m (1 revision: Source http://ac.wikkii.net)
>Arkalor's Bot
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{{Quest Summary
{{Quest Summary
  |   Patch Introduced = [[Blood From Stone]]
  |               Level = 180
|      Related Quests =  
  |   Recommended Level =  
  |             Updated = [[Lost City of Neftet]]
  |          Quest Type = Solo
|
  |           Kill Task =  
  |          Live Image = Deewain (Creature) Live.jpg
  |         Starts With =  
  | Live Image Caption = Deewain
  |          Starts At = [[Dark Cavern]] at 87.9N, 9.3W
  |         Quest Type = Group
  |               Route = [[Tou-Tou]] to [[Snowy Valley]] portal at 27.1S, 96.0E
  |          Kill Task = False
  |       Repeat Timer = 20 Hours
  |     Start Location = [[Dark Cavern]]
  |               Timer = 27 days
  |    Time to Complete =  
  |    Time to Complete =  
|  Level Restrictions = 180+
|  Level Suggestions = 200+
  |          Contracts = [[Contract for Deewain's Dark Cavern]]
  |          Contracts = [[Contract for Deewain's Dark Cavern]]
|        Item Rewards = [[Reinforced Mana Forge Key]]
|    Luminance Reward = 40,000
|      Max XP Reward = 500,000,000
|              Titles =
|          Hub Quest =
|
|  Link Walk Through = True
|          Link Maps = True
|          Link Items = True
|    Link XP Rewards = True
|  Link Title Rewards = False
|        Link Images = True
|  Link Lore & Dialog = True
|          Link Notes = True
}}
}}
== Quest Overview ==
== Overview ==
"Fayza is interested in the Energy Infused Rocks from Deewain's Dark Cavern."
[[Fayza]] is interested in the Energy Infused Rocks from Deewain's Dark Cavern.


== Walk Through ==
== Walkthrough & Notes ==
# Run to the [[Dark Cavern]] - (87.9N 9.3W)
# Run to the [[Dark Cavern]] at 87.9N, 9.3W.)
#* '''Route:''' Take the [[Snowy Valley]] settlement portal in [[Tou-Tou]] (27.1S, 96.0E)
#* Route: [[Tou-Tou]] to [[Snowy Valley]] portal at 27.1S, 96.0E
#* You are dropped at a random starting location when you enter.  
#* You are dropped at a random starting location when you enter the Maze. See map for details.


=== Maze ===
=== Part 1: Maze ===
* Preliminary Directions: (See also [http://acinfo.fantasyguilds.com/Maps/7E03.gif Retrospek's Map] for map and possible drop points, use /loc to find where you have been dropped)
# Follow the [[#Dungeons & Maps|map]] until you reach the largest northern room (labelled as North Pit).
# This is a maze, stretching east and west. Go up and as far north where you can. There are identical big rooms with pits on the north and south sides. '''You need the north big room'''. *****The south side pit does NOT have a ledge, and will result in you falling all the way to the bottom, with no means of getting out other than recalling*****
#* {{Warning}} The south side pit does NOT have a ledge, and will result in you falling all the way to the bottom, with no means of getting out other than recalling.
# When you reach the north big room with a pit, you can zoom out, and see an opening one level down.
# When you reach the north big room with a pit, you can zoom out, and see an opening one level down.
# The pit has an invisible floor, do a shift jump down to it.  It was about a 3/4 jump.  The invisible floor is out a bit from the edge, so don't try to just jump as close to the edge as you can.
# The pit has an invisible floor, do a shift jump down to it.  It was about a 3/4 jump.  The invisible floor is out a bit from the edge, so don't try to just jump as close to the edge as you can.
# Proceed into the tunnel from the invisible floor, there is a "Surface" Portal. (It does NOT take you to the surface where you started!!)
# Proceed into the tunnel from the invisible floor, and take the "Surface" Portal which, despite the name, does NOT take you to the surface where you started.
# This portals you to another big room with stones to jump (optional, read on ..).
# This portals you to another big room with stones to jump; '''however''', if you do not want to do the jumping puzzle, you can kill the Defender golems up the ramp on the right hand side of the room instead.


=== Jumping Puzzle ===
=== Part 2: Jumping Puzzle or defeating the Defender Golems ===
* If you do not want to jump, you can kill the Defender golems up the ramp on the right hand side of the room. The path leads to the same portal puzzle as the jumping puzzle.
==== Jumping Puzzle ====
<b>Concerning the Path with the Golems:</b>
# Successfully jump across the platforms to the portal.
# There is a series of 3 rooms to pass through, each with 3 Follower of Deewain golems (lvl 220, 3250 hp), and a different element of "Defender" golem (25,000 hp) ([[Fiery Defender]], [[Chilled Defender]], [[Charged Defender]]).
#* Note: The locations of the platforms change, so the route will vary.
 
==== Defender Golems ====
# There is a series of 3 rooms to pass through, each with 3 Follower of Deewain Golems and a different element of "Defender" Golem.
# The Followers are on a very fast respawn timer, but do minimal damage both melee and magic wise
# The Followers are on a very fast respawn timer, but do minimal damage both melee and magic wise
# Slay the "Defender" of a room to open the two doors into the room beyond. Once the "Defender" is killed, the Followers in it's room will disappear.
# Slay the Defender of a room to open the two doors into the room beyond. Once the Defender is killed, the Followers in its room will disappear.
# At the end of the 3 rooms is a room with 3 portals (see "portal puzzle" part below for further explanation)
#* Note: Watch out when a double spawn occurs: killing a defender the second time closes the door again.
* Note: watch out when a double spawn occurs: killing a defender the second time closes the door again.
# Head on through the doors.


<b>The Jumping Puzzle Option:</b>
=== Part 3: Portal Puzzle ===
* The locations of the platforms change, so there will be different routes
# Next, there will be three portals, each bringing you to a next section with more portals. Using the wrong one takes you back to the start of the jumping puzzle. Use the following portals:
** Route 1:
## Left
# Shift Jump to the rock in the middle, just below the platform
## Left
# Looong jump N, towards another rock in the middle, you won't land on top of it, but bump off it on another one
## Middle
# Shift jump to the NW
## Right
# Long jump E, slightly N, to a rock against the wall
## Middle
# Shift jump to the next one
# Backwards shift jump
# Step backwards, shift jump
# Long jump straight N
# Shift jump W
# Backwards shift jump on the platform


=== Portal Puzzle ===
=== Part 4: Fallen Spikes & Rocks ===
* Next, there will be three portals, each bringing you to a next section with more portals
# If you do it right, you will end up in another big room with LOTS of Falling Spikes.
* Worked: (confirmed)
# Go left wall, watch sequence, when last one nearby falls, run like hell
# Left
# Next, there are [[Missile Defender]] Golems who hurl rocks at you.
# Left
# Step back into the hallway and kill the 4 [[Fallen Rock]]s that lie on the ramp.
# Mid
# On the other side, there is another large room with [[Follower of Deewain|Followers of Deewain]], 1 [[Fiery Defender]], 1 [[Charged Defender]] and a [[Chilled Defender]].
# Right
# Kill the defenders and a 5 minute portal to [[Deewain]]'s Chambers will spawn.
# Mid


* If you take a wrong portal, you're back at the start of the jumping puzzle...
=== Part 5: Deewain's Chamber ===
# The [[Iron Golem (350)]] is surrounded by a few Rocks and Followers of [[Deewain]]. He is weak to bludgeoning and acid. The Iron Golem has 200,250 health and nasty debuffs. If you defeat him, the rocks blocking the passage out of the room disappear.
# Follow the passage and pick up {{Icon Link Small|Energy Infused Rock}}.
# Give the rock to [[Fayza]] in [[Xarabydun]] for your rewards.


=== Fallen Spikes & Rocks ===
Notes
* If you do it right, you will end up in another big room with LOTS of Falling Spikes.
# If you die in Deewain's Chamber, run back to the [[Dark Cavern]] and you will be portalled back to the chamber.
** Go left wall, watch sequence, when last one nearby falls, run like hell
# There are originally only a few Energy Infused Rock, but they respawn after being picked up, no need to kill the Golem again.
* Next, there are [[Missile Defender]] Golems who hurl rocks at you.
* Step back into the hallway and kill the 4 [[Fallen Rock]]s that lie on the ramp.
* On the other side, there is another large room with [[Follower of Deewain|Followers of Deewain]], 1 [[Fiery Defender]], 1 [[Charged Defender]] and a [[Chilled Defender]].
* Kill the [[Chilled Defender]], [[Fiery Defender]], [[Charged Defender]] and a 5 minute portal to [[Deewain]]'s Chambers will spawn.


=== Deewain's Chamber ===
== Dungeons & Maps ==
 
* <del>[[Deewain (Creature)|Deewain]]</del> [[Iron Golem (350)]] is surrounded by a few Rocks and Followers of [[Deewain]]. He is weak to bludgeoning and acid. Deewain has 200,250 health and nasty debuffs. If you defeat him, the rocks blocking the passage out of the room disappear. Follow the passage and pick up a rock on the ground (27 day timer) and hand to [[Fayza]] in [[Xarabydun]] for your reward.
* Note: If you die at this point, run back to the [[Dark Cavern]] and you will be warped back to [[Deewain]]'s Chamber.
* Note: there are originally only a few rocks, but they respawn after being picked up, no need to kill [[Deewain]] again.
 
== Maps ==
{{Dungeon Table
{{Dungeon Table
  | Table Rows =  
  | Table Rows =  
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Dark Cavern
  |        Dungeon = Dark Cavern
  |    Coordinates = 87.9N 9.3W
  |    Coordinates = 87.9N, 9.3W
|  Wiki Map File =
|      ACmaps ID =
| Other Site Name = Retrospek's Map
| Other Site Link = http://acinfo.fantasyguilds.com/Maps/7E03.gif
}}
 
{{Dungeon Maps
|        Dungeon = Dark Cavern
|    Coordinates = 87.9N 9.3W
  |  Wiki Map File = Dark Cavern Map.png
  |  Wiki Map File = Dark Cavern Map.png
|      ACmaps ID =
| Other Site Name =
| Other Site Link =
}}
}}
}}
}}


== Items ==  
== Rewards ==
{{Item Table|Caption=Quest Items|Energy Infused Rock}}
{{Rewards Table
 
  |       Quest Task =  
{{Item Table|Caption=Rewards|Reinforced Mana Forge Key}}
  |     Item Reward =  
 
* {{Icon Link|Legendary Key}}
== Experience Rewards ==
  |   Max XP Reward = 500,000,000 | Percent of Level = Fixed Level Cap =  
{{Quest Experience Table
  | Luminance Reward = 30,000
  | Repeat Differs = True
  |     Title Reward =
  |     Table Rows =
{{Quest Task
|             Description = Hand [[Fayza]] an [[Energy Infused Rock]]
  |                 Max XP = 500,000,000
|       Percent of Level =  
}}
}}
 
== Creatures ==
{{Creature Class|Golem
  | Location = Dungeon
  | Charged Defender
  | Chilled Defender
| Deewain (Creature)
| Fiery Defender
| Follower of Deewain
| Missile Defender
| Rock (Creature)
}}
}}


Line 147: Line 88:
<gallery widths=200px heights=200px perrow=4>
<gallery widths=200px heights=200px perrow=4>
File:Dark Cavern Spike Room Live.jpg|Spike Room
File:Dark Cavern Spike Room Live.jpg|Spike Room
File:Fallen Rock Live.jpg|Killable [[Fallen Rock]]
File:Fallen Rock Live.jpg|Fallen Rock
File:Dark Cavern Defenders Live.jpg|Room with the Golem Defenders
File:Dark Cavern Defenders Live.jpg|Room with the Golem Defenders
File:Deewain Welcoming Party Live.jpg|Deewain prefers being left alone...
</gallery>
</gallery>


== Lore & Dialog ==
== Dialog ==
* See also the [http://ac.turbine.com/index.php?option=com_content&view=article&id=629-blood-from-stone&catid=85-2011&Itemid=68 Blood From Stone Article on Turbine's site]
=== Rewards Dialog ===
:<font color=darkgoldenrod> Ulgrim the Unpleasant tells you, "Deewain is holed up pretty well in that cave he created. He did tell me that if I wanted to visit him the rocks would guide my path."
:You allow Fayza to examine your Energy Infused Rock.
:Ulgrim the Unpleasant tells you, "Ya, I don't know what that means either."</font><br>
:Fayza tells you, "What a magnificent sample! So light for such a large stone, truly amazing."
-----
:Fayza tells you, "I wonder if I could use this material to create something special....."
<font color=green>
:Fayza tells you, "Ah right, I should also reward you bringing me this"
:You allow Fayza to examine your Energy Infused Rock.<br>
:You hand over 1 of your Energy Infused Rocks.
:<font color=darkgoldenrod>Fayza tells you, "What a magnificent sample! So light for such a large stone, truly amazing."<br>
:You've earned 30,000 Luminance.
:Fayza tells you, "I wonder if I could use this material to create something special....."<br>
:You've earned 500,000,000 experience.
:Fayza tells you, "Ah right, I should also reward you bringing me this"<br></font>
:Fayza gives you Legendary Key.
:You hand over 1 of your Energy Infused Rocks.<br>
 
:You've earned 42,399 Luminance.<br>
== Update History ==
:You've earned 529,999,971 experience.<br>
{{Update History|
:Fayza gives you Reinforced Mana Forge Key.</font><br>
[[Blood From Stone]]
* Quest introduced.
 
[[Lost City of Neftet]]
* [[Deewain]] replaced with [[Iron Golem (350)|Iron Golem]].
 
[[Feelings of Dread]]
* [[Reinforced Mana Forge Key]] reward changed to 3 use [[Legendary Key]].
 
[[The Quest for Freedom]]
* Repeat timer changed from 27 days to 20 hours.
}}


== Notes ==
== Trivia ==
* During the [[Lost City of Neftet]] event [[Deewain]] disappeared and was replaced by a huge [[Iron Golem (350)|Iron Golem]].
When this quest was first introduced, players got to actually fight [[Deewain (Creature)|Deewain]] himself.
[[File:Deewain Welcoming Party Live.jpg|thumb|left]]

Revision as of 05:32, 13 March 2014

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Deewain's Dark Cavern
Level: 180
Type: Solo
Starts At: Dark Cavern at 87.9N, 9.3W
Route: Tou-Tou to Snowy Valley portal at 27.1S, 96.0E
Repeat: 20 Hours
Contracts: Contract for Deewain's Dark Cavern

Overview

Fayza is interested in the Energy Infused Rocks from Deewain's Dark Cavern.

Walkthrough & Notes

  1. Run to the Dark Cavern at 87.9N, 9.3W.)
    • Route: Tou-Tou to Snowy Valley portal at 27.1S, 96.0E
    • You are dropped at a random starting location when you enter the Maze. See map for details.

Part 1: Maze

  1. Follow the map until you reach the largest northern room (labelled as North Pit).
    • Warning: The south side pit does NOT have a ledge, and will result in you falling all the way to the bottom, with no means of getting out other than recalling.
  2. When you reach the north big room with a pit, you can zoom out, and see an opening one level down.
  3. The pit has an invisible floor, do a shift jump down to it. It was about a 3/4 jump. The invisible floor is out a bit from the edge, so don't try to just jump as close to the edge as you can.
  4. Proceed into the tunnel from the invisible floor, and take the "Surface" Portal which, despite the name, does NOT take you to the surface where you started.
  5. This portals you to another big room with stones to jump; however, if you do not want to do the jumping puzzle, you can kill the Defender golems up the ramp on the right hand side of the room instead.

Part 2: Jumping Puzzle or defeating the Defender Golems

Jumping Puzzle

  1. Successfully jump across the platforms to the portal.
    • Note: The locations of the platforms change, so the route will vary.

Defender Golems

  1. There is a series of 3 rooms to pass through, each with 3 Follower of Deewain Golems and a different element of "Defender" Golem.
  2. The Followers are on a very fast respawn timer, but do minimal damage both melee and magic wise
  3. Slay the Defender of a room to open the two doors into the room beyond. Once the Defender is killed, the Followers in its room will disappear.
    • Note: Watch out when a double spawn occurs: killing a defender the second time closes the door again.
  4. Head on through the doors.

Part 3: Portal Puzzle

  1. Next, there will be three portals, each bringing you to a next section with more portals. Using the wrong one takes you back to the start of the jumping puzzle. Use the following portals:
    1. Left
    2. Left
    3. Middle
    4. Right
    5. Middle

Part 4: Fallen Spikes & Rocks

  1. If you do it right, you will end up in another big room with LOTS of Falling Spikes.
  2. Go left wall, watch sequence, when last one nearby falls, run like hell
  3. Next, there are Missile Defender Golems who hurl rocks at you.
  4. Step back into the hallway and kill the 4 Fallen Rocks that lie on the ramp.
  5. On the other side, there is another large room with Followers of Deewain, 1 Fiery Defender, 1 Charged Defender and a Chilled Defender.
  6. Kill the defenders and a 5 minute portal to Deewain's Chambers will spawn.

Part 5: Deewain's Chamber

  1. The Iron Golem (350) is surrounded by a few Rocks and Followers of Deewain. He is weak to bludgeoning and acid. The Iron Golem has 200,250 health and nasty debuffs. If you defeat him, the rocks blocking the passage out of the room disappear.
  2. Follow the passage and pick up Energy Infused Rock.
  3. Give the rock to Fayza in Xarabydun for your rewards.

Notes

  1. If you die in Deewain's Chamber, run back to the Dark Cavern and you will be portalled back to the chamber.
  2. There are originally only a few Energy Infused Rock, but they respawn after being picked up, no need to kill the Golem again.

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Dark Cavern 87.9N, 9.3W Dark Cavern Map.png --

Rewards

Experience: 500,000,000 (Fixed)
Luminance: 30,000
Items:

Images

Click image for full size version.

Dialog

Rewards Dialog

You allow Fayza to examine your Energy Infused Rock.
Fayza tells you, "What a magnificent sample! So light for such a large stone, truly amazing."
Fayza tells you, "I wonder if I could use this material to create something special....."
Fayza tells you, "Ah right, I should also reward you bringing me this"
You hand over 1 of your Energy Infused Rocks.
You've earned 30,000 Luminance.
You've earned 500,000,000 experience.
Fayza gives you Legendary Key.

Update History

Blood From Stone

  • Quest introduced.

Lost City of Neftet

Feelings of Dread

The Quest for Freedom

  • Repeat timer changed from 27 days to 20 hours.

Trivia

When this quest was first introduced, players got to actually fight Deewain himself.