(Edited 90-110 to include types of eaters)
(Completed up to leve 140.)
Line 90: Line 90:
[[Abayar's Laboratory]] ([[Lightning Rending]], [[Fire Rending]] or [[Cold Rending] Also Work Here)<br>
[[Abayar's Laboratory]] ([[Lightning Rending]], [[Fire Rending]] or [[Cold Rending] Also Work Here)<br>
[[Crystalline Crag]] (Better for ranged characters)<br>
[[Crystalline Crag]] (Better for ranged characters)<br>
Level 90+ [[Eater|Eaters]], including [[Sword Swallower|Sword Swallowers]], and [[Marauder|Marauders]]
Level 90+ [[Eater|Eaters]], including [[Sword Swallower|Sword Swallowers]], and [[Marauder|Marauders]]<br>
 
<br>
<br>
'''Levels 110-130:'''
'''Levels 110-130:'''
 
<br>
 
''Weapons:''<br>
* Same as above, improve weapons, instead of 90+ eaters head to 110+ eaters
* Melee - [[Slash Rending]] Weapon
 
* Missle - [[Slash Rending]] Weapon
 
* Mage - [[Slash Rending]] Wand with respective spells
<br>
''Farm In:''<br>
Level 110+ [[Eater|Eaters]], including [[Voracious Eater|Voracious Eaters]]<br>
<br>
<br>
'''Levels 130-140:'''
'''Levels 130-140:'''
 
<br>
 
''Weapons:''<br>
* Vissidal: Slash Rend/Lightning Rend (mages should perch or kill golems, or go back to crag, archers perch) Archers/melee should lay an imp down with a runed weapon then use rends, slash on everything but rems and golems, use lightning on those.
* Melee - [[Slash Rending]] and [[Lightning Rending]] Weapons
 
* Missle - [[Slash Rending]] and [[Lightning Rending]] Weapons
 
* Mage - [[Slash Rending]] and [[Lightning Rending]] Wands with respective spells
<br>
''Farm In:''<br>
[[Vissidal]] ([[Lightning Rending]] on Rems and Golems, [[Slash Rending]] on everything else)
[[Crystalline Crag]] (For Mages who don't do well in [[Vissidal]])<br>
<br>
<br>
'''Levels 140-150:'''
'''Levels 140-150:'''



Revision as of 21:14, 8 February 2010

Note that this is in the process of being reformatted to look good on a wiki site.


This is the leveling guide put together by Taomagicdragon_SC on turbine boards. It has been edited from it's original version to show better formatting.

~Leveling Guide~


Levels 1-5:
Run through the Training Academy.

Levels 5-20:
Weapons:


Farm In
Olthoi Arcade

For extra experience do the following quests:
Harvester and Gardener Pincers,
Hunter Quest (Blood Shreths),
Alfrin's Stolen Supplies,
Moarsmen on the Shores (Redspire Quest),
Hunter Quest (Small Fledgling Mukkirs),
The Beacon Quest.


Levels 20-25:
Weapons:

  • Melee - No Change
  • Missile - No Change
  • Mage - No Change


Farm In
Matron Hive South


Levels 25-45:


Farm In:
Black Spawn Den
Tusker Barracks (40+)

For extra experience do the following quests:
Hunter Quest (Tusker Guards)


Levels 45-50:
Weapons:


Farm In:
Abayar's Laboratory

Levels 50-90:
Weapons:


Farm In:
Abayar's Laboratory (Lightning Rending, Fire Rending or [[Cold Rending] Also Work Here)
Crystalline Crag (Better for ranged characters) (Slash Rending)


Levels 90-110:
Weapons:


Farm In:
Abayar's Laboratory (Lightning Rending, Fire Rending or [[Cold Rending] Also Work Here)
Crystalline Crag (Better for ranged characters)
Level 90+ Eaters, including Sword Swallowers, and Marauders


Levels 110-130:
Weapons:


Farm In:
Level 110+ Eaters, including Voracious Eaters


Levels 130-140:
Weapons:


Farm In:
Vissidal (Lightning Rending on Rems and Golems, Slash Rending on everything else) Crystalline Crag (For Mages who don't do well in Vissidal)


Levels 140-150:


  • Stay on Vissidal or move to Egg Orchard (melee defense is helpful here, use bludge rend weapons (or pierce-rend/paradox weapons), or Path of the Blind (mages imp, melees use lightning rend).


Levels 150+:


Dark Isle

  • Mages: Soulbound Staff for Sleeches/golems, Shadowfire wand for shadows
  • Archers: Mukkir Slaying pierce rend, Lightning rend, Undead Slayer fire (or acid if you have olthoi arrows), imp then fire away
  • Sword: SoLL-shadow on shadows, Bloodscorch on undead, Pierce-rend bandit on golems, Pierce-rend mukkir slayer on mukkir, Lightning-rend on remorans (may not be worth killing those due to debuffs). Royal runed for imps, life magic/phials for fire vulns and purple rift orb to tattercoat shielded shadows.
  • General Melee: Mukkir-Slayer Pierce-rend, Undead-Slayer Fire-rend (or bludgeoning), royal runed for imps.

If you have the resources:


Hero Token – Ice wand – wand monkey by perching by the viamont staging area to hit 50 quickly then continue in fiuns or, if you have the rares and are not a mage, pop a weapon rare then wield a spectral weapon to move through the crag. Should be able to get you through to 110 before the spectral weapon goes away.