Musansayn's Library: Difference between revisions
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== Walkthrough & Notes == | == Walkthrough & Notes == | ||
# Once you have received the {{Itemlink|Library Key}} from [[Rubid al-Jurma]] (0.0S, 16.3E), run east to [[Musansayn's Vaults]] at 1.0S, 18.7E. | # Once you have received the {{Itemlink|Library Key}} from [[Rubid al-Jurma]] (0.0S, 16.3E), run east to [[Musansayn's Vaults]] at 1.0S, 18.7E. | ||
# When inside the vaults keep left through each room until you reach the Library Door, use the | # When inside the vaults keep left through each room until you reach the Library Door, use the key Rubid gave you to unlock it. | ||
# From here, take the east door to the next section where you will come to a room with crazed Zharalim burning books from the library. Rescue the book, {{Itemlink|The Hundred Trackless Paths}}, from the fire. | # From here, take the east door to the next section where you will come to a room with crazed Zharalim burning books from the library. Rescue the book, {{Itemlink|The Hundred Trackless Paths}}, from the fire. | ||
# Pick up the {{Itemlink|Samsur Town Stamp}}, which is also in this room. | # Pick up the {{Itemlink|Samsur Town Stamp}}, which is also in this room. |
Latest revision as of 22:20, 30 July 2015
Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
Musansayn's Library | |
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Level: | 40 |
Type: | Solo |
Starts With: | Rubid al-Jurma |
Starts At: | 0.0S, 16.3E at Northwest Samsur Outpost |
Repeat: | 20 Hours |
Overview Edit
If you have lockpicking skill, you do not need to obtain the library key - the door only has a difficulty of 100.
Walkthrough & Notes Edit
- Once you have received the Library Key from Rubid al-Jurma (0.0S, 16.3E), run east to Musansayn's Vaults at 1.0S, 18.7E.
- When inside the vaults keep left through each room until you reach the Library Door, use the key Rubid gave you to unlock it.
- From here, take the east door to the next section where you will come to a room with crazed Zharalim burning books from the library. Rescue the book, The Hundred Trackless Paths, from the fire.
- Pick up the Samsur Town Stamp, which is also in this room.
- Return the book to Rubid at the outpost for your rewards.
Dungeons & Maps Edit
Dungeon | Coordinates | Wiki Map | ACmaps |
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Musansayn's Vaults | 1.0S, 18.6E | -- | 0155 |
Rewards Edit
Experience: | 4,500,000 (85% up to level 50) |
Items: | |
Images Edit
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Samsur NW Outpost
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Musansayn's Vaults Entrance
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Musansayn's Library
Dialog Edit
- Opening Dialog
- Rubid al-Jurma tells you, "I have been contracted by the Dereth Exploration Society to help them in their outreach program towards the Isparians who find themselves newly exiled in Dereth. If you collect any of the Society's stamped letters, you may bring them back to me for a reward."
- Rubid al-Jurma tells you, "It has also been requested that I start handing out these orbs."
- Rubid al-Jurma gives you Teleportation Device.
- Rubid al-Jurma tells you, "Also, have you a moment to help me recover another item? Some years ago, when the Gharu'n were just arriving here, the young noble Musansayn the Great became the first leader of our people in Dereth, and founded Samsur. He later disappeared into the desert."
- Rubid al-Jurma gives you Library Key.
- Rubid al-Jurma tells you, "This key will open the door to his famed library. Follow the road leading southeast - you will see his house off to your left. If you can find any book remaining there, bring it back to me."
- Handing in The Hundred Trackless Paths
- You give Rubid al-Jurma The Hundred Trackless Paths.
- Rubid al-Jurma tells you, "Ah, a fragment of the great work of Khaymahlai. The historians of Zaikhal must have missed this when they carried off the rest of Musansayn's collection."
- Rubid al-Jurma tells you, "The merchant Lubziklan al-Luq will pay well for this. He wishes his daughter to learn the history of the Gharu'n in Ispar."
- You've earned 4,500,000 experience.
- Rubid al-Jurma gives you Mid-Stakes Gambling Token.
- Rubid al-Jurma gives you 2 Health Tonics.
- Rubid al-Jurma tells you, "You may find the Atlan and Isparian weapons are powerful tools in combat."
- Rubid al-Jurma tells you, "If you wish to, read these books on how to obtain them."
- Rubid al-Jurma gives you Pragmatic Guide to Atlan Weapons.
- Rubid al-Jurma gives you Isparian Arms.
Update History Edit
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