Flaming Weeping Dagger: Difference between revisions
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| Patch Introduced = [[Visions In The Darkness]] | | Patch Introduced = [[Visions In The Darkness]] | ||
| Related Quests = [[Isparian Weapons Quest]], [[Heart of Innocence Quest]], [[Weeping Weapons]], [[Elemental Caverns Quest]] | | Related Quests = [[Isparian Weapons Quest]], [[Heart of Innocence Quest]], [[Weeping Weapons]], [[Elemental Caverns Quest]] | ||
| Updated = [[Master of Arms]] | | Updated = [[Master of Arms]], [[The Risen Princess]] | ||
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{{Melee Weapon | {{Melee Weapon |
Revision as of 15:10, 29 October 2018
Introduced: | Visions In The Darkness | Related Quests: | Isparian Weapons Quest, Heart of Innocence Quest, Weeping Weapons, Elemental Caverns Quest | Updated: | Master of Arms, The Risen Princess |
- Value: 8,000
- Burden: 120
- Skill: Light Weapons (Dagger)
- Damage: 41.3 - 59 , Fire
- Speed: Very Fast (1)
- Bonus to Attack Skill: +20%
- Bonus to Melee Defense: +21%
- Spells: Moderate Light Weapons Aptitude
- Properties: Bael'Zharon's Hate, Unenchantable, Attuned, Bonded, Ivoryable
- Wield requires base Light Weapons 325
- Activation requires Arcane Lore: 50
- Spellcraft: 300.
- Mana: 800.
- Mana Cost: 1 point per 40 seconds.
- A dagger infused with the Heart of the Innocent. The weapon appears to be guided by a preternatural force seeking flesh and blood with great tenacity.
Notes
- Obtained by giving a Weeping Dagger to an Flaming Elemental Pool.
- During the Master of Arms event, the skill was changed from Dagger to Light Weapons, the spells adjusted accordingly and the base damage changed from 6 - 12 to 23.1 - 33, Attack mod changed from 5 to 3, defense from 0 to 2