Announcements - 2009/12 - Gaining Ground: Difference between revisions
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So now without further delay, lets see what is new and exciting this month in Asheron’s Call! | So now without further delay, lets see what is new and exciting this month in Asheron’s Call! | ||
* Winter is here! The Fall creatures have once again gone into hibernation for the season. | :*Winter is here! The Fall creatures have once again gone into hibernation for the season. | ||
* Alchemy Phials now stack to 250 and cost half as much. | :*Alchemy Phials now stack to 250 and cost half as much. | ||
* Fester Phials are now available. | :*Fester Phials are now available. | ||
* The value of Crafted Grenades is half of what they were before this update. | :*The value of Crafted Grenades is half of what they were before this update. | ||
* Motes now create 3x the Aqua Vitae as they did before. | :*Motes now create 3x the Aqua Vitae as they did before. | ||
* Making alchemy protection gems now yields twice as many. | :*Making alchemy protection gems now yields twice as many. | ||
* Special landscape creatures now have local broadcasts. (Caul, Direlands and Mainland boss creatures that have unique loot. This includes Fallen and Banished creatures.) | :*Special landscape creatures now have local broadcasts. (Caul, Direlands and Mainland boss creatures that have unique loot. This includes Fallen and Banished creatures.) | ||
* The spawns on Freebooter Isle have been toned down some. | :*The spawns on Freebooter Isle have been toned down some. | ||
* A new dungeon has been discovered on Freebooter Isle. | :*A new dungeon has been discovered on Freebooter Isle. | ||
* The low level Gearknight area has had its tasks level lowered by 10. | :*The low level Gearknight area has had its tasks level lowered by 10. | ||
* Two handed weapon icons are now reversed to make them stand out more. | :*Two handed weapon icons are now reversed to make them stand out more. | ||
* The following Two-Handed weapons have been added: | :*The following Two-Handed weapons have been added: | ||
::*Quidity | |||
::*Chimeric | |||
::*Assault | |||
::*Spectral/Soulbound | |||
* Virindi Gems no longer share the same cooldown timer as preorder gems. | :*Virindi Gems no longer share the same cooldown timer as preorder gems. | ||
* Red Runed sword had its damage restored to the correct level. | :*Red Runed sword had its damage restored to the correct level. | ||
* The spell on the Two Handed Red Runed sword has been changed to a two handed spell. | :*The spell on the Two Handed Red Runed sword has been changed to a two handed spell. | ||
* The icon for torches has been fixed. | :*The icon for torches has been fixed. | ||
* Grand Knight and Grand Mother will check your fort flagging once you finish the quest line. This should allow anyone who originally skipped over the bottom quests to have access to the fort and access to eaters. | :*Grand Knight and Grand Mother will check your fort flagging once you finish the quest line. This should allow anyone who originally skipped over the bottom quests to have access to the fort and access to eaters. | ||
* There are new Society Quests in Moarsman City. | :*There are new Society Quests in Moarsman City. | ||
* Trinkets can now have other materials applied to them. (Note: You should only be able to tinker these 10 times like other items, so if you were to put 10 pine on a trinket you would not be able to put any armatures on it. Also these extra materials are added with item tinkering skill not gearcrafting) | :*Trinkets can now have other materials applied to them. (Note: You should only be able to tinker these 10 times like other items, so if you were to put 10 pine on a trinket you would not be able to put any armatures on it. Also these extra materials are added with item tinkering skill not gearcrafting) | ||
::*Copper | |||
::*Ebony | |||
::*Gold | |||
::*Leather | |||
::*Linen | |||
::*Moonstone | |||
::*Pine | |||
::*Porcelain | |||
::*Satin | |||
::*Silk | |||
::*Silver | |||
::*Teak | |||
::*Un-inscribe Gem | |||
* Salvage used on trinkets can now be bought off of the alternate currency vendors. | :*Salvage used on trinkets can now be bought off of the alternate currency vendors. | ||
* Weapon kits are available on the alternate currency vendors. | :*Weapon kits are available on the alternate currency vendors. | ||
* The RM/WB vendors are no longer in the Eldrytch Web. They have been dismissed for bad behavior. | :*The RM/WB vendors are no longer in the Eldrytch Web. They have been dismissed for bad behavior. | ||
* The Shard drop rate on Freebooter Isle and Moarsmen City has been increased. | :*The Shard drop rate on Freebooter Isle and Moarsmen City has been increased. | ||
* Thug Armor is no longer attuned. | :*Thug Armor is no longer attuned. | ||
* If you Town Crier the Seal for the Knorr Occultus quest, you can now go back and talk to the golem to receive a new one. | :*If you Town Crier the Seal for the Knorr Occultus quest, you can now go back and talk to the golem to receive a new one. | ||
* The Remoran on Vissidal that was dropping top tier loot has been fixed. | :*The Remoran on Vissidal that was dropping top tier loot has been fixed. | ||
* Society quests have all been shortened to 3 day timers, as has the turn in time for ribbons. All NPCs that mention time should also now say 3 days. | :*Society quests have all been shortened to 3 day timers, as has the turn in time for ribbons. All NPCs that mention time should also now say 3 days. | ||
* Society head/feet/and hand armor has had its armor level increased. | :*Society head/feet/and hand armor has had its armor level increased. | ||
* Two different society members had their names changed from bin to ibn. | :*Two different society members had their names changed from bin to ibn. | ||
* Celestial Hand helmet should now look correct when placed on the ground or a house hook. | :*Celestial Hand helmet should now look correct when placed on the ground or a house hook. | ||
* The Dedication Set now adds +3 with each spell (was +2) capping at +15. | :*The Dedication Set now adds +3 with each spell (was +2) capping at +15. | ||
* Two handed weapons have been adjusted so that you should no longer get in a state of swinging at a monster without hitting it. | :*Two handed weapons have been adjusted so that you should no longer get in a state of swinging at a monster without hitting it. | ||
* Ries Woron will now give the first person to start the dungeon an item with a lifespan, similar to what is used in Colosseum. | :*Ries Woron will now give the first person to start the dungeon an item with a lifespan, similar to what is used in Colosseum. | ||
* Dark Isle Bosses will now only spawn 1 wave of creatures. | :*Dark Isle Bosses will now only spawn 1 wave of creatures. | ||
* Adding Gromnie Hide to a minor armature now shows the correct description. | :*Adding Gromnie Hide to a minor armature now shows the correct description. | ||
* The Epic Gearcrafting spell is now named properly. | :*The Epic Gearcrafting spell is now named properly. | ||
* The Two Handed skill buffs should no longer show up on loot shields. | :*The Two Handed skill buffs should no longer show up on loot shields. | ||
* A typo in Armature descriptions was fixed. | :*A typo in Armature descriptions was fixed. | ||
* The Whispering Blade/Rossu Morta Chapterhouses had a mis-textured area fixed. | :*The Whispering Blade/Rossu Morta Chapterhouses had a mis-textured area fixed. | ||
* The Vissidal Deep shortcut portal flagging issue fixed. | :*The Vissidal Deep shortcut portal flagging issue fixed. | ||
* The Karlun Breastplate is now ivoryable. | :*The Karlun Breastplate is now ivoryable. | ||
* The Mana Forge Chests have had some adjustments made to their loot profiles. | :*The Mana Forge Chests have had some adjustments made to their loot profiles. | ||
* Royal/Princely Runed Two-Handed weapons can be turned in for skill XP. | :*Royal/Princely Runed Two-Handed weapons can be turned in for skill XP. | ||
* Base Armatures of a material type have the overlay for that material. | :*Base Armatures of a material type have the overlay for that material. | ||
* Applying a material to an Armature of the same type changes the icon underlay. | :*Applying a material to an Armature of the same type changes the icon underlay. | ||
* Armatures with materials applied to them can't have another material applied over that. | :*Armatures with materials applied to them can't have another material applied over that. | ||
* Adding a major armature to a trinket will change the icon underlay color to match that of the martial underlay. | :*Adding a major armature to a trinket will change the icon underlay color to match that of the martial underlay. | ||
Revision as of 15:45, 15 December 2009
Dec 2009 - Patch Page
[?? AC Mystics]
[?? ACvault]
[?? Dereth.info]
[?? Warcry's CoD]
Original Link - '
Rollout Article
Original Link - '
Release Notes
Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=527-december-2009-release-notes&catid=75-2009
December 2009 Release Notes
Greetings and welcome to the December Letter to the Players! There is much going on this month. Winter is upon Dereth once again and the landscape shows this change. As we head into the Holiday Season, All of us here at Turbine and the AC Team want to wish everyone Happy Holidays!
So now without further delay, lets see what is new and exciting this month in Asheron’s Call!
- Winter is here! The Fall creatures have once again gone into hibernation for the season.
- Alchemy Phials now stack to 250 and cost half as much.
- Fester Phials are now available.
- The value of Crafted Grenades is half of what they were before this update.
- Motes now create 3x the Aqua Vitae as they did before.
- Making alchemy protection gems now yields twice as many.
- Special landscape creatures now have local broadcasts. (Caul, Direlands and Mainland boss creatures that have unique loot. This includes Fallen and Banished creatures.)
- The spawns on Freebooter Isle have been toned down some.
- A new dungeon has been discovered on Freebooter Isle.
- The low level Gearknight area has had its tasks level lowered by 10.
- Two handed weapon icons are now reversed to make them stand out more.
- The following Two-Handed weapons have been added:
- Quidity
- Chimeric
- Assault
- Spectral/Soulbound
- Virindi Gems no longer share the same cooldown timer as preorder gems.
- Red Runed sword had its damage restored to the correct level.
- The spell on the Two Handed Red Runed sword has been changed to a two handed spell.
- The icon for torches has been fixed.
- Grand Knight and Grand Mother will check your fort flagging once you finish the quest line. This should allow anyone who originally skipped over the bottom quests to have access to the fort and access to eaters.
- There are new Society Quests in Moarsman City.
- Trinkets can now have other materials applied to them. (Note: You should only be able to tinker these 10 times like other items, so if you were to put 10 pine on a trinket you would not be able to put any armatures on it. Also these extra materials are added with item tinkering skill not gearcrafting)
- Copper
- Ebony
- Gold
- Leather
- Linen
- Moonstone
- Pine
- Porcelain
- Satin
- Silk
- Silver
- Teak
- Un-inscribe Gem
- Salvage used on trinkets can now be bought off of the alternate currency vendors.
- Weapon kits are available on the alternate currency vendors.
- The RM/WB vendors are no longer in the Eldrytch Web. They have been dismissed for bad behavior.
- The Shard drop rate on Freebooter Isle and Moarsmen City has been increased.
- Thug Armor is no longer attuned.
- If you Town Crier the Seal for the Knorr Occultus quest, you can now go back and talk to the golem to receive a new one.
- The Remoran on Vissidal that was dropping top tier loot has been fixed.
- Society quests have all been shortened to 3 day timers, as has the turn in time for ribbons. All NPCs that mention time should also now say 3 days.
- Society head/feet/and hand armor has had its armor level increased.
- Two different society members had their names changed from bin to ibn.
- Celestial Hand helmet should now look correct when placed on the ground or a house hook.
- The Dedication Set now adds +3 with each spell (was +2) capping at +15.
- Two handed weapons have been adjusted so that you should no longer get in a state of swinging at a monster without hitting it.
- Ries Woron will now give the first person to start the dungeon an item with a lifespan, similar to what is used in Colosseum.
- Dark Isle Bosses will now only spawn 1 wave of creatures.
- Adding Gromnie Hide to a minor armature now shows the correct description.
- The Epic Gearcrafting spell is now named properly.
- The Two Handed skill buffs should no longer show up on loot shields.
- A typo in Armature descriptions was fixed.
- The Whispering Blade/Rossu Morta Chapterhouses had a mis-textured area fixed.
- The Vissidal Deep shortcut portal flagging issue fixed.
- The Karlun Breastplate is now ivoryable.
- The Mana Forge Chests have had some adjustments made to their loot profiles.
- Royal/Princely Runed Two-Handed weapons can be turned in for skill XP.
- Base Armatures of a material type have the overlay for that material.
- Applying a material to an Armature of the same type changes the icon underlay.
- Armatures with materials applied to them can't have another material applied over that.
- Adding a major armature to a trinket will change the icon underlay color to match that of the martial underlay.
Letter to the Players
Original Link - '
Developer Comments
<Brief Description>
' - [ Link']
Q: Optional, remove this line if just using dev comment.
A: