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  |  Level Suggestions = 60+ to hunt (130+ for turn in)
  |  Level Suggestions = 60+ to hunt (130+ for turn in)
  |        Item Rewards = None
  |        Item Rewards = None
|    Luminance Reward =
  |      Max XP Reward = 1 point of skill (Tessera determines skill)
  |      Max XP Reward = 1 point of skill (Tessera determines skill)
  |              Titles =  
  |              Titles =  

Revision as of 05:04, 2 December 2010

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Tesserae
Level: ??
Type: Solo/Group
Starts At: ??
Repeat: ??

Quest Overview

This is an optional side quest of the Olthoi Queen that gives items redeemable for one point in a particular skill (essentially being an experience reward equal to the cost of the next point in that skill). After the fifth and final bell has been handed, progressive olthoi spawns begin to appear across the entire Marae Lassel Plateau. There are five regions and each is independent of the other. These regions remain active until all stages have been advanced and the tesserae bearing Olthoi Brood Nobles killed or when the Queen is killed.

Walkthrough

  1. Hand in the five Pyreal Bells as described in the Olthoi Queen quest.
  2. After the final bell has been handed, the five regions of Marae Lassel Plateau start spawning swarm olthoi. These are named the same as normal olthoi but have higher stats. The spawns are progressive, meaning that in each region there is a random olthoi (cannot tell which one until killed) that will give a local on death and cause all current spawn in that region to disappear and be replaced by new higher level spawn.
  3. The first random olthoi will be a Soldier, the next an Eviscerator, the next an Olthoi Noble, and finally the Olthoi Brood Nobles will spawn. Most people believe there are two tessera bearing broods per region, though some people believe there are three or even four.
  4. If the queen dies while hunting broods, landblocks with players in them will continue to have spawn, but once they have been killed (or the landblock is left for a few minutes) it will reset to it's normal non-swarm status.
  5. Turn the tesserae in to Aun Hareltah in Timaru for one point in that skill. It is in your interest to have a high point cost, characters can turn in a maximum of five (5) tesserae. There is also a two week timer to hand in each tessera (so it would take two months to hand in all five). Also you cannot use a tessera for a skill that has been untrained in the past two weeks.

Items

Available Tesserae

Alchemy Tessera


Alchemy

Arcane Lore Tessera


Arcane Lore

Armor Tinkering Tessera


Armor Tinkering

Axe Tessera


Axe

Bow Tessera


Bow

Cooking Tessera


Cooking

Creature Assessment Tessera


Creature Assessment

Creature Enchantment Tessera


Creature Enchantment

Crossbow Tessera


Crossbow

Dagger Tessera


Dagger

Deception Tessera


Deception

Fletching Tessera


Fletching

Healing Tessera


Healing

Item Enchantment Tessera


Item Enchantment

Item Tinkering Tessera


Item Tinkering

Jump Tessera


Jump

Leadership Tessera


Leadership

Life Magic Tessera


Life Magic

Lockpick Tessera


Lockpick

Loyalty Tessera


Loyalty

Mace Tessera


Mace

Magic Defense Tessera


Magic Defense

Magic Item Tinkering Tessera


Magic Item Tinkering

Mana Conversion Tessera


Mana Conversion

Melee Defense Tessera


Melee Defense

Missle Defense Tessera


Missle Defense

Person Assessment Tessera


Person Assessment

Run Tessera


Run

Spear Tessera


Spear

Staff Tessera


Staff

Sword Tessera


Sword

Thrown Weapons Tessera


Thrown Weapons

Unarmed Tessera


Unarmed Combat

War Magic Tessera


War Magic

Weapon Tinkering Tessera


Weapon Tinkering

Lore & Dialog

You give Aun Hareltah War Magic Tessera.
Aun Hareltah turns the tessera over in his hands, and nods briefly.
Aun Hareltah tells you, "It is well. I grant you knowledge."
He lightly taps your forehead.
You have gained a point of War Magic skill!
Aun Hareltah tells you, "Now meditate on what you have learned. If you receive another, return no sooner than two weeks from now."


You give Aun Hareltah Life Magic Tessera.
Aun Hareltah turns the tessera over in his hands, and nods briefly.
Aun Hareltah tells you, "It is well. I grant you knowledge."
He lightly taps your forehead.
Your base Life Magic skill is now <X>!
You have gained a point of Life Magic skill!
Aun Hareltah tells you, "Now meditate on what you have learned. If you receive another, return no sooner than two weeks from now."

Notes