Archer: Difference between revisions
(New page: === General === One of the original retired templates provided by Turbine. Though you can still create a character to these exact specifications you will not receive the old starting title...) |
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::[[Assess Person (Skill)|Assess Person]], [[Bow (Skill)|Bow]], [[Missile Defense (Skill)|Missile Defense]], [[Run (Skill)|Run]] | ::[[Assess Person (Skill)|Assess Person]], [[Bow (Skill)|Bow]], [[Missile Defense (Skill)|Missile Defense]], [[Run (Skill)|Run]] | ||
:'''Trained | :'''Trained | ||
::[[Weapon Tinkering (Skill)|Appraise Weapon]], [[Assess Creature (Skill)|Assess Creature | ::[[Weapon Tinkering (Skill)|Appraise Weapon]], [[Assess Creature (Skill)|Assess Creature]], [[Spear (Skill)|Spear]] | ||
==== Gharu'ndim ==== | ==== Gharu'ndim ==== |
Revision as of 05:36, 30 January 2009
General
One of the original retired templates provided by Turbine. Though you can still create a character to these exact specifications you will not receive the old starting title. Its description in the Asheron's Call Manual is as follows:
- Archers are expert with bows. An archer begins the game with a practice bow, arrows, and a spear. An archer's attributes are weighed toward Coordination and Quickness. Archers have specialized skills in Bow, Missile Defense, and Fletching. They are trained in Appraise Weapon, Assess Person, Jump, Magic Defense, Run, and Spear.
Innate Attributes
From Asheron's Call: Sybex Official Strategies and Secrets:
60/40/80/70/50/30
Innate Skills
From Asheron's Call: Sybex Official Strategies and Secrets:
Aluvian
- Specialized
- Trained
Gharu'ndim
- Specialized
- Trained
Sho
- Specialized
- Trained