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| [[Ember]]
|align=center| 79
|align=right| 18500
|align=center| 190
|align=center| 320
|align=center| 490
|align=center| 4
| None
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| [[Flamma]]
| [[Flamma]]
|align=center| 61
|align=center| 61

Revision as of 22:40, 24 March 2008

File:Elemental Art.jpg
Fire Elemental

See also: Category:Elemental (Fire)
Elemental; Category:Elemental
Elemental (Acid); Category:Elemental (Acid)
Elemental (Frost); Category:Elemental (Frost)
Elemental (Lightning); Category:Elemental (Lightning)

Walking embodiments of pure natural force, fire elementals are spawned by the very turbulent nature of Dereth itself; after all, they seem to appear where nature occurs at its most violent (consider volcanic Aerlinthe Isle). Or, perhaps elementals are the result of ancient Empyrean magic — mystic creations, like the golems. Perhaps someday the Master of the elements, Gaerlan, will share his intimate knowledge of how fire elementals are birthed into the world.

Inserting a cold major atlan stone or the prismatic stone into an Isparian weapon adds fire elemental/elemental slaying properties that greatly amplify damage. Fire elementals are in general weak to cold.

Stats

Name Lvl XP Heath Stam Mana Loot Tier Trophies
Ember 79 18500 190 320 490 4 None
Flamma 61 10500 135 330 380 ?? None
Hellfire 125 ?? 540 480 665 ?? None
Inferno 105 36000 330 400 545 ?? None