Bludgeoning Protection (Spell): Difference between revisions
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Protection spells are designed to protect a player against damage to a specific element. Protection spells can be cast by players and monsters alike. Protection spells can occur on jewelry, clothing, weapons, armor, single-use gems and rare jewels, infinite-use Ideograph rares, and in some cases can be cast by hookable housing and structural items. Protection spells of different levels will not add to one another, but will instead surpass one another based on the highest percentage of protection offered. | Protection spells are designed to protect a player against damage to a specific element. Protection spells can be cast by players and monsters alike. Protection spells can occur on jewelry, clothing, weapons, armor, single-use gems and rare jewels, infinite-use Ideograph rares, and in some cases can be cast by hookable housing and structural items. Protection spells of different levels will not add to one another, but will instead surpass one another based on the highest percentage of protection offered. | ||
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[[Category: | [[Category:Spell]] | ||
[[Category: | [[Category:Life Magic Spell]] |
Revision as of 13:02, 25 February 2009
Protection spells are designed to protect a player against damage to a specific element. Protection spells can be cast by players and monsters alike. Protection spells can occur on jewelry, clothing, weapons, armor, single-use gems and rare jewels, infinite-use Ideograph rares, and in some cases can be cast by hookable housing and structural items. Protection spells of different levels will not add to one another, but will instead surpass one another based on the highest percentage of protection offered.
Spell | Percent Protection | Cast By |
---|---|---|
Bludgeon Protection I | Reduces bludgeoning damage taken by +9% | Self, Other, Equipment, Gems |
Bludgeon Protection II | Reduces bludgeoning damage taken by +20% | Self, Other, Equipment, Gems |
Bludgeon Protection III | Reduces bludgeoning damage taken by +33% | Self, Other, Equipment, Gems |
Bludgeon Protection IV | Reduces bludgeoning damage taken by +43% | Self, Other, Equipment, Gems |
Bludgeon Protection V | Reduces bludgeoning damage taken by +50% | Self, Other, Equipment, Gems |
Bludgeon Protection VI | Reduces bludgeoning damage taken by +60% | Self, Other, Equipment, Gems |
Boon/Blessing of the Mace Turner | Reduces bludgeoning damage taken by +65% | Self, Other, Equipment, Rare Jewels |
Incantation of Bludgeoning Protection | Reduces bludgeoning damage taken by +68% | Self, Equipment |
Prodigal Bludgeoning Protection | Reduces bludgeoning damage taken by +99% | Rare Ideographs |
Lesser Flange Ward | Reduces bludgeoning damage taken by +43% | Fellowship |
Flange Ward | Reduces bludgeoning damage taken by +50% | Fellowship |
Greater Flange Ward | Reduces bludgeoning damage taken by +60% | Fellowship |
Superior Flange Ward | Reduces bludgeoning damage taken by +65% | Fellowship |
A cantrip is a spell designed to stack with Self/Other Protection spells. Cantrips can occur on jewelry, clothing, weapons, armor, and in some cases can be cast by hookable housing items. Cantrips do not stack on other Cantrips of the same type, but can surpass one another according to the highest amount of percentage protection they offer. Cantrips will also stack with Protection Augmentations.
Cantrip | Percent Protection |
---|---|
Minor Bludgeoning Ward | +10% Bludgeoning Resistance |
Moderate Bludgeoning Ward | +12% Bludgeoning Resistance |
Major Bludgeoning Ward | +15% Bludgeoning Resistance |
Epic Bludgeoning Ward | +20% Bludgeoning Resistance |