Landblock Template: Difference between revisions
(New page: Dereth is divided into a grid of 256x256 areas of land called Landblocks. Dereth is two-dimensional in the sense that there are no landblocks above or below this grid. Dungeons are loc...) |
No edit summary |
||
Line 15: | Line 15: | ||
== Multiple Destinations == | == Multiple Destinations == | ||
* [[Dungeon 1]] | * [[Dungeon 1]] | ||
* [[Dungeon 2]] | * [[Dungeon 2]] | ||
* [[Dungeon 3]] | * [[Dungeon 3]] | ||
[[Category:Landblock]] | [[Category:Landblock]] | ||
</pre> | </pre> | ||
[[Category:Page Template]] | [[Category:Page Template]] |
Revision as of 22:02, 4 December 2008
Dereth is divided into a grid of 256x256 areas of land called Landblocks. Dereth is two-dimensional in the sense that there are no landblocks above or below this grid. Dungeons are located on "empty" landblocks that are otherwise inaccessible to players. Most are in the Inner Sea.
By convention dungeon maps are named after the landblock where it is located. This has three primary benefits, the first is providing a non-arbitrary name for the map even when the dungeon has no identifiable name in game. The second is allowing 3rd party programs to look up available maps based on the player's current location. The last is avoiding wasted effort duplicating a map if players call the same location by different names.
You can determine your landblock location at anytime by typing the /loc command. Ignore the 0x, the next 4 alphanumeric characters are the Hexadecimal code for the landblock you are currently in (the next four indicate where you are within the landblock).
For each dungeon location, you should also make a redirect entry for the landblock with a unique destination. For landblocks with multiple destinations (more than one separable dungeon), make a disambiguation page, code for both are given below.
Unique Destination
#Redirect [[Dungeon Name]] [[Category:Landblock]]