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| {{Icon|Salvaged Amber}} [[Salvaged Amber]]
| {{Icon|Salvaged Amber}} [[Salvaged Amber]]
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| [Gearcrafting]
| No Apparent Use
| Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Stamina. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
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| 38%
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| {{Icon|Salvaged Amethyst}} [[Salvaged Amethyst]]
| {{Icon|Salvaged Amethyst}} [[Salvaged Amethyst]]
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== Notes ==
== Notes ==
* By default the maximum % chance to succeed on an imbue is 33%.  You must train the [[Charmed Smith]] augmentation to increase your chance of success by 5%, bringing the maximum chance to succeed an imbue up to 38%. There can also find [[Rares]] that are bags of foolproof salvage or purchase them from the [[Colosseum Coin Collector]] for 30 coins per bag. These foolproof items will imbue with 100% success and it doesn't matter which tink (1st or 10th tink, all 100%).
* By default the maximum % chance to succeed on an imbue is 33%.  You must train the [[Charmed Smith]] augmentation to increase your chance of success by 5%, bringing the maximum chance to succeed an imbue up to 38%. There can also find [[Rares]] that are bags of foolproof salvage or purchase them from the [[Colosseum Coin Collector]] for 30 coins per bag. These foolproof items will imbue with 100% success and it doesn't matter which tink (1st or 10th tink, all 100%).
[[Category:Crafting]]
[[Category:Crafting]]
[[Category:Game Concept]]
[[Category:Game Concept]]

Revision as of 16:08, 3 November 2009

Related topics: Salvaging (Skill), Tinkering

General

Salvaging is the crafting process of destroying loot generated items and obtaining portions of the raw materials in return. Each item has a workmanship, which defines the quality of that item. In conjunction with your salvaging skill, the higher the workmanship, the more salvage you will return per item salvaged. It is good practice to salvage items of similar workmanship together in separate bags. Once you fill up a bag of 100 units, that bag will have a workmanship of its own, which is an average of all the items that were salvaged to create it. In general, high workmanship salvage is highly sought after because of its value in Tinkering. Bag value caps at 400,000p, any value over 400k is permanently lost (in practice about the only time you'll go over this limit is by combining partial bags or a LOT of items).


In order to salvage an item, you must first purchase an Ust at a vendor.

  1. Double-click the ust to bring up the salvaging panel at the bottom of your screen.
  2. Now, drag items from your pack into the salvaging panel.
  3. When ready, click the Salvage button on the interface and all the items will be destroyed.
    • Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
    • Note: Items that are marked as Retained cannot be salvaged, mana stoned, or sold.
    • Note: Items that do not have a workmanship, like gems sold by shopkeepers, cannot be salvaged.


  • Tip: You can can greatly increase the speed at which you salvage by dragging your main pack (or side packs) to the salvaging panel. If the Salvage Multiple Materials at Once option is enabled, all items capable of being salvaged will be added to the window. If this option is disabled, the first item or bag of salvage in the container will be added to the salvaging panel, along with all other items of the same material. Warning: Pay attention to what you're salvaging, if you accidentally destroy something valuable you cannot recover it.
  • Tip: By default, salvaging uses either a tinkering skill or your salvaging skill that would yield the greatest amount of material. Tinkering skills can only yield at most the workmanship number in units of salvage. The salvaging skill can produce more units than workmanship.
  • Tip: You can significantly increase the amount of material returned by training the Ciandra's Fortune augmentation. This augmentation can be trained 4 times, each time providing an additional 25% bonus to the amount of material returned.
  • Tip: You can specialize your Salvaging Skill by training the Ciandra's Essence augmentation.

Items

  • Ust - the tool used to salvage.
  • Salvaging Forge - a forge located in Holtburg, Shoushi, and Yaraq that casts Master Salvager's Boon, a +45 Salvaging standard buff.
  • Salvager's Helm - A helmet in the style of an old Heaume that casts Minor Salvaging Aptitude, a +5 cantrip.
  • Loot items can be found with Salvage Cantrips.
  • Loot armor can be found that is part of the Tinker's Set - Up to 5 points that stacks with everything if five pieces of armor are worn (Level 180+).

Salvage Material

Name Tinkering Type Description Max % Success
Salvaged Agate Magic Item Imbues the target with Minor Focus 38%
Salvaged Alabaster Armor Increases Armor's Piercing Protection by 0.2 100%
Salvaged Amber [Gearcrafting] Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Stamina. This also increases the Spellcraft and Arcane Lore of the trinket by 25. 38%
Salvaged Amethyst -- No Apparent Use --
Salvaged Aquamarine Weapon Imbues the target with Cold Rending 38%
Salvaged Armoredillo Hide Armor Increases Armor's Acid Protection by 0.4 100%
Salvaged Azurite Magic Item Imbues the target with Wizard's Intellect 38%
Salvaged Black Garnet Weapon Imbues the target with Pierce Rending 38%
Salvaged Black Opal Magic Item Imbues the target with Critical Strike 38%
Salvaged Bloodstone Magic Item Imbues the target with Minor Endurance 38%
Salvaged Brass Weapon Increases melee defense bonus by 1% 100%
Salvaged Bronze Armor Increases Armor's Slashing Protection by 0.2 100%
Salvaged Carnelian Magic Item Imbues the target with Minor Strength 38%
Salvaged Ceramic Armor Increases Armor's Fire Protection by 0.4 100%
Salvaged Citrine Magic Item Imbues the target with Minor Stamina Gain 38%
Salvaged Copper Item Changes Missile Defense requirement to Melee Defense requirement 100%
Salvaged Diamond -- No Apparent Use --
Salvaged Ebony Item Changes the item's heritage requirement to Gharu'ndim 100%
Salvaged Emerald Weapon Imbues the target with Acid Rending 38%
Salvaged Fire Opal Magic Item Imbues the target with Crippling Blow 38%
Salvaged Gold Item Apply this material to a treasure-generated item to raise the item's value by 25% 100%
Salvaged Granite Weapon Improves a melee weapon's variance by 20% 100%
Salvaged Green Garnet Magic Item Improves a wand's PvM and PvP damage modifier by 1% 100%
Salvaged Green Jade -- No Apparent Use --
Salvaged Gromnie Hide -- No Apparent Use --
Salvaged Hematite Magic Item Imbues the target with Warrior's Vitality 38%
Salvaged Imperial Topaz Weapon Imbues the target with Slash Rending. 38%
Salvaged Iron Weapon Increases the weapon's maximum damage by 1 100%
Salvaged Ivory Special Unattunes certain quest items from your soul 100%
Salvaged Jet Weapon Imbues the target with Lightning Rending 38%
Salvaged Lapis Lazuli Magic Item Imbues the target with Minor Willpower 38%
Salvaged Lavender Jade Magic Item Imbues the target with Minor Mana Gain 38%
Salvaged Leather Special Renders an item Retained 100%
Salvaged Linen Item Reduces the item's burden by 25% 100%
Salvaged Mahogany Weapon Increases the weapon's damage modifier by 4% 100%
Salvaged Malachite Magic Item Imbues the target with Warrior's Vigor 38%
Salvaged Marble Armor Increases Armor's Bludgeon Protection by 0.2 100%
Salvaged Moonstone Item Increases the item's Maximum Mana by 100 100%
Salvaged Oak Weapon Decreases the weapon's speed by 50 100%
Salvaged Obsidian -- No Apparent Use --
Salvaged Onyx -- No Apparent Use --
Salvaged Opal Magic Item Increases the item's Mana Conversion bonus by 1% 100%
Salvaged Peridot Armor Imbues the target with a +1 bonus to Melee Defense 38%
Salvaged Pine Item Reduces the item's value by 25% 100%
Salvaged Porcelain Item Changes the item's heritage requirement to Sho 100%
Salvaged Pyreal -- No Apparent Use --
Salvaged Red Garnet Weapon Imbue the target with Fire Rending 38%
Salvaged Red Jade Magic Item Imbues the target with Minor Health Gain 38%
Salvaged Reedshark Hide Armor Increases Armor's Lightning Protection by 0.4 100%
Salvaged Rose Quartz Magic Item Imbues the target with Minor Quickness 38%
Salvaged Ruby -- No Apparent Use --
Salvaged Sandstone -- No Apparent Use --
Salvaged Sapphire -- No Apparent Use --
Salvaged Satin Item Changes the item's heritage requirement to Viamontian 100%
Salvaged Serpentine -- No Apparent Use --
Salvaged Silk Special Removes the rank activation requirement 100%
Salvaged Silver Item Changes Melee Defense requirement to Missile Defense requirement 100%
Salvaged Smokey Quartz Magic Item Imbues the target with Minor Coordination 38%
Salvaged Steel Armor Increases Armor's Armor Level by +20 100%
Salvaged Sunstone Magic Item Imbues the target with Armor Rending 38%
Salvaged Teak Item Changes heritage requirement to Aluvian 100%
Salvaged Tiger Eye -- No Apparent Use --
Salvaged Tourmaline -- No Apparent Use --
Salvaged Turquoise -- No Apparent Use --
Salvaged Velvet Weapon Increases the weapon's attack skill bonus by 1% 100%
Salvaged White Jade -- No Apparent Use --
Salvaged White Quartz -- No Apparent Use --
Salvaged White Sapphire Weapon Imbues the target with Bludgeon Rending 38%
Salvaged Wool Armor Increases Armor's Cold Protection by 0.4 100%
Salvaged Yellow Garnet -- No Apparent Use --
Salvaged Yellow Topaz Armor Imbues the target with a +1 bonus to Missile Defense 38%
Salvaged Zircon Armor Imbues the target with a +1 bonus to Magic Defense 38%

Returns

External links:

Sell Value

The value of the salvage that results depends on salvaging skill and is affected by salvaging augmentations (workmanship has no effect). At low skill levels the resultant salvage retains only a portion of the original item's value, however at higher skill levels the value returned is greater than the original's and is in effect a bonus. In other words, selling a salvage bag gives more pyreals than if you were to sell the item as is. This is a very effective way of earning pyreals because it allows you to condense items in the field into high value bags to sell later (keep in mind the 400,000p value limit though). This means that you can earn nearly 150% of the face value of items you sell.

File:Salvage Value Example.gif

FORMULA
 (skill) / 387 * (1.0 + (augmentations))

WHERE
 skill = Salvaging Skill
 augmentations = 0.0 for no augmentations, 0.25 for one, 0.5 for two, 
                 0.75 for three, 1.0 for four
Example Returns
Skill Zero Augs One Aug Two Augs Three Augs Four Augs
150 38.8% 48.4% 58.1% 67.8% 77.5%
175 45.2% 56.5% 67.8% 79.1% 90.4%
200 51.7% 64.6% 77.5% 90.4% 103.4%
225 58.1% 72.7% 87.2% 101.7% 116.3%
250 64.6% 80.7% 96.9% 113.0% 129.2%
275 71.1% 88.8% 106.6% 124.4% 142.1%
300 77.5% 96.9% 116.3% 135.7% 155.0%
325 84.0% 105.0% 126.0% 147.0% 168.0%

Notes

  • By default the maximum % chance to succeed on an imbue is 33%. You must train the Charmed Smith augmentation to increase your chance of success by 5%, bringing the maximum chance to succeed an imbue up to 38%. There can also find Rares that are bags of foolproof salvage or purchase them from the Colosseum Coin Collector for 30 coins per bag. These foolproof items will imbue with 100% success and it doesn't matter which tink (1st or 10th tink, all 100%).