Virindi Scalpel Quest: Difference between revisions
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== Walkthrough & Notes == | == Walkthrough & Notes == | ||
# Search the [[Marescent Plateau]] for a rare random spawn of the [[Virindi Collector]]. | # Search the [[Marescent Plateau]] for a rare random spawn of the [[Virindi Collector]]. | ||
# Kill it and loot the {{ | # Kill it and loot the {{Itemlink|Habitat Portal Gem}}. | ||
# Inside the dungeon there are three [[Virindi Observer]]s in the main room that cast a lightning ring on death. Each of these has about a 5% chance of spawning a portal to the top on death. | # Inside the dungeon there are three [[Virindi Observer]]s in the main room that cast a lightning ring on death. Each of these has about a 5% chance of spawning a portal to the top on death. | ||
# You will need a lockpicker for this part, 350+ skill recommended (400+ ideally) and enough lockpicks to open for each person in the party. | # You will need a lockpicker for this part, 350+ skill recommended (400+ ideally) and enough lockpicks to open for each person in the party. | ||
# There are two [[Habitat Cache]]s, each contains a {{ | # There are two [[Habitat Cache]]s, each contains a {{Itemlink|Glittering Blade}} and {{Itemlink|Flimsy Hilt}} used to make the {{Itemlink|Virindi Scalpel}}. A check against dagger skill is made and if it fails the parts are destroyed. | ||
== Dungeons & Maps == | == Dungeons & Maps == |
Latest revision as of 20:16, 21 November 2014
Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
Virindi Scalpel Quest | |
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Level: | 60 |
Type: | Solo |
Starts At: | Marescent Plateau |
Route: | Timaru |
Repeat: | 20 Hours |
Overview Edit
Walkthrough & Notes Edit
- Search the Marescent Plateau for a rare random spawn of the Virindi Collector.
- Kill it and loot the Habitat Portal Gem.
- Inside the dungeon there are three Virindi Observers in the main room that cast a lightning ring on death. Each of these has about a 5% chance of spawning a portal to the top on death.
- You will need a lockpicker for this part, 350+ skill recommended (400+ ideally) and enough lockpicks to open for each person in the party.
- There are two Habitat Caches, each contains a Glittering Blade and Flimsy Hilt used to make the Virindi Scalpel. A check against dagger skill is made and if it fails the parts are destroyed.
Dungeons & Maps Edit
Dungeon | Coordinates | Wiki Map | ACmaps |
---|---|---|---|
Habitat | N/A | -- | 0293 |
Rewards Edit
Items Edit
Images Edit
Click image for full size version.
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Entrance
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Area with Virindi portal
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Mutated Olthoi and the Habitat Cache
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Sharpened Virindi Scalpel
Dialog Edit
No quest dialog.
Update History Edit
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