks. | |||
|- | |||
|Jet[[#footnote1|*]] | |||
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Lightning Rending. Lightning Rending gives the weapon the ability to make its opponent vulnerable to lightning attacks. | |||
|- | |||
|Red Garnet[[#footnote1|*]] | |||
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Fire Rending. Fire Rending gives the weapon the ability to make its opponent vulnerable to fire attacks. | |||
|- | |||
|White Sapphire[[#footnote1|*]] | |||
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Bludgeon Rending. Bludgeon Rending gives the weapon the ability to make its opponent vulnerable to bludgeon attacks. | |||
|- | |||
|Brass | |||
|Apply this material to a treasure-generated weapon to increase the weapon's melee defense bonus by 1%. | |||
|- | |||
|Granite | |||
|Apply this material to a treasure-generated weapon to improve the weapon's variance by 20%. | |||
|- | |||
|Iron | |||
|Apply this material to a treasure-generated weapon to increase the weapon's damage by 1. | |||
|- | |||
|Mahogany | |||
|Apply this material to a treasure-generated missile weapon to increase the weapon's damage modifier by 4%. | |||
|- | |||
|Oak | |||
|Apply this material to a treasure-generated weapon to decrease the weapon's speed by 50. | |||
|- | |||
|Velvet | |||
|Apply this material to a treasure-generated weapon to increase the weapon's attack skill bonus by 1%. | |||
|- | |||
|} | |||
<span id="footnote1">* Only one imbue can be applied per weapon. Rended weapons do not stack with the associated vulnerability spells. The amount of vulnerability depends on the attack skill of the wielder. | |||
</span> |
Revision as of 01:55, 10 December 2009
Materials
Material | Modification |
---|---|
Aquamarine* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Cold Rending. Cold Rending gives the weapon the ability to make its opponent vulnerable to cold attacks. |
Black Garnet* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Pierce Rending. Pierce Rending gives the weapon the ability to make its opponent vulnerable to piercing attacks. |
Emerald* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks. |
Imperial Topaz* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Slash Rending. Slash Rending gives the weapon the ability to make its opponent vulnerable to slashing attacks. |
Jet* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Lightning Rending. Lightning Rending gives the weapon the ability to make its opponent vulnerable to lightning attacks. |
Red Garnet* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Fire Rending. Fire Rending gives the weapon the ability to make its opponent vulnerable to fire attacks. |
White Sapphire* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Bludgeon Rending. Bludgeon Rending gives the weapon the ability to make its opponent vulnerable to bludgeon attacks. |
Brass | Apply this material to a treasure-generated weapon to increase the weapon's melee defense bonus by 1%. |
Granite | Apply this material to a treasure-generated weapon to improve the weapon's variance by 20%. |
Iron | Apply this material to a treasure-generated weapon to increase the weapon's damage by 1. |
Mahogany | Apply this material to a treasure-generated missile weapon to increase the weapon's damage modifier by 4%. |
Oak | Apply this material to a treasure-generated weapon to decrease the weapon's speed by 50. |
Velvet | Apply this material to a treasure-generated weapon to increase the weapon's attack skill bonus by 1%. |
* Only one imbue can be applied per weapon. Rended weapons do not stack with the associated vulnerability spells. The amount of vulnerability depends on the attack skill of the wielder.