Fire Elemental: Difference between revisions
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![[Trophies]] | ![[Trophies]] | ||
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| [[Ember]] | |||
|align=center| 79 | |||
|align=right| 18500 | |||
|align=center| 190 | |||
|align=center| 320 | |||
|align=center| 490 | |||
|align=center| 4 | |||
| None | |||
|- | |||
| [[Flamma]] | | [[Flamma]] | ||
|align=center| 61 | |align=center| 61 |
Revision as of 22:40, 24 March 2008
See also: Category:Elemental (Fire)
Elemental; Category:Elemental
Elemental (Acid); Category:Elemental (Acid)
Elemental (Frost); Category:Elemental (Frost)
Elemental (Lightning); Category:Elemental (Lightning)
Walking embodiments of pure natural force, fire elementals are spawned by the very turbulent nature of Dereth itself; after all, they seem to appear where nature occurs at its most violent (consider volcanic Aerlinthe Isle). Or, perhaps elementals are the result of ancient Empyrean magic — mystic creations, like the golems. Perhaps someday the Master of the elements, Gaerlan, will share his intimate knowledge of how fire elementals are birthed into the world.
Inserting a cold major atlan stone or the prismatic stone into an Isparian weapon adds fire elemental/elemental slaying properties that greatly amplify damage. Fire elementals are in general weak to cold.
Stats
Name | Lvl | XP | Heath | Stam | Mana | Loot Tier | Trophies |
---|---|---|---|---|---|---|---|
Ember | 79 | 18500 | 190 | 320 | 490 | 4 | None |
Flamma | 61 | 10500 | 135 | 330 | 380 | ?? | None |
Hellfire | 125 | ?? | 540 | 480 | 665 | ?? | None |
Inferno | 105 | 36000 | 330 | 400 | 545 | ?? | None |