Shroud of Emotion: Difference between revisions
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# Next is a series of dungeons each leading to a mini boss. There are 4 dungeons and bosses total. | # Next is a series of dungeons each leading to a mini boss. There are 4 dungeons and bosses total. | ||
# The first dungeon is entirely linear. Make your way to the end where you will find a portal. | # The first dungeon is entirely linear. Make your way to the end where you will find a portal. | ||
# Go through the portal to begin the first boss fight with the [[Apparition of Bloodlust]]. He is weak to cold and accompanied several [[Deadly Spirit]]s which die easily but cast a fire ring spell on death. Beware of being fire vulned when killing them! When the Apparition dies, loot a {{ | # Go through the portal to begin the first boss fight with the [[Apparition of Bloodlust]]. He is weak to cold and accompanied several [[Deadly Spirit]]s which die easily but cast a fire ring spell on death. Beware of being fire vulned when killing them! When the Apparition dies, loot a {{Itemlink|Shroud of Bloodlust}} (drops 9), then exit through the portal that spawns. | ||
#* Note: The Deadly Spirits will respawn if the fight lasts for a long time. | #* Note: The Deadly Spirits will respawn if the fight lasts for a long time. | ||
# The second dungeon is also linear. Whether you choose to go east or west at the path splits does not matter, just keep moving north through the dungeon until you come to another portal. | # The second dungeon is also linear. Whether you choose to go east or west at the path splits does not matter, just keep moving north through the dungeon until you come to another portal. | ||
# Through the portal is the second boss fight with the [[Apparition of Apathy]]. He is weak to fire and has several [[Pillar of Frost]]s that spawn with him. Be sure to take out the pillars first as they can be dangerous. Kill him and loot a {{ | # Through the portal is the second boss fight with the [[Apparition of Apathy]]. He is weak to fire and has several [[Pillar of Frost]]s that spawn with him. Be sure to take out the pillars first as they can be dangerous. Kill him and loot a {{Itemlink|Shroud of Apathy}} then take the portal that spawns. | ||
#* Note: If attempting the quest alone or with a small group, you can back up from the drop and move into one of the corners. From here, only 1 of the pillars can shoot spells at you. The boss will eventually come and attack you. Stay dispelled to avoid taking major cold damage from the spells. | #* Note: If attempting the quest alone or with a small group, you can back up from the drop and move into one of the corners. From here, only 1 of the pillars can shoot spells at you. The boss will eventually come and attack you. Stay dispelled to avoid taking major cold damage from the spells. | ||
# The third dungeon is not linear like the previous 2. Head west from the drop, take the path south, take the 2nd hallway going west, then head east to the portal. | # The third dungeon is not linear like the previous 2. Head west from the drop, take the path south, take the 2nd hallway going west, then head east to the portal. | ||
# Beyond it is the third boss, the [[Apparition of Envy]], who is weak to lightning. He spawns with several [[Acidic Tendril]]s. Beware of missile attacks and void magic during the fight. Kill the Apparition for a {{ | # Beyond it is the third boss, the [[Apparition of Envy]], who is weak to lightning. He spawns with several [[Acidic Tendril]]s. Beware of missile attacks and void magic during the fight. Kill the Apparition for a {{Itemlink|Shroud of Envy}} then take the portal that spawns. | ||
# The fourth dungeon is entirely linear again. Towards the end of the dungeon, you reach 4 long rooms that shoot wall spells as you run through them. Each of these rooms corresponds to one of the four elements and has a Virindi ([[Flame Spirit]], [[Acidic Spirit]]) before it which casts the corresponding vuln spell. Be careful if you get vulned. | # The fourth dungeon is entirely linear again. Towards the end of the dungeon, you reach 4 long rooms that shoot wall spells as you run through them. Each of these rooms corresponds to one of the four elements and has a Virindi ([[Flame Spirit]], [[Acidic Spirit]]) before it which casts the corresponding vuln spell. Be careful if you get vulned. | ||
# Eventually you will come to a portal, leading to the final boss, the [[Apparition of Spite]]. He is weak to acid, but also counterbuffs when debuffed. He spawns with [[Malicious Spirit]]s, Rynthid Virindi similar to the ones in the first boss, except that they cast lightning ring spells on death instead of fire. Kill the last boss for a {{ | # Eventually you will come to a portal, leading to the final boss, the [[Apparition of Spite]]. He is weak to acid, but also counterbuffs when debuffed. He spawns with [[Malicious Spirit]]s, Rynthid Virindi similar to the ones in the first boss, except that they cast lightning ring spells on death instead of fire. Kill the last boss for a {{Itemlink|Shroud of Spite}}, then take the portal that spawns. | ||
# You will find yourself in a room with legendary chests, and 4 large crystal "Annex". Each crystal is colored to match the shroud that you need to hand to it. Make sure you hand the correct shroud to the correct annex! | # You will find yourself in a room with legendary chests, and 4 large crystal "Annex". Each crystal is colored to match the shroud that you need to hand to it. Make sure you hand the correct shroud to the correct annex! | ||
#* [[Ruby Annex]]: [[Shroud of Bloodlust]] | #* [[Ruby Annex]]: [[Shroud of Bloodlust]] | ||
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#* [[Jade Annex]]: [[Shroud of Envy]] | #* [[Jade Annex]]: [[Shroud of Envy]] | ||
#* [[Sapphire Annex]]: [[Shroud of Apathy]] | #* [[Sapphire Annex]]: [[Shroud of Apathy]] | ||
# Upon handing in the final Shroud, you will be rewarded with a 2 use [[Legendary Key]] and a {{ | # Upon handing in the final Shroud, you will be rewarded with a 2 use [[Legendary Key]] and a {{Itemlink|Spirit Crystal}}. | ||
#* Note: The surface portal in the middle of the room is not a safe drop! It will drop you on the third set of platforms again. | #* Note: The surface portal in the middle of the room is not a safe drop! It will drop you on the third set of platforms again. | ||
# Return the [[Spirit Crystal]] to [[Rinne Gorber]] at 61.6S, 63.3W for your rewards. | # Return the [[Spirit Crystal]] to [[Rinne Gorber]] at 61.6S, 63.3W for your rewards. | ||
| Line 117: | Line 117: | ||
:Sapphire Annex gives you Spirit Crystal. | :Sapphire Annex gives you Spirit Crystal. | ||
:Sapphire Annex gives you Legendary Key. | :Sapphire Annex gives you Legendary Key. | ||
:Rinne Gorber tells you, "I am bubbling with anticipation! What have you discovered about the increased unusual activity in the area?" | :Rinne Gorber tells you, "I am bubbling with anticipation! What have you discovered about the increased unusual activity in the area?" | ||
:You allow Rinne Gorber to examine your Spirit Crystal. | :You allow Rinne Gorber to examine your Spirit Crystal. | ||
Revision as of 19:56, 21 November 2014
| Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
| Shroud of Emotion | |
|---|---|
| Level: | 180 |
| Type: | Fellowship |
| Starts With: | Rinne Gorber |
| Starts At: | Encampment near Rynthid Infested Plains at 61.6S, 63.3W |
| Repeat: | 20 Hours |
| Contracts: | Contract for Spirited Halls |
Overview
Investigate the Rynthid Infested Plains for evidence of strange emotional energy.
- The dungeon for this quest is on the third set of platforms at the Rynthid Infested Plains. Getting to the dungeon is the most dangerous part of this quest.
Walkthrough & Notes
Part 1: Ascending the Platforms
- To begin this quest, speak with Rinne Gorber at 61.6S, 63.3W at the Encampment near Rynthid Infested Plains.
- Route: Use Rynthid Recall or take the Dangerous Portal Device from a mansion to Center of the Obsidian Plains.
- To gain entrance to the quest dungeon, you will need to make your way up the floating platforms and through a series of dungeons on the Rynthid Infested Plains.
- To begin the climb, run to the access ramp located at 62.5S, 65.4W. At the third platform, perform a full power jump to the south. Then go west one platform, north two platforms, then west again to the Path of Torment portal at 62.1S, 65.8W.
- Inside, you will need to make you way to the Platforms of Torment portal at the end of the dungeon. The dungeon is filled with Rynthid Virindi and their helpers.
- Begin by going through the large room and heading west. Take the south tunnel, followed by going west at the next split. Head northeast through the next large room and exit this room through the east tunnel. From there, turn right and head south and follow the hall until you come to a room with the Platforms of Torment portal.
- Back outside on the platforms, head down the ramp and then left. Head up the ramp ahead and turn left up another ramp to the Path of Rage portal. The drop is safe.
- Inside the Path of Rage you will need to make your way to the end of the dungeon to the Platforms of Rage portal.
- Proceed south through the 1st large room, exiting to the east. Continue east to another large room where you will take the 1st exit on the left (heading east). Stay east again at the split, and follow the halls to the Platforms of Rage portal (Warning: unsafe drop point).
- Outside, quickly head south and into the Spirited Halls portal straight ahead!
Part 2: Collecting the Shrouds
- Next is a series of dungeons each leading to a mini boss. There are 4 dungeons and bosses total.
- The first dungeon is entirely linear. Make your way to the end where you will find a portal.
- Go through the portal to begin the first boss fight with the Apparition of Bloodlust. He is weak to cold and accompanied several Deadly Spirits which die easily but cast a fire ring spell on death. Beware of being fire vulned when killing them! When the Apparition dies, loot a Shroud of Bloodlust (drops 9), then exit through the portal that spawns.
- Note: The Deadly Spirits will respawn if the fight lasts for a long time.
- The second dungeon is also linear. Whether you choose to go east or west at the path splits does not matter, just keep moving north through the dungeon until you come to another portal.
- Through the portal is the second boss fight with the Apparition of Apathy. He is weak to fire and has several Pillar of Frosts that spawn with him. Be sure to take out the pillars first as they can be dangerous. Kill him and loot a Shroud of Apathy then take the portal that spawns.
- Note: If attempting the quest alone or with a small group, you can back up from the drop and move into one of the corners. From here, only 1 of the pillars can shoot spells at you. The boss will eventually come and attack you. Stay dispelled to avoid taking major cold damage from the spells.
- The third dungeon is not linear like the previous 2. Head west from the drop, take the path south, take the 2nd hallway going west, then head east to the portal.
- Beyond it is the third boss, the Apparition of Envy, who is weak to lightning. He spawns with several Acidic Tendrils. Beware of missile attacks and void magic during the fight. Kill the Apparition for a Shroud of Envy then take the portal that spawns.
- The fourth dungeon is entirely linear again. Towards the end of the dungeon, you reach 4 long rooms that shoot wall spells as you run through them. Each of these rooms corresponds to one of the four elements and has a Virindi (Flame Spirit, Acidic Spirit) before it which casts the corresponding vuln spell. Be careful if you get vulned.
- Eventually you will come to a portal, leading to the final boss, the Apparition of Spite. He is weak to acid, but also counterbuffs when debuffed. He spawns with Malicious Spirits, Rynthid Virindi similar to the ones in the first boss, except that they cast lightning ring spells on death instead of fire. Kill the last boss for a Shroud of Spite, then take the portal that spawns.
- You will find yourself in a room with legendary chests, and 4 large crystal "Annex". Each crystal is colored to match the shroud that you need to hand to it. Make sure you hand the correct shroud to the correct annex!
- Upon handing in the final Shroud, you will be rewarded with a 2 use Legendary Key and a Spirit Crystal.
- Note: The surface portal in the middle of the room is not a safe drop! It will drop you on the third set of platforms again.
- Return the Spirit Crystal to Rinne Gorber at 61.6S, 63.3W for your rewards.
Dungeons & Maps
| Dungeon | Coordinates | Wiki Map | ACmaps |
|---|---|---|---|
| Path of Torment | 62.1S, 65.8W | -- | -- |
| Path of Rage | 62.1S, 65.8W | -- | -- |
| Spirited Halls | 62.1S, 65.8W | -- | -- |
Rewards
| Experience: | 250,000,000 (??% up to level ??) |
| Luminance: | 20,000 |
| Items: | |
| |
Images
Click image for full size version.
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Rinne Gorber
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Portal to the Path of Torment
Dialog
Update History
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